[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!

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GetGrenade wrote:
What do you think about using Leash of oblation belt for cwdt'ing all 3 offerings since now it doesn't reduce their effect?


I want to, but I don't think the other offerings are worth the gem slots and sacrificing a belt slot.

Also, we can only afford so much attack speed before we start skipping procs and losing DPS which a boosted (offering effect chest) Flesh Offering will give too much.

Was one of the first things I looked at actually bc I love the concept of that belt.
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Gryphenprey wrote:
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nowx wrote:
patch notes up, lets see.


Build is totally fine and basically untouched. We lost an inconsequential amount of damage from ascendancy (50% increased which amounts to about 5-6% total)

Martyr of Innocence got buffed big time, even more so for standard players with access to legacy ones.

"Martyr of Innocence no longer grants added Fire Damage to Spells. Instead, it now grants the Battlemage keyword (which adds main hand weapon damage to spells). This affects all versions of this item. New versions of Martyr of Innocence now have 315-360 to 450-540 added Fire Damage (from 350-400 to 500-600). Existing items can be updated to the new values with a Divine Orb, but why on Wraeclast would you do that?"

Flask Charges on Crit is an option via Hunter Belt mod or Precision Watcher's Eye.
"The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0.1 seconds (from 0.2)."

Phantasmal Desecrate could be pretty great depending on the corpse life of the new phantasmal body (this is particularly potent for DD variant)

"Phantasmal Desecrate now has a chance to produce a different special monster corpse based on its quality.
Phantasmal Desecrate now has 1% chance to spawn a forgotten corpse per 1% gem quality (from 0.1% per 1% gem quality)."



I've been playing baronmancer every league since blight, and Ive been waiting for a...faster build than it, i'm really liking this build. However, do you have issues with sirus or anything?

And secondly, with what we know about 3.13, do you think there are possibly large gains we could get from mavens orb and such?
I'm looking at both your self burn VD build and your cremation witch build. Both look like a blast and will probably try both this upcoming league. Which one do you think will have a better league start?
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etnies445 wrote:


I've been playing baronmancer every league since blight, and Ive been waiting for a...faster build than it, i'm really liking this build. However, do you have issues with sirus or anything?

And secondly, with what we know about 3.13, do you think there are possibly large gains we could get from mavens orb and such?


Have not had major issues with any content. Atziri/Uber Atziri probably not doable unless you get reflect immunity though. I died to Sirus a couple times due to my own play errors but he melts really fast.

One struggle will likely be just getting all the build's tankiness put together as that is where the bulk of our main investments are. Things like Glorious Vanity, rare chest with 10% of life as extra max ES, and unique/cluster jewels all add substantial boosts to our survivability.

As for Maven Orb shenanigans, that's going to be a matter of waiting and seeing what the elevated mods are. But some of the influence mods we can make good use of include:

Chest:
Attack Crit
Spell Crit
Offering Effect
Splodey
Extra Curse

Boots:
Tailwind
Elusive on crit
Cooldown Recovery Rate

Helmet:
Power Charge
Global Crit Multi
Elemental Damage
Fire damage to spells

There are others I'm not listing simply bc the list is extensive. Need to see what they all are really.

More importantly, Harvest Crafting should allow us to make absurd chest pieces where we Woke orb an Elevated mod with say, offering effect, and use Harvest to clean it up and add attack and spell crit.

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Noctuaturpe wrote:
I'm looking at both your self burn VD build and your cremation witch build. Both look like a blast and will probably try both this upcoming league. Which one do you think will have a better league start?


For the average person I would say cremation is easier since it builds itself. Cremation is also looking to be exceptional mechanically for Ritual.

That said, Cremation always ends up getting boring for me by the time I get to around level 90 or so because it's slow and I feel like I can't farm efficiently to make the needed upgrades for it.

This one will scale exceptionally well into maps but will feel a lot squishier than the Archmage Cremation build until you start layering her endgame defenses. I would highly suggest doing a practice run at least once before league start with this to get familiar with it in a league start scenario.

Worth Noting regarding early defenses:

You can squeeze in the following auras with a conqueror's efficiency jewel:

Anger + herald of ash + Flesh n Stone + Precision(level to as high as mana allows while leaving about 40-50 mana if using smoke mine+flame dash)
Last edited by Gryphenprey#0653 on Jan 12, 2021, 9:37:48 PM
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Gryphenprey wrote:
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etnies445 wrote:


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Noctuaturpe wrote:
I'm looking at both your self burn VD build and your cremation witch build. Both look like a blast and will probably try both this upcoming league. Which one do you think will have a better league start?


For the average person I would say cremation is easier since it builds itself. Cremation is also looking to be exceptional mechanically for Ritual.

That said, Cremation always ends up getting boring for me by the time I get to around level 90 or so because it's slow and I feel like I can't farm efficiently to make the needed upgrades for it.

This one will scale exceptionally well into maps but will feel a lot squishier than the Archmage Cremation build until you start layering her endgame defenses. I would highly suggest doing a practice run at least once before league start with this to get familiar with it in a league start scenario.

Worth Noting regarding early defenses:

You can squeeze in the following auras with a conqueror's efficiency jewel:

Anger + herald of ash + Flesh n Stone + Precision(level to as high as mana allows while leaving about 40-50 mana if using smoke mine+flame dash)


Thanks for the advice. I think I'll give the cremation a go first. I've done VD before and with VD being decently popular with all the build variants maybe I'll be able to gear cremation easier. Speed doesn't bother me too much. Looking forward to Friday! Thanks again.
Last edited by Noctuaturpe#3686 on Jan 12, 2021, 10:02:26 PM
Gryph's Cremation build is probably the best you can play in the new league.
Its perfect for fighting bosses in small areas.

On top of that you can even tank a full sirus beam when Arcane cloak is up (where you end up frozen). Desecrate with all the triggered spells let normal mobs melt in 1-2 shots even without Cremation.

You are not the fastest mapper but with all the movement nerfs in the new patch, most builds arent so much faster anymore.

If this build doesent work for me Cremation will be my fallback build although i have played it the last 2 leagues.
Wondering since eye of innocence is pretty much mandatory, what do you do until you get it? Spellslinging until you get it? Since it drops from phoenix it's pretty expensive/unavailable the first few days :3
Last edited by shokilicious#2638 on Jan 13, 2021, 1:07:06 PM
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shokilicious wrote:
Wondering since eye of innocence is pretty much mandatory, what do you do until you get it? Spellslinging until you get it? Since it drops from phoenix it's pretty expensive the first days :3


Good question:

I play without the self-ignite+CWDT stuff because at its core, CoC VD will work fine on its own. The self ignite+self damage mechanics are there because I am lazy and like my utility spells to cast themselves.

Also the "while ignited" bonuses are pretty legit.

But yeah you can make the switch as soon as you have a 6L (tabula) and around level 67-70
PoB has been updated, now all skill trees need to be converted to 3.13.
Unfortunatly the dps drop is a bit higher than expected, more like 10-14%, both on Cyclone and VD.

At least this is not a Summoner or Assassin build, so i do not complain.

I copied all the leveling trees into the main PoB and all important leveling information into Notes. I like to have quick access and everything in 1 spot. :)
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Xirce wrote:
PoB has been updated, now all skill trees need to be converted to 3.13.
Unfortunatly the dps drop is a bit higher than expected, more like 10-14%, both on Cyclone and VD.

At least this is not a Summoner or Assassin build, so i do not complain.

I copied all the leveling trees into the main PoB and all important leveling information into Notes. I like to have quick access and everything in 1 spot. :)


The 10-14% damage drop may not be entirely accurate as the gem updates don't usually take effect in POB until the actual patch drops. But if none of the gems we are using got any changes then I am not so sure. Just wanted to add that it may not be final.
Last edited by AngelOfPassion#3443 on Jan 13, 2021, 4:35:55 PM

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