Path of Building Community (POB fork) unofficial discussion thread
" Set your Arc to be socketed in "Weapon 1". |
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I have done that, and it still doesnt know its a triggered skill? Is it a bug, or is there more to it?
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" https://imgur.com/a/JMuCGrn https://imgur.com/a/JMuCGrn Last edited by KIAEddZ#5715 on May 1, 2021, 5:09:36 AM
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" You are opening old build data. The trigger mod on your Mjolnir is red. Try add another Mjolnir. All the Mjolnir mods are blue color for me, meaning the trigger mod is recognised by PoB on mine. |
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" When I try to update it says I have the latest version 2.3.0, adding a new Mjolner has no effect, its the same issue and this is an import of my live character in Ultimatum league. Maybe I am looking at the wrong community fork? EDIT : Re downloaded and deleted old install, still same problem. ps ty ty for your help EDIT2: Solved the problem by pasting this as the Mjolner : Mjolner Gavel Variant: Pre 2.0.0 Variant: Pre 2.4.0 Variant: Pre 2.6.0 Variant: Current Selected Variant: 4 Gavel Quality: 20 Sockets: R-R-R LevelReq: 60 Implicits: 1 {range:0.5}(5-7)% increased Attack Speed {range:0.5}(80-120)% increased Physical Damage Skills Chain +1 times {range:0.5}(30-40)% increased Lightning Damage with Attack Skills +200 Strength Requirement +300 Intelligence Requirement {variant:1}50% chance to Cast a Socketed Lightning Spell on Hit {variant:2}30% chance to Cast a Socketed Lightning Spell on Hit {variant:3,4}Trigger a Socketed Lightning Spell on Hit Socketed Lightning Spells deal 100% increased Spell Damage if Triggered Corrupted Last edited by KIAEddZ#5715 on May 1, 2021, 6:03:02 AM
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" This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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Not sure if this is the right place to post this but it is very much related to POB and I use the community fork.
My POB: https://pastebin.com/sZz0e67H I have a hard time understanding how to calculate my Explosive Arrow DPS correctly. When I theory crafted the build in PoB I used the following logic to calculate my Full (me+5xballistas) DPS: Attacks per second * number of projectiles = How many fuses I apply per second. Same for totems with the addition of * Number of Ballista's. Following above logic I made sure I reached 20+ fuses per second on myself and each of my totems individually (GMP + Barrage and Quill rain etc). This gave me an End game Full DPS of around 16M which for SSF is way respectable so I went for it. Now I am level 74 and my imported character in PoB shows a Full dps of 4M which is WAY more than I experience in game.. Played for 9k+ hours and have had plenty of builds in that DPS territory and what I am achieving now feels nothing like that, I would guesstimate that I might pull 250k-500k DPS atm. I am struggling even clearing some incursions at T3 maps within the timer. Some map bosses feels like I am fighting Shaper HP pool (slightly exaggerated but ya). Please help me configure my POB to correctly display the expected Total Full DPS for the build. I am not asking for anyone to improve my skill tree pathing or obvious stuff like "You have to fire for your ballista's to fire with that support, that's why it feels worse etc. I am talking about Standing still and attacking a mob under perfect conditions with all ballista's up and how I should setup my PoB to reflect that. Thank you so much to any of you that even attempt to help me out :) Appreciate it! TL;DR Need my POB to correctly display my Total Full DPS because I think PoB is currently not calculating 20 Fuse dmg correctly. |
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Is there a way to change the UI font size, anyone know? I can't see anyone asking about it in features so either my eyesight is worse than I thought or I'm missing something...
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when will be update to 3.16?
[quote="Mark_GGG"]damage modifiers don't can currently can't apply to degen.[/quote]
"Getting all life nods on passive tree should give additional survival, not the mandatory basic survival." .\1.2/ ..\3/ [img]http://ertaislament.files.wordpress.com/2010/08/pentavus.jpg[/img] |
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