Game Balance in Path of Exile: Echoes of the Atlas

The spectre nerf is extremely disappointing. I *must* play minion builds because of my RSI and spectre in particular has allowed me to see parts of the game I never otherwise would.

This is totally demotivating, and has killed all interest I had in PoE for the future.
Changes since 3.10:
- reduced percentages on cluster jewels increased purity aura effect, making it hardly possible to reach 90 all res
- reduced power of dragon skin and steel soul passives, can't have good reliable physical reduction, instead unreliable defenses based on luck and randomness like 15% chance to defend with double armor
- glancing blows from balanced 2x more chance to block for 50% damage, to unbalanced 65% - this is opposite of balance
- mistress of sacrifice from 25% reduced effect to 50%, hard to have max block
- constant reductions to raise spectre gems, even though earlier it was already hard to keep them alive

This is not balance, this is something opposite. In 3.10 I enjoyed hardcore, after this I just passed acts and didn't even go maps, not enjoying 10% exp loss from random 1-shots because all changes made it impossible to set up reliable defense. Just making acts 1-10 run on league begin, and then moving on to real life or another games. Our opinions clearly does not matter for game owners, if we can't have any influence on what is happening, then my best advice is to do same as I did. Just make acts which are nice fun, and then wait for next league, until they maybe revert these illogical changes.
Last edited by leastfire12#6886 on Jan 11, 2021, 11:51:27 PM
So they realised the ascendancy changes nerfed Cobra Lash, and to give it some power back as it is currently hardly played they gave it 5% more damage per remaining chain. It had 10% more damage per remaining chain, so it's still a 45% less damage nerf. That's not the way you buff an underused skill at all...
Please don't ruin Disintegrator spell damage. With these change you would lose flat out 100 spell physical damage which doesn't make any sense at all considering even now Disintegrator was on pair with staffs like Duskdawn etc. even for the builds that completely play around Disintegrator and that staff was barely even used. With this changes i don't see why on Earth someone would even ever use this staff. I guess i won't be playing this league after all. Waiting so long for new league and now seeing this. Meh...
More stronger and less white pollution screen mobs = heathier game experience.
mostly seems ok to me.

people crying assassin nerfs, you lost what, an initial 20% dmg?
scaling down to like 8% endgame, maybe 25% w loss of 20%phys as chaos.
to be fair 24%ms loss isnt gonna feel great.

tricksters need a slight nerf for 3 leagues.
they let you keep 95% of the defense for a 10% dmg nerf.

crying raider nerfs- what? a 40% increased 'atk dmg' loss?
thats like 7% endgame dps for reliability of phasing and onslaught.
yes, maybe a little more flavor wouldve been nice.

crying necro nerfs- come sout to what, 12% endgame dmg loss,
plus another 15-20%(we havent seen numbers) on spectres+golems?

aurastackers- i know its high investment, but you know it was fucking broken.
you had it for what, 3 leagues? it'll still be great, just less broken.

champion nerfs- we all saw it coming. 270% life on tree and 5 dmg nodes,
literally slamming through all content.
so you lost 16% (7->6) on impale builds, and 12%ms, 20%impale chance.
buff from 15-30%aura effect and +10% fortify effect.
that buffs pride and flesh and stone maim.
is there even a damage loss there?
basically only an impale build nerf,
so now youll have to take 7pts of dmg on passives tree, not 5.

oh no, the standout builds 10mil dps is now 8mil.
You'll all be fucking fine.
oh and were getting HARVEST CRAFTING, you think it wont make up for that?
oh and we get to customize our map zones for additional bonuses.
CRAFTABLE WATCHSTONES
and we havent seen skill tree adjustements, or gem adjustments.
new league, ritual rewards.
it. will. be. ok.
Spoiler
noice
"
IndyColts wrote:
You know, not all minion players are god tier players, some are scrubs such as myself.

Thanks for stomping everyone when it is the 1% causing all the problems.
THE DEEP SMELL OF YOU.. DANGEROUSLY MATCHES THE PERFUME INSIDE OF ME..
IT MUST BE MY HEART YOU ARE AFTER..
IT MUST BE MY LUNGS YOU ARE BREATHING FROM..
WE ARE NOT THE WINNERS OR THE LOSERS..
OH BABY WE ARE THE FIGHT ! ! !
Waw dudes.... YOU MADE IT.... got me hyped for the great content... was about to buy a support pack , but....... YOU KILLED THE BUILDS..... you wont have my support and most likely my commitment for the next months !!! MAKE UP YOUR MIND , YOU ARE RUINING THE BUILD DIVERSITY AGAIN [Removed by Support]
THE DEEP SMELL OF YOU.. DANGEROUSLY MATCHES THE PERFUME INSIDE OF ME..
IT MUST BE MY HEART YOU ARE AFTER..
IT MUST BE MY LUNGS YOU ARE BREATHING FROM..
WE ARE NOT THE WINNERS OR THE LOSERS..
OH BABY WE ARE THE FIGHT ! ! !
Last edited by Allen_GGG#0000 on Jan 12, 2021, 12:36:36 AM
Far Shot needs a wording change: "your projectiles to deal 20% less damage at very close range"
It does not matter how close range the projectile is. If it flew 50 tiles forward and 50 tiles back, it counts as 100 tiles flown in total, even though it is at very close range.

Got me really confused before I started looking into Far Shot.
More nerfs and R.I.P the game............

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