Clarifying the Ascendancy Changes

You butchered the trickster for Caustic Arrow and TR :(

Sure, it needed some slight tweaks or nerfs.. but it's trash for attack dot builds now... Noone cares about the Harness the Void node. You could remove it and noone will bat an eye.

Im very sad about this...
IGN: mxsy
Rhoa Whisperer by choice.
Last edited by sdx#0124 on Jan 19, 2021, 12:47:55 AM
Hey, what kind of car you drive? If I replace it with a pinto that only has 2 wheels you would consider that a BUFF right? I mean, look at the thing, its obviously faster than what your driving right?.....

I guess GGG just wanted to mushroom stamp the players, took an extra month off and found a way to piss off even the most ardent of white knighters.
Best changes ever. Finally after couple of
leagues not forced to play trickster. Really love raider now. Thanks GGG!
pog
almost no one is playing summon raging spirits and this gem, minion, and playstyle is getting nerf NON-STOP FOR years. and come on -30% minion duration doenst affect ANYTHING but SRS, phantasm and skeletons, 3 awfull skills on both end game damage and playerbase. WHY?
judt tell us you guys want everyone to struggle. come on.
"our intention was to streamline many of these passive nodes so that they were much simpler but more powerful" yep then you nerfed almost every damage node from Necromancer and gave absolutelly nothing for it -gj ggg
Well, my favorite Char is still alive...

I get your intentions... I fail to see the necro buffs though (+10% skill duration, okayyyy)... could you show them to me?
"
Ashriel wrote:
Look, we can live with nerfs. But you guys telling us they're not really nerfs is pretty underhanded. This is more than just simplifying or streamlining as everyone is saying. Call a spade a spade.


Yep, I don't know why they would Send Bex out here to do this or why she opted to.

It was okay when they initially said they are changing some numbers around. Now its NOT OKAY, because its untrue.
I can't fathom how you can remove 34% movement speed from an ascendancy (along with OTHER NERFS, and no upside). As if +25% effect of a decaying buff makes up for anything, not in the slightest.

This is absolutely NOT OK.

SOME of the Assassin nerfs need to be reverted.


ps: I mean do you even realize what you did ? You straight up removed 34% movement speed from an ascendancy all at once, ON TOP of additional nerfs. And you already nerfed Assassin last league.

I mean, WTF !? Nonononnononno
Affliction and Necropolis worst leagues ever. The current game design has slowly turned this game into a loot-shower fest, chase uniques are way too available; and obtaining chase items through stacked decks simply isn't fun. Rework stacked decks needed.
Last edited by Senju_Hyoketsu#6098 on Jan 12, 2021, 1:38:57 AM
'''One of the tricky parts of game balance is that when you remove familiar past options, and replace them with powerful new options, until you become familiar with the new options it's going to feel like a loss. Add to this the concept of loss aversion where people feel losses much more strongly than gains, and we can totally see why some players' first reactions to the changes are negative. ''

There is nothing tricky about this; take stuff away and people aren't happy. If you don't want this effect, dont do it at the same time as when you add new content. Don't try to mitigate damage by giving unknown stuff back. That's not how you deal with ''loss aversion''.

Sincerely, a therapist who is both angry at the amount of these nerfs which were baited as buffs and your misuse of psychological terms on the players side to justify behaviour on your side.

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