[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!

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Protax010 wrote:
Really like the build, but I feel so squishy. Cannot level up anymore, what am I doing wrong?



Also my get setup, I bought a six link waepon, I see most people play with a 5 link. Any advice?

:)


Replace Chest life craft with 10% of max life as extra max ES


Also, missing the extra 9%+ spell block from offering Effect and 150 life gain on block.

Upon further investigation however...you are not stun immune. This will assuredly kill you a lot. Like, even just farming Merc Lab for boot enchant will feel 1000x better while mapping. Can even just farm Cruel Lab for 50% if you have 1 jewel with 10% chance to avoid stuns implicit. Can also roll as a suffix on Abyssal jewels
Last edited by Gryphenprey#0653 on Feb 5, 2021, 6:44:03 PM
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naxus123 wrote:
Hello to all,

Trying this build but dying a lot,
The survival at least for now is not very good,



Survival is great.

You cant survive with no gear :)
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raymondb0502 wrote:
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Artwebb1986 wrote:
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raymondb0502 wrote:


I followed the build on post and also know need to replace the amulet and ring but i cant get the color match with the requirement so i put the gem on staff instead of armour. So i need to replace the amulet and ring then the level of gems right?


The place doesnt make any difference where the gems are. You leveled them too high.

Yes i got that. Just confuse about the trigger of VD which I tried place that first but it not work . I will change and try a gain later


Cyclone - Desecrate - VD thats how it needs to go.
Is there a penalty for having TOO MUCH CDR? I want to awakener's orb

with a suffix since my prefixes would ideally be Life, move speed, cannot be frozen. I currently have a level 5 awakened CoC is why I ask.

The only other suffixes that look kind of interesting would be elder or warlord's stun avoidance (It would free up a suffix in my gloves slot) or Redeemer's elevated Onslaught on kill.

Alternatively, I can drop "Cannot be Frozen" and just run a flask with freeze removal and yolo gamble a slam with elevated Elusive but run the risk of getting very hard to remove or tag-less mods that I can't safely remove.
Last edited by redragonblack#4395 on Feb 6, 2021, 4:17:25 AM
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redragonblack wrote:
Is there a penalty for having TOO MUCH CDR? I want to awakener's orb

with a suffix since my prefixes would ideally be Life, move speed, cannot be frozen. I currently have a level 5 awakened CoC is why I ask.

The only other suffixes that look kind of interesting would be elder or warlord's stun avoidance (It would free up a suffix in my gloves slot) or Redeemer's elevated Onslaught on kill.

Alternatively, I can drop "Cannot be Frozen" and just run a flask with freeze removal and yolo gamble a slam with elevated Elusive but run the risk of getting very hard to remove or tag-less mods that I can't safely remove.


Too much? no. 52% CDR is the next breakpoint and is good for up to like 20-somethin APS. Not worth it though.

If you're looking for good suffix mods consider:

Warlord Physical Damage Reduction - more tanky more better
Redeemer Effect of non-damaging ailments - up to 60% on elevated equates to up to 9% increased damage taken from our shocks.
Elevated Stun Avoidance would make getting stun immunity EASY to do. 50% + 40% from Lucidity and 10% from a jewel implicit=easy cap.
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Gryphenprey wrote:
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redragonblack wrote:
Is there a penalty for having TOO MUCH CDR? I want to awakener's orb

with a suffix since my prefixes would ideally be Life, move speed, cannot be frozen. I currently have a level 5 awakened CoC is why I ask.

The only other suffixes that look kind of interesting would be elder or warlord's stun avoidance (It would free up a suffix in my gloves slot) or Redeemer's elevated Onslaught on kill.

Alternatively, I can drop "Cannot be Frozen" and just run a flask with freeze removal and yolo gamble a slam with elevated Elusive but run the risk of getting very hard to remove or tag-less mods that I can't safely remove.


Too much? no. 52% CDR is the next breakpoint and is good for up to like 20-somethin APS. Not worth it though.

If you're looking for good suffix mods consider:

Warlord Physical Damage Reduction - more tanky more better
Redeemer Effect of non-damaging ailments - up to 60% on elevated equates to up to 9% increased damage taken from our shocks.
Elevated Stun Avoidance would make getting stun immunity EASY to do. 50% + 40% from Lucidity and 10% from a jewel implicit=easy cap.


I'm at 95% stun avoidance (can't hit that last 10% stun avoidance on a cluster jewel to save my life), so I guess I'll be going for the non-ailments effect considering the only thing that can kill me is Sirus's damn Rain of Stars.

Thanks Gryphen!
How important is Awakened spell cascade? Its the last awaken/alternate quality gem i need and im not sure its worth its price.
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Scoorczybyk wrote:
How important is Awakened spell cascade? Its the last awaken/alternate quality gem i need and im not sure its worth its price.


IT will mean you spawn 2-3 more balls per trigger, That's faster ramp up time and like, 30% more damage. Yup, pretty worth it to me. Also probably my next purchase. ^^
Ok, thx for reply. ill definitely buy it then.

Next question, any replacement for Ngamahu ring?
I theory craftet Elder/Shaper ring with ignite chance and life gain for spell hit but its seems to be veery hard to craft or im missing something.

Maybe someone more experienced with harvest will find a good way to craft that, for me its all still new thing as i skipped harvest league :D



+63 to maximum Life
+13 Life gained for each Enemy hit by your Spells
10% chance to Ignite
Adds 15 to 36 Fire Damage against Ignited Enemies
21% increased Fire Damage
+12% to Global Critical Strike Multiplier
22% increased Spell Damage


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Scoorczybyk wrote:
Ok, thx for reply. ill definitely buy it then.

Next question, any replacement for Ngamahu ring?
I theory craftet Elder/Shaper ring with ignite chance and life gain for spell hit but its seems to be veery hard to craft or im missing something.

Maybe someone more experienced with harvest will find a good way to craft that, for me its all still new thing as i skipped harvest league :D



+63 to maximum Life
+13 Life gained for each Enemy hit by your Spells
10% chance to Ignite
Adds 15 to 36 Fire Damage against Ignited Enemies
21% increased Fire Damage
+12% to Global Critical Strike Multiplier
22% increased Spell Damage




No, no replacement. Using anything else will result in committing suicide from time to time. Especially if doing harder content with lots of monsters.

Shoot, maybe I'll test this on stream so y'all'll believe me XD

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