Now the funny part is... imagine if we had Power/frenzy charges? Police dagger would be 3.6M DPS LOL...
I think you achieve that if you use a
Victario's Charity and Nercomantic ageis.
But you'll need to get the RMR from elsewhere.
you can use a +2min frenzy/+2 min power charge shield as well, better for bossing. And use a victarios influence chest and a good minion helmet for spectres (+3/minion damage/hypo/3% crit/30% more dmg any combination)
"
DanielAppelkvist wrote:
"
falagar112 wrote:
alrighty, played around, had fun.
this is my current setup, i'm happy.
PoB: https://pastebin.com/WnueBYt3
(I added armour and hubris stats to count for divergent determination not functioning)
59850 armour unflasked in hideout (90% reduction)
-55% crit dmg taken
25935 evasion unflasked (with dread banner -acc this accounts to 83% evade)
exactly x3.02 aura modifier
roughly 1.6m on police dagger
I don't have awakened brutality/spell echo/gmp, that's the room for improvement.
using headhunter so no slipstream buff active.
gear in spoiler if you're to lazy to open the PoB :P
gear
Looks like your hitting numbers :) 1.6m police dagger is a good clunk of damage! I see i would get 2.2m Police dagger if i also used Volley instead of gmp https://pastebin.com/UE7Tr2SS
Now the funny part is... imagine if we had Power/frenzy charges? Police dagger would be 3.6M DPS LOL...
was fun talking to you last night! I played with gmp before and it simply feels a lot better with volley since the police daggers ignore the side effect of volley, it's -1 proj but no damage penalty :)
my sirus last night (i wanted to test tanking meteors, but fucker died instantly lol) actually dropped an awakened brutality so 1 gem less to get now lol
Last edited by falagar112#0878 on Nov 8, 2020, 1:21:15 AM
I just hit lvl 100 with WaffleT:s version and have about 20mil golem dps with 8.2k ES. Only problem is that zombies/golems tend to die in fully juiced deliriums maps etc.
Would transition to CI be worht it? Can I get more survivability for minions and more dps? Got about 100ex budget now.
*Edit* Sorry just realized that 40Mil is a bit too much. 20 mil is the correct one. Lol, just woke up.
Last edited by kriegshetzer#1992 on Nov 8, 2020, 4:01:14 AM
I just hit lvl 100 with WaffleT:s version and have about 40mil golem dps with 8.2k ES. Only problem is that zombies/golems tend to die in fully juiced deliriums maps etc.
Would transition to CI be worht it? Can I get more survivability for minions and more dps? Got about 100ex budget now.
Problem with golems is that they are aggressive and running away from you meaning that AOE from auras might not always be with them.
If your running Div det+Grace combo with alot of aoe and using convocation smart, they might survive most stuff.
I am able to now hit 400% aura using the three large cluster setup. Assuming that my div dread banner doesn't need generosity (or rotten claws) anymore. What should I put in there?
I just hit lvl 100 with WaffleT:s version and have about 20mil golem dps with 8.2k ES. Only problem is that zombies/golems tend to die in fully juiced deliriums maps etc.
Would transition to CI be worht it? Can I get more survivability for minions and more dps? Got about 100ex budget now.
*Edit* Sorry just realized that 40Mil is a bit too much. 20 mil is the correct one. Lol, just woke up.
So the way Divergent determination works is it's alternative quality effect: Gain 10% of your evasion into extra armor. Combined with grace you and your minions will have a lot more armor.
If you then link an enhance to the DIV determination you can easily achieve 90% phys reduction.
The main reason we went CI was to be able to fit all that into the build, but i'm not too sure if its also possible to also fit it in waffleT's LL build.
I tested before if I had the enhance-DIV determination on, and stood next to another person with zero gear, he would have 77% phys reduction. And I think your minions would have a base armor which would then add onto this.
I just hit lvl 100 with WaffleT:s version and have about 20mil golem dps with 8.2k ES. Only problem is that zombies/golems tend to die in fully juiced deliriums maps etc.
Would transition to CI be worht it? Can I get more survivability for minions and more dps? Got about 100ex budget now.
*Edit* Sorry just realized that 40Mil is a bit too much. 20 mil is the correct one. Lol, just woke up.
So the way Divergent determination works is it's alternative quality effect: Gain 10% of your evasion into extra armor. Combined with grace you and your minions will have a lot more armor.
If you then link an enhance to the DIV determination you can easily achieve 90% phys reduction.
The main reason we went CI was to be able to fit all that into the build, but i'm not too sure if its also possible to also fit it in waffleT's LL build.
I tested before if I had the enhance-DIV determination on, and stood next to another person with zero gear, he would have 77% phys reduction. And I think your minions would have a base armor which would then add onto this.
i fit in determination/grace before i switched to CI, so yes perfectly doable.
the trick is, if you get 75% reduced mana reserved, the auras in your shield reserve 0 - so you can fit in quite a bit on life.
so -reservation determination/grace on clusters, and 45% on gear/tree, and you're good to go.
Last edited by falagar112#0878 on Nov 8, 2020, 8:33:29 AM