[3.20] Gryph's Burning Witch - CoC Volatile Dead Necromancer - Burn Yourself Through the Atlas!

Can some1 describe the process of making this chest for people that skipped Harvest? ;)

I can imagine you fuse two alt rolled chests together with awakened orb, but what to do after...
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4nthraxx wrote:
Can some1 describe the process of making this chest for people that skipped Harvest? ;)

I can imagine you fuse two alt rolled chests together with awakened orb, but what to do after...


Uh, so the short version:

Woke Orb Offering Effect and Splodey together...

Prefix: Explosion
Suffix: Offering Effect
*You can choose to Maven's Orb these effects before using an Awakener's Orb for their respective Elevated tiers.

You'll end up with the above stats plus 2-4 other random stats spread between the remaining Pre/Suffixes.

The next part is RNG, but what you're trying to do is isolate those two mods via removing any superfluous mods that aren't what you want. You do this by checking the tags of the mods in the advanced description and using Harvest to target annul them away until you're left with those two. IE: Removing Fire Res with "Remove a Fire modifier"

Tags for relevant mods:
Attack Crit - Attack, Critical
Spell Crit - Caster, Critical
Extra Curse - Caster
Life - ....life duh.

If you want extra curse you will have to give up on life or 10% of max life as extra ES. Unless you don't want Splodey but....MEEEEEEHHHHHH :P

But, yeah, get down to those two mods and then IN THIS ORDER add your modifiers:

Augment Attack modifier for Attack Crit. Then bench craft a suffix (Fire res for argument's sake)
You should now have:
Prefix: Explosion
Suffix: Offering Effect
Suffix: Attack Crit
Suffix: (crafted to fill slot)

*Special Note:
Using Augment Critical Modifier can result in Power Charge on Critical Modifier so is not recommended for guaranteeing Attack/Spell Crit mods


Augment Life to fill a prefix with a life roll. You can Remove+Add Life to get a tier that you're happy with but this part can wait until later if you don't want to mess with it right away. There are multiple life prefixes available due to Hunter influence but generic life is most common, so don't PANIC! :D

After you have Aug'd life, remove current craft and craft a prefix to block mods:

Prefix:Explosion
Prefix:Life
Prefix:Crafted modifier (DO NOT USE ONE WITH LIFE TAG)

Suffix:Offering Effect
Suffix:Attack Crit
Suffix: Empty

The last step is to simply Augment Caster for guaranteed Spell Crit. Now all you need to do is Remove Caster/Add Caster, Remove Attack/Add Attack until you have T1 rolls on both and Remove/Add Life until satisfied.

Congrats! Craft "10% of Maximum Life as Extra Maximum Energy Shield" prefix and divine to your heart's desire. Done:

Prefix:Explosion
Prefix:Life
Prefix:Crafted 10% of max life as extra ES

Suffix:Offering Effect
Suffix:Spell Crit
Suffix:Attack Crit

Hopefully that explains it well enough.
Last edited by Gryphenprey#0653 on Jan 23, 2021, 10:37:39 AM
"
Gryphenprey wrote:
"
4nthraxx wrote:
Can some1 describe the process of making this chest for people that skipped Harvest? ;)

I can imagine you fuse two alt rolled chests together with awakened orb, but what to do after...


Uh, so the short version:

Woke Orb Offering Effect and Splodey together...

Prefix: Explosion

Suffix: Offering Effect


You'll end up with the above stats plus 2-4 other random stats spread between the remaining Pre/Suffixes.

The next part is RNG, but what you're trying to do is isolate those two mods via removing any superfluous mods that aren't what you want. You do this by checking the tags of the mods in the advanced description and using Harvest to target annul them away until you're left with those two. IE: Removing Fire Res with "Remove a Fire modifier"

Tags for relevant mods:
Attack Crit - Attack, Critical
Spell Crit - Caster, Critical
Extra Curse - Caster
Life - ....life duh.

If you want extra curse you will have to give up on life or 10% of max life as extra ES. Unless you don't want Splodey but....MEEEEEEHHHHHH :P

But, yeah, get down to those two mods and then IN THIS ORDER add your modifiers:

Augment Attack modifier for Attack Crit. Aug Critical also works
Augment Critical for Spell crit. DO NOT do augment caster unless you want Curse Prefix or your prefixes are FULL. Then you can do this.

Once you've added both crits your suffixes are full and you can augment Life for a life prefix. Remove+Add Life until satisfied with tier.

Prefix:Explosion
Prefix:Life
Prefix:Crafted 10% of max life as extra ES

Suffix:Offering Effect
Suffix:Spell Crit
Suffix:Attack Crit

Special tip:
If you can find an Augment Life, you can always bench craft a life roll to Remove+Add Life.

hopefully that explains it well enough.


Thanks Gryph, should have explained it in my post. This is exactly how I did it.
Augment Critical is ill-advised because we have the "chance to gain a power charge on critical" in the pool as a suffix from Crusader.
So the correct way is always Augment Caster (with prefixes full to avoid +1 Curse) and Augment Attack, rinse and repeat for T1 if you get the T2 (50/50).

I kinda hesitated for the extra curse but felt like I wanted EHP more than that (also saves the hassle of finding Flammability ring).
Maybe I'll make a +Curse one with the "bricked" chest I have.
Hello everyone

I'm considering switching build and this one got my attention since a good hour. I have around 12 ex to invest in it, would that be considered enough to clear the entiere content of the game with it?

Happy gaming everyone !
I'm considering maven orbing explode + offering before the awakener orb. Do you think that's needed? 35% Offering sounds good, but i dunno about 5% explo+12% inc area of effect :O
Last edited by shokilicious#2638 on Jan 23, 2021, 6:22:16 AM
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shokilicious wrote:
I'm considering maven orbing explode + offering before the awakener orb. Do you think that's needed? 35% Offering sounds good, but i dunno about 5% explo+12% inc area of effect :O


I mean...totes worth XD 5% explosion damage is 66.67% MORE explosion damage compared to 3%. That's huuuuuuge. Buuut, Maven's Orbs are like 4ex each and it's a gamble to get the mods so that's entirely up to you.

"
nocx13 wrote:
Hello everyone

I'm considering switching build and this one got my attention since a good hour. I have around 12 ex to invest in it, would that be considered enough to clear the entiere content of the game with it?

Happy gaming everyone !


I mean that's more than i've currently invested and I'm running T14+ maps atm no problem.

That said it's really easy to spend 50ex+ on this build as you start looking into really top end pieces. The staff for instance is roughly 18ex right now (Martyr however is incredibly cheap by comparison)

"
Woute wrote:


Thanks Gryph, should have explained it in my post. This is exactly how I did it.
Augment Critical is ill-advised because we have the "chance to gain a power charge on critical" in the pool as a suffix from Crusader.
So the correct way is always Augment Caster (with prefixes full to avoid +1 Curse) and Augment Attack, rinse and repeat for T1 if you get the T2 (50/50).

I kinda hesitated for the extra curse but felt like I wanted EHP more than that (also saves the hassle of finding Flammability ring).
Maybe I'll make a +Curse one with the "bricked" chest I have.


Ah! totally forgot about the power charge on crit mod. So yes, definitely want to go via Attack+Caster augments respectively. Will edit my original post to reflect this.
Last edited by Gryphenprey#0653 on Jan 23, 2021, 10:16:31 AM
When that harvest craft hits just right for the build and you have no others.




I just crafted my first ever chest with Awakener's Orb.
Sadly I hit stun and block recovery i cant remove with harvest :(
I can live with this this but question is better to craft w/o attack or spell crit?
Last edited by Scoorczybyk#5708 on Jan 23, 2021, 12:15:14 PM
I see all your chests with crit mods but I checked PoB and with Bottled Faith up I'm always at 100% crit. So with the hunter belt that gives you Flask Charges I don't think we need the crit lategame. But thats just a theory since I don't have that belt yet. I'm probably going for resistances so I can use more influence mods on other items (looking at the helmet for example). But in the end you guys can remove the Crit mods anyway and go for Resistances or whatever you need.
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Sytexx1992 wrote:
I see all your chests with crit mods but I checked PoB and with Bottled Faith up I'm always at 100% crit. So with the hunter belt that gives you Flask Charges I don't think we need the crit lategame. But thats just a theory since I don't have that belt yet. I'm probably going for resistances so I can use more influence mods on other items (looking at the helmet for example). But in the end you guys can remove the Crit mods anyway and go for Resistances or whatever you need.
Depends on if you want to boss or not. I would aim for 100% cyclone crit without flask, so that you don'T have problems on bosses. If you at some point have enough dmg to kill hem with the few flask uses thats fine ofc aswell.

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