Clarifying the Ascendancy Changes
I am bit confused... Was AuraBot Guardian that much OP ?
Chris even said he likes to play support builds ?! Maybe we have to see this in practice. Templar - Guardian Changes: " Unwavering Crusade 5% more ms,ats,cs is worth 30% dmg? All other changes are also only little for guardian himself and more chances to get charges. I mean all ascendancy get nerfed, we have to see how it works but: Damn man, if this continues that way, this game will be more and more an Solo-Elitist Game as it already is. I thought you would compete a bit with Diablo 3's Group Play, that somehow a group of 4 or even the max 6-players play as an group of individual specialized characters .. and go together for the content. I mean is this not THE main reason rpg are all about? Even arpg with more and faster action would be the go-to if you can have fun in a group of 6 with 5 friends or LFG community? Man..., Diablo 4 will kick you hard in the ass if their group play, pvp and somehow open world for an arpg will be polished and good. Last edited by V1re#1837 on Jan 12, 2021, 12:33:33 PM
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" GGG objective obtained. |
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" Well it may not be possible for you and 90% of the POE community. As I said that fight is a terrible fight because of what I said earlier and it is hard to see the opening when he does the circles around him. 2 parts of that fight people including myself fail because we cant see. |
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I dont really care for changes, can adapt.
Just remember to not overtune stuff because few elites are too strong. Orherwise you scare off all casuals with their not that strong builds. No casuals = no mtx and no money. Unless you all focused on Whales anyway. |
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nerfing=balancing :D still waiting for RF BUF
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" Ms cs and as scale very well and feel good, yes I prefer these stats on my support SOME times, 30% INCREASED% damage is not so much, maybe slight nerf in dps overall, but more ms. And the others are buff to guardian, why u qq so hard? |
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I would like to see a 500% more cold damage over time on Occultist becouse im doing a Vortex build for 3.13 :)
Runslingan! The Power Of ~^S.W.E.D.E.N^~
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Why are nerfs even a problem in the first place though? Killing monsters is fun. Exile go bonk. Vroom vroom!
If you value movement speed so much then why not try a different class this league? Raider got buffed and gives even more movement speed than Assassin did in the first place, Deadeye still gives the big juicy Tailwind, and there's many other options as well still. Or if you didn't value movement speed that much in the first place and just played Assassin to oneshot things then you can still do that, right? There's many ways to enjoy this game. Whether you want to take your time or zoom through everything or both, there are many options; even some that are downright broken-levels of OP if that's what you enjoy the most. You just have to find them. They did say the meta would change after all; finding out what's good (and more importantly, enjoyable) after the changes part of the fun and the challenge too. |
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I don't understand why the damage per enemy killed recently was removed from the game. (It was on Hierophant.) It was a unique, build-defining passive that I was able to make two builds around. 140 stacks on Coward's Trial! +840% increased damage! I don't really care where it is, (it could be put on a unique weapon or something) but it would be nice to have it exist somewhere still so that players could still build around it.
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" Very good example of the lack of context and exaggeration in your comment, and it should be like this for the majority of comments about the changes! Blood in the Eyes - Full node Attacks have 50% chance to cause Bleeding (added) Attacks Maim on Hit Against Bleeding Enemies (kept) 25% chance to Blind with Hits against Bleeding Enemies (added) Enemies Maimed by You take 10% Increased Physical Damage (kept) Attacks have 25% chance to cause Bleeding (removed) 10% chance to Blind with Hits against Bleeding Enemies (removed) Gratuitous Violence - Full node Bleeding Enemies You Kill Explode, dealing 10% of Their Maximum Life as Physical Damage (kept) 20% more Damage with Bleeding (added) Attacks have 25% chance to cause Bleeding (removed) 30% increased Damage with Hits and Ailments against Bleeding Enemies (removed) 25% more Damage with Bleeding (removed) What you really lost in this example? - Chance to Bleed - 0% loss (now its 50% chance on a single node where before it was 25% for each node). It's an actual buff, because this node is accessible first (early game) and now you have 50% chance to cause bleed with only 2 points investment, if you don't want to spec further, or your build doesn't need to, you received a 25% buff. - Chance to Blind - 15% increment, from 10% to 25% chance to Blind. This is equivalent to receive a buff from a lvl 1 blind gem to a lvl 14 blind gem. - More Damage with Bleeding - 5% loss, from 25% to 20%. (multiplier) - Increased Damage - 30% loss (additive damage) You didn't lose 3 things from the whole Ascendancy as per your description which also mislead other people to believe in that. They said they tried to cancel out nerfs with buffs, with this little nerf to the Ascendancy bleeding dmg you shouldn't see a big of a difference at the end game, even more if other things were buffed across the board. |
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