Game Balance in Path of Exile: Echoes of the Atlas
"we focussed on buff" chris got us good on that one.
Everything is a nerf, no buff in sight |
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Let's nerf Contagion 2nd time!
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Perfectly acceptable changes here and most were predicted. Good stuff.
https://getyarn.io/yarn-clip/988f3369-4b68-4eb9-bc0e-edfce4c3c950
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" RIP Aurastacking and Aurabots Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
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PogChamp
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Many nerfs but also needed, Aura stacker and Minion Builds are completly overpowred. | |
Careful. I put "Nerfs incoming" and my post was removed for being needlessly negative. It seems unless you suck up to GGG, or write nonsense such as Pog, or pepoclappyhands, you are negative.
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" While I get the intent here, it creates the problem that the Inquisitor would be better off equipping one of these great weapons to begin with, and skip the talent. Which seems contrary to the design intent, where you wanted to give unique options to Ascendancies instead of the options that have appeared on items over the years. " If this is the case, would you mind switching the Inquisitor's two Consecrated Ground talents? Having the defensive option 2 points deep instead of 4 seems more in line with other Ascendancies, and opens up way more build options. " I don't think the problem is/was the amount of charges, but the hoops you need to jump through to create them. Adding 10-20% chance to generate them on hit instead of +1 max would make me take that straight away. Or making it so that you generate an endurance charge when you generate a frenzy charge and visa versa. " I think that's worded a bit unfortunately. Unless you want us to use ineffective damage multipliers overall though it seems interesting. Can't wait to see how the new and buffed skills perform. Last edited by felrasha#1985 on Jan 11, 2021, 3:29:50 PM
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Ascendancys ?
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" Brutal nerfs, multiple. |
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