3.12.4b Patch Notes Preview
" Yay! Thank you!! :D Can't wait for this to go live! |
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" The words are cheap, you know. |
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No need to "fix" the Redeemer armor set, it looks a lot better now than it did before. Sadly, I think I'm the only person who cares/feels this way - so back to the ugly neon-orange Redeemer set we go!
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Please fix the visual bug when you open or close Sunrise portal
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I know the attention is currently on the active league and that's fine.
But please fix this bug before it ends so it doesn't again become a problem when the next league with a new atlas and map conversions starts: https://www.pathofexile.com/forum/view-thread/2937018/page/1 (If someone from staff posted there and informed us that this will be fixed, I would stop spamming this on every patch note news :P) |
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The buggiest league that there ever was. Random crashes, rogues getting stuck at the entrance and/or not doing the jobs, buggy traps, buggy doors and all of this literally more than 2 months after the league started.
The dev team that worked on this should look for other jobs. |
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" This, and please consolidate the tiny piles of markers in maps to bigger piles, or better yet, auto pickup. Stop making the game tedious. Last edited by IcedInferno007#3962 on Oct 19, 2020, 6:06:22 AM
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Hi please rework the new particle cloud or revert to the old version.
The new visual cloud effect is extremely performance intensive for the graphics card for seemingly no reason. While standing still in an undecorated hideout corner, with a stable 30% usage on my gtx 960m card. The moment i cast just a single desecrate the card spikes by like an additional 10-15%, this is with one cloud on screen. With a cast time of 0.5 and spell cascade the resulting 6 desecrate clouds on screen stacks this gpu killing effect and instantly pushes the card to 100% usage. This makes the skill unplayable, as the mentioned conditions isnt exactly a juiced tier 15 dilirium map with breach and beyond. Sadly due to this simple "visual upgrade" I have had to not play, out of fear that my card might give out. Its a real shame too, as I had loads of fun before 3.12 with selfcast detonate dead, and desecrate. I hope this will get noticed and resolved, I have attempted to mention it elsewhere, but this might be the right place. The problem still persists as of 3.12.4. Lastly, as a small sidenote, the card killing effect of a single cloud is made worse when zoomed in. kopi from skill feedback 1 |
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" I don't think anyone reads these forums anymore. People keep posting here but where are the dev posts outside these likely automated posts? This thread could blow up to 20k comments and there would be maybe zero - one dev post giving any type of explanation or response whatsoever :/ |
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" PoE is an endless beta of PTR ... KEEP chasing the carrot guys i want to subscribe Last edited by darkenergy0#6318 on Oct 19, 2020, 10:04:09 AM
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