Creating Materials for Path of Exile: Heist
Great aesthetic the team really nailed it can't wait for the update to enjoy the glory of heist open beta
Cassia supremacy
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Can we get the same detailed explanation, with screens - as to how was the Heist mechanic implemented into the original content. I am interested why was marker amount selected as now, and if anyone ran through the heist doors their first impressions.
I'd pay to see that |
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You can make the game as pretty as you want, it's still terribly optimized with low FPS, not to mention a lot of us have to play with dynamic resolution making everything a blurry mess, putting effort in art assets doesn't really matter if your game doesn't run properly.
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Art team crushed it this league for sure
When I kill a man he stays dead.
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nice work.
Will all the old PoE assets used in older content will be updated to new pbr stuff too by PoE 2 release ? To vanquish without perils is to triumph without glory.
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The materials look impeccably detailed. Very beautiful environmental art.
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)
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Loving the new content, unfortunate that so many are having problems. While this hasn't been my experience, it really does hurt overall player retention.
Saved
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pretty, if only we actually got to appreciate it..
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Hard to appreciate all of this when the game lags 100% of the time and i am losing 1 in 3 heists for crashes.
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damn Stan you are fking genius. clear shader 👌
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