[3.13] Hemz [CI] Carrion Me Daddy Golems with 83/88/84/100 resistances 10M DPS
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hlp811 wrote:
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Turbo32 wrote:
Would highly suggest you start on WaffleT's LL aura golem version and only later when you have the skill points then transfer to CI.
This build is a little like a min/max extension of his build.
adds a ton of damage but miss the +1 all spell/minion skills from wand. had to link empower with spectre to get the forth and my max fire res went down to 87%.
pretty cool though. i'll give it a whirl in a delerium map and see how it goes.
Yup, the +1 will be missed but it gives much more dmg and much cheaper than a +2
Convoking wand that is well rolled.
Overall I think that would benefit on all minion aurastacker builds
adds a ton of damage but miss the +1 all spell/minion skills from wand. had to link empower with spectre to get the forth and my max fire res went down to 87%.
pretty cool though. i'll give it a whirl in a delerium map and see how it goes.
Yup, the +1 will be missed but it gives much more dmg and much cheaper than a +2
Convoking wand that is well rolled.
Overall I think that would benefit on all minion aurastacker builds
I would be running determination instead of clarity tbh
adds a ton of damage but miss the +1 all spell/minion skills from wand. had to link empower with spectre to get the forth and my max fire res went down to 87%.
pretty cool though. i'll give it a whirl in a delerium map and see how it goes.
Yup, the +1 will be missed but it gives much more dmg and much cheaper than a +2
Convoking wand that is well rolled.
Overall I think that would benefit on all minion aurastacker builds
I would be running determination instead of clarity tbh
This would be used for the golem/spectre phys variants, they don't need the extra armour just more dps cause they have thicc ES
So I did some testing using Turbo32's method and can confirm div clarity works for golems.
Also I pushed the idea with this super Enhanced one-hand weapon a lil bit further.
Now this weapon alone with 3.56 aura effect gives ~700 increased minion dmg. With it my POB dps passed 145m. ES is around 7k.
Negatives: no movement skill.
Tested the setup in tripple beyond t17 burial chambers and can say that tnow alva temple melts without any problem. Earlier I had trouble killing beyond monsters and all temple mobs in time.
https://pastebin.com/VVckS6hP
Last edited by Valk_d#5482 on Nov 22, 2020, 3:06:44 AM
So I did some testing using Turbo32's method and can confirm div clarity works for golems.
Also I pushed the idea with this super Enhanced one-hand weapon a lil bit further.
Now this weapon alone with 3.56 aura effect gives ~700 increased minion dmg. With it my POB dps passed 145m. ES is around 7k.
Negatives: no movement skill.
Tested the setup in tripple beyond t17 burial chambers and can say that tnow alva temple melts without any problem. Earlier I had trouble killing beyond monsters and all temple mobs in time.
https://pastebin.com/VVckS6hP
Now we need to change the title of the guide to +145 MIL DPS XD
That axe is awesome.
So I did some testing using Turbo32's method and can confirm div clarity works for golems.
Also I pushed the idea with this super Enhanced one-hand weapon a lil bit further.
Now this weapon alone with 3.56 aura effect gives ~700 increased minion dmg. With it my POB dps passed 145m. ES is around 7k.
Negatives: no movement skill.
Tested the setup in tripple beyond t17 burial chambers and can say that tnow alva temple melts without any problem. Earlier I had trouble killing beyond monsters and all temple mobs in time.
https://pastebin.com/VVckS6hP
How do you keep your minions alive? Your golems have 34k life and barely any leech and only 5k regen? Unless I am missing something...
POB is showing the Effective health pool of ur minions as 95k for physical hits.
with cold iron point setup its around 650k.
edited:
So I changed ur POB to cold iron points and u gained 2 mil DPS :D
edited ur ammy to 154% from 300% increased damage to show clarity effect decrease.
https://pastebin.com/Ly3pr5J7
Also if u dual wield cold iron point. the DPS skyrockets to 50 mil for each golem.
Last edited by quantumprof#3378 on Nov 22, 2020, 7:29:42 AM
Probably a stupid question, but how do you get your 5% mana reserved amulet up to 7%? 20 Fertile catalyst only got me to 6% which makes sense, since 20% of 5 is 1... So what am I missing?
Nvm... Forgot about the Simplex amu and the 25% increased Explicit Modifier magnitudes :)
Last edited by SpearmintDK#2674 on Nov 22, 2020, 7:54:53 AM
Probably a stupid question, but how do you get your 5% mana reserved amulet up to 7%? 20 Fertile catalyst only got me to 6% which makes sense, since 20% of 5 is 1... So what am I missing?