[3.15] Elemental Hit Ballista Totem Hiero | Budget Friendly | League Start to Endgame

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Kaeltwyn wrote:
You could swap 3 points and increase dps by about 60k, by loosing just 2 % hit

https://pastebin.com/7EyibVjk


That is base on Ignite's Damage

Firstly, Ignite doesn't stack.

Secondly, hit is more important than what it seems. I give an example, if a projectile miss an enemy, it won't pierce(Obviously) but if it hits an enemy it can pierce and potentially hit 1-2 more enemy, effectively doubling or tripling the damage.

That means when a projectile misses, we are potentially losing more than 1x the projectile's damage.

So Chance to Hit is very important and more than just the number you see on POB.

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Kaeltwyn wrote:
@Vei: Do you mind adding your pob's to the front page. I cant find them unter the topic "ascendencies". Or is it bc this is the templar forum and those are non templar options? Thanks :)


Actually the current "central" place for everything is the pinned announcement link which is

(13th Jan 2021)
My plans for 3.13 and what to expect going forward and FAQ (Link)

https://www.pathofexile.com/forum/view-thread/3005581/page/9#p23746875

but I guess the title is not too obvious. I will see how to improve the visibility and accessibility.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Jan 14, 2021, 4:17:58 PM
It seems, I still have a lot to learn (and test). Thanks for all the explanations :)

I thought the 78% elemental dmg und - ele resistance would be better than the 2 % accuracy :D
Last edited by Kaeltwyn#5129 on Jan 14, 2021, 4:20:18 PM
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Vei wrote:
Sorry guys, there was an error on the Ascendant (Offensive Focused) version, I missed out Sniper's Mark.

Here's the correct one with Sniper's Mark

https://pastebin.com/yYKLF5mK

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Kaevar wrote:
So, about the Ascendant changes. Any reason for updating previous build (https://pastebin.com/UW6a9pQg)? It had more %Life and more damage per totem than the current offensive PoB


Explained above, The new one now has 2.1m DPS. Life wise the old one actually only has 5457 life compared to the new offensive one at 6029 life.


Wow, that is quite a jump between leveling and offensive PoBs (twice the damage). Looks great. How would you estimate the cost of both of the Ascendant PoBs? The offensive one is probably really pricy, right?
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Kaeltwyn wrote:
I thought the 78% elemental dmg und - ele resistance would be better than the 2 % accuracy :D


That one is a trap, caught my attention the first time I saw it also but end up one of the lousiest among the notables.

Just to add another thing to consider when looking at them. To take Divine Judgement we need 4 Passive Points but Farsight need only 3 Passive Points. So we should calculate the DPS gained base on how much DPS per Passive Point Spent to get the Notable. That is a more fair way to determine how good they are. :)

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Kaeltwyn wrote:
It seems, I still have a lot to learn (and test). Thanks for all the explanations :)


You are welcome, I am learning new things everyday too. POE is a complicated game ;)
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Sorry again guys!!! I found that the Ascendant (Defensive Focused) version is also missing Sniper's Mark. That's what happens when a person tries to make 5 Ascendancy Class POB after many hours XD (Not doing this next league!) Not helping this is also it's already super late here. Going to zz

Here is the updated one with Sniper's Mark : https://pastebin.com/VM0MaUv1

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Kaevar wrote:
Wow, that is quite a jump between leveling and offensive PoBs (twice the damage). Looks great. How would you estimate the cost of both of the Ascendant PoBs? The offensive one is probably really pricy, right?


It's closer now after the above change, it's 1.4m DPS versus 2.1m DPS of offensive version

There's actually not much change in cost

- Respec Passive Tree
- No more Enduring Cry/Endurance Charges
- About 900 HP lesser
- 2 more gem used(Trap + Wave of Conviction) i.e. 1 more button press required
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
EDIT: kikuey pointed out(Thanks!) that Mortal Conviction doesn't work for Skitterbot so we will use Grace Aura with Mortal Conviction.


Just want to add a note here in case I don't have time to write my Summary(Which I suspect so) I mentioned in my announcement.

For Ascendant(Chieftain/Raider) and Chieftain, no need to worry about life due to leech. As for Mana, if you have problem, as long you have already took the "Totem Leech Life to you Ascendancy Notable", just spec into Blood Magic(No more Auras) Keystone and Mortal Conviction(Choose 1 Aura, EDIT: but since Skitterbot doesn't work with this Keystone, we will use Grace) Keystone until you get the 2 x "Non-Channelling Skills have -9 to Total Mana Cost".

For Raider/Deadeye, I have mentioned in the 2 post(Refer to today's announcement) my way of approaching HP/Mana Regen for them.


The other thing I want to mention is try to avoid the Map Mods:

- Players have 20%/40%/60% less Recovery Rate of Life and Energy Shield
- Players cannot Regenerate Life, Mana or Energy Shield

Not friendly for our build after the nerf unless we use 3 x "Non-Channelling Skills have -9 to Total Mana Cost" which will make our Totem cost 0.

Going to zz, will reply unanswered post tomorrow.
My 3.15 take/update to Lunasicc187's OneShotKill Elemental Hit Hierophant Guide

https://www.pathofexile.com/forum/view-thread/3005581
Last edited by Vei#5870 on Jan 15, 2021, 3:07:19 AM
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Vei wrote:
Sorry again guys!!! I found that the Ascendant (Defensive Focused) version is also missing Sniper's Mark. That's what happens when a person tries to make 5 Ascendancy Class POB after many hours XD (Not doing this next league!) Not helping this is also it's already super late here. Going to zz

Here is the updated one with Sniper's Mark : https://pastebin.com/VM0MaUv1

"
Kaevar wrote:
Wow, that is quite a jump between leveling and offensive PoBs (twice the damage). Looks great. How would you estimate the cost of both of the Ascendant PoBs? The offensive one is probably really pricy, right?


It's closer now after the above change, it's 1.4m DPS versus 2.1m DPS of offensive version

There's actually not much change in cost

- Respec Passive Tree
- No more Enduring Cry/Endurance Charges
- About 900 HP lesser
- 2 more gem used(Trap + Wave of Conviction) i.e. 1 more button press required


And what would be the cost for any of them then? I am very bad at judging those things. Is it like 10ex+?
Hello Vei!
I've been looking through your guide and various recent posts to try and decide on which Ascendancy to go for but am still not sure.

I've played loads of PoE before but never totems and I really want to finally try a ballista build and do as much endgame content as possible.

I was initially going for Hiero but having looked at your latest FAQ I'm leaning toward Chieftain or Ascendant(Chieftain/Raider).

Is there anything you could add that might help me finally decide or should I just go with my guts / spin a wheel? xD

Thanks. can't wait to try it out!
Thanks again Vei for the great job. I think I'll go chieftain , for safety and cheaper options as a starter.

Does anyone has any recommendations on ascendancy nodes order?

I'm thinking
1.- Tukohama: Just to pick Blood Magic early and forget about mana problems, and also for safety
2.-Ramako , fire pen and damage
3.-Arohongui , its a little less damage , but it affects all mobs , also fire immunity in case i need it for ele reflect maps (not really needed at the beginning)
4.-Hinekora , more dmg on rare/unique mobs

Any suggestions? Or if its in the guide can someone point me to where , beacuse i couldn't find it.
I was wanting to try Scion but was worried about the mana regen. I’m only going to play casually this league, so i am worried about being able to get the -9 mana cost rings. What you said about the scion seems like a really clever solution:

For Ascendant(Chieftain/Raider) and Chieftain, no need to worry about life due to leech. As for Mana, if you have problem, as long you have already took the "Totem Leech Life to you Ascendancy Notable", just spec into Blood Magic(No more Auras) Keystone and Mortal Conviction(Choose 1 Aura, either Grace or Skitterbot) Keystone until you get the 2 x "Non-Channelling Skills have -9 to Total Mana Cost".

I had a look and can see the build only seems to really utilise two auras anyway. My only concern is if i use the above method and drop skitterbots, would this build still be capable of doing endgame content like uber elder, or would the dps drop off too much? Is the -9 jewellery a must?
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