[3.15] Saqawal's Twister | Easy/Unique Playstyle | All Content | Cheap Budget
Just a quick question, in the Tornado Calculator if you have 6% increased effect of non-curse Auras. What exactly do you write in there? Cause if I write 6 then it goes up massively and I don't think thats right :p
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" My guess would be that 6% increased effect of non-curse Auras should be entered into the Tornado calculator as 1.06 |
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Quick Question, there's no reason Plague Bearer and Withering Step gem setup couldn't go into the Body Armour is there?
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What are you realy using as gems??? at the tutorial your gloves use enhacer with + enlight + Phantasmal haste... but at POB you use HoP + H og Agony + precision
and what Anoiment should we use on amulet? Sempentine or Corruption? And Lightning Warp is just a skill to teleport and movment? or is there any trick here? and would be any way to turn the build in to a ES build??? thx... Last edited by andrelb1#0243 on Feb 8, 2021, 9:16:31 PM
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" Would recommend anyone to give this a go, while what OP said about tornado already auto-targeting is true, it can get dodged quite easily and the other 4 from gmp are guaranteed to fly off in opposite directions to the target. GVS feels MASSIVELY better for bossing, since you kind of fire off a wall at them, most bosses are big enough that a few tornadoes are gonna hit per volley, this can straight up multiply your dps by 3-4x. Using GVS I was actually able to kill the stupid park map boss (the crazy lightbeams from sky, consecrated ground, jumping ass, healing ass bitch) quite easily, when before I just had to leave her be. (GVS also doesn't feel particularly worse for general mapping, save for a few rare shenanigans with getting stuck aiming at tanky totems or unkillables, you can run through stuff as usual, but in scary situations it also lets you play safer without losing all your damage so much) If you're gonna swap, probably get a divergent quality gem like Squirrel said, since the increased projectile damage from superior barely affects the poison damage (+0.1% according to PoB), but the increased speed effectively gives extra range (although you may lose a hit on enemies per tornado?). |
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" Sorry, yeah i haven't updated it fully for 3.13, guess i forgot a thing or two D: Currently am using Herald of Purity, Herald of Agony, Vitality(lvl 1), and Precision(lvl 1). For the annoint, If you are using herald of agony, you should use corruption, as you wont need the poison chance from it anymore Yes, lightning warp is just a movement skill we use, as its easily the best since we have so much reduced duration. I also recommend keeping it lvl 1, it keeps the mana cost/int req low. Since we have so many required uniques, i Don't think there would be any viable way to make it into an ES build, but i also haven't attempted it, so maybe, it just doesnt lend itself since really the only ES items youd have is belt/chest. I guess if you did make it work, you could go self poison as well. " It definitely could, but as i recommend starting with kaoms, not everyone new to the build will have that option, but when you move out of kaoms, if you decide to, you definitely could, no advantage of putting in staff over the body armour " It'd be pretty small, but probably close to maybe 3-5% damage roughly, so a decent min-max upgrade |
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Why Desintegrator so good for this build? Would any 1h weapon with phys to spells chaos to spells chaos damage over time be better? Cuz i really feel being SO SQUISHY... that i want a shield with extra life
Last edited by Lamex#1416 on Feb 9, 2021, 4:26:31 AM
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" Thx alot... and about about a HoP 6x in to the chest with more sentienls damage and AOE?? |
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" Dont you miss the effect from Phantasm Haste fast buff expire and the perma elusive from eh watcher eye?? Last edited by andrelb1#0243 on Feb 9, 2021, 3:12:26 PM
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" Just the massive amount of phys dmg to spells buffs us so much, since we don't really actually scale our physical damage very much, it adds a ton, the only other option would be to get 100ex+ costing weapons and dual-wield them, ones with chaos dmg multi,dot multi, phys to spells etc.. and thats barely an increase in damage(~5-10%), thats not including the fact you still wouldn't be able to use a shield with that setup. Realistically, you can hit 6k Life with this build if you stick with the kaoms, and just get some levels, maybe change up the small clusters to fettle, grab a higher hp belt, or one with % life. But levels are your friend, if you dont have the whole health wheel and everything, its about 100hp/point. My goal is MINIMUM 5k life, shooting for ~5.5k, because really, if anything is going to 1 shot me at 5k life, itll probably 1 shot me at 6k life, and since we have no midigation, just avoidance, i dont deem it worth the damage loss for minimal hp gain If you REALLY want to use a shield, id venture the only options would be to Grab the unique scepter, "the black cane", and a lvl 21 phantasm support to replace vile toxins or deadly ailments in the helmet, youll lose around 15-20% dmg probably, but youll be able to pickup your shield of choice, and maybe even one that can increase the dmg as well? haven't looked into that option honestly, as i think regardless, itd be inferior. " Yes i do D: but, it really was only needed in delve, in maps, a Quartz flask + withering step is enough, especially since i picked up a flask charge on crit belt " maybe if you somehow get a ton of reduced mana reservation, as a 6L HoP will be a ton, for very little benefit. I would never recommend this, as it would almost guaranteed, just be worse. Last edited by Supaspork#0294 on Feb 10, 2021, 12:28:50 AM
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