[3.14] Odif's Old Obsolete Skel Mage Guide, New one is in a new thread
Hi, how does Fortress Covenant work? where can i put it in? do you have an example pastebin or link?
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" It doesnt increase your skele limit. Just how many you can summon at once. |
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"The Covenant Jewels provide good stats with a drawback affecting other nearby passives, but the sockets in a Cluster Jewel disable radius effects. That way you get only the benefits. From Dust isn't much help, with Spell Echo you're already hitting max Skeles almost instantly. |
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Whats About an Cluster Jewel with
1 Added Passive Skill is Feasting Fiends AND 1 Added Passive Skill is Call to the Slaughter does "Minions deal 15% increased Damage" increase the damage of the skeletall mages too? |
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Would Survivor's Guilt be good/useful in this build? I don't know how to link uniques but:
Survivor's Guilt Heavy Belt Requires Level 52 +(25-35) to Strength +(800–1200) to Armour Regenerate (50–70) Life per second 20% increased Stun Threshold 10% reduced Armour per 50 Strength Imbalanced Guard (100% chance to Defend with Double Armour Maximum Damage Reduction for any Damage Type is 50%. This doubles your armour value against hits, but caps all damage reduction effects at 50%) |
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What spectres u guys using? I'm using 2 carnage chieftains and 1 defiler which uses ele weakness curse. Also is it ok if I use armagedon brand(fire damage) in order to make use your EE or is there a better skill ? I've seen people use multiple skills, this build is way too customizable so it's hard to follow other people's tree/gear/skills.
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" Am using also one defiler and 3 stygian revenant that shoot lightning projectiles. For EE and ele weakness i tried few skills and i found out that best for me is Freezing Pulse (cold) linked with GMP support, very fast casting and shoot 5 very fast projectiles piercing and cursing everything, also because i have some flat fire and lightning damage for minions on jewels and 3xStygian Revenant so cold damage is weakest ele damage for minions i have. |
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After acquiring bone barrier, what did you guys use instead of CWDT+IC ?
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" Its a SRS wand, until you have access to skeletons. Then throw the SRS gem away, and pop in a skel gem. | |
" I tested it yesterday, a didnt like it. Its hard to tell if/when that mana part of jewel helps, with so many sources of returning mana in play. So it might be good, but the downside is, every time you die, you must ask yourself - did the fricking jewel just killed me, because i was looting and not consuming corpses? And i hate that feeling... :-) So i decided its not for me. Anyway, i did some more changes, taking Arcane Capacitor instead of some of these small mana nodes, its more mana overall, and helps with arcane surge. I still wanna do some proper test of where that mana regen breakpoin really makes difference, if it even does, but so far i dont have equip needed. I ditched essence worm too, testing how playing with half of mana will feel. So far so good! :) Build still need more DPS. I kinda feel i'm stuck with too many dex items, so 'm trying to "outsource" the Vision dex need to just one or two items, too bad my first 100+ dex attempt failed badly, you dont wanna +dmg to spells as an implicit... :-( |
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