Earlier this year, New Zealand, like much of the world, went into mandatory lockdown to stop the spread of the coronavirus -- right in the middle of development for Harvest. Thankfully, Harvest was relatively light on narrative, and we were able to record Oshabi's dialogue after restrictions had been eased. Harvest's simpler story let us put more effort into Heist, which was intended to be much more story- and character-driven.

I'd started concepting characters a month or two before development began in earnest, and had run through more narrative ideas than I can actually remember. From the outset, this looked like it would give Betrayal -- the previous dialogue heavyweight -- a run for its money, but at least we were on track.

Then, on August 11, it was announced that Auckland, where GGG operates, would be put in lockdown again.

Uh oh.

At that stage, we had maybe two out of thirteen scripts complete, but we'd luckily already cast the majority of characters, and writing can thankfully be done basically anywhere there's a steady supply of coffee and snacks. But recording the characters, well, that can't be done from home.

...Usually.

The first character we were to record was Kurai, voiced by Miriama Smith. She was, at the time, in managed isolation (AKA quarantine) as she'd just returned from a shoot in Australia. The team at Native Audio went to her hotel and handed off a home-recording kit, and the bulk of Heist's story framework was recorded in her hotel room, with us listening in from our homes.

It was a trial by fire, and a necessary one, because it turns out that was how we'd be recording nearly all of Heist's characters. Many of the people we'd cast had home studios -- some even lived in, and recorded from the UK -- and the ones that didn't either got a home kit temporarily or went into the Native Audio studios under very rigorous hygiene restrictions.

The end result isn't perfect. One of the main reasons to consistently use the same studio is to ensure all characters have the same quality to the voice, and in Heist, there are a few characters that distinctly sound a bit different when heard in isolation. But we had to record dialogue earlier for Heist than most leagues so we could implement them into our new conversation system.

Given the circumstances and challenges we faced, the end result is honestly pretty stellar.

We implemented a new system for handling conversations for Heist. This system lets us rank dialogue by priority, with higher priority dialogue cutting off lower priority dialogue and preventing any new lower priority dialogue from playing. We did this specifically to avoid the Betrayal issue of characters yelling over each other in an unintelligible mess. Then we made our poor programmer Josh make a bazillion exceptions to this so I could intentionally have characters talk over each other. Making Huck and Tullina awkwardly and repeatedly talk over each other is probably the greatest abuse of my power I've achieved while working at GGG, and hearing it brings me endless joy.

In a future post we'll talk about how we build out some of the lore for this league, and some interesting facts and connections you might not know about, so keep an eye out for that!
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Heist fixes - when? I still can't get to the same instance of The Rogue Harbour, RIP Grand Heists
for the future i HIGHLY suggest you anticipate that the lockdowns and restrictions will literally NEVER go away, and plan/adapt appropriately
Ok...
Props on getting the sound quality to what it is, not easy at all.

The dialogue is good but I only listen to the lore stuff once (at most). I have to hear them over and over and over again in the heists themselves. I would trade all the lore conversations for double variety of lines in the heists. They repeat so much, especially when you are trying to level someone up and running them in contracts back to back it gets really old.
When I kill a man he stays dead.
Last edited by mucker#5845 on Sep 29, 2020, 6:59:21 PM
Great work as always Nick, cannot wait to read more about making Heist lore.
People cant hate on the voice acting this league! Hearing all the banter that goes on during the planning of a grand heist is really fun and it's very high quality. To think that it was all done in quarantine conditions makes me excited to hear how the new system will be when there isn't a quarantine going on! Good work GGG!
Would have been nice if when I got the notice for completing the challenge to get a map from a Heist chest, that the chest had actually dropped a map, instead of facing the same bug that the temple map room used to have.

But hey, look at least the npcs can talk. That's so important.
Wow it seems this is where all the focus went. - Sorry but at this stage a Flashback league with 'Rona as an Excuse would be much better than a very wonky tested buggy league with excellent sound recordings and acting.
Cool dialogues!
It will convert your forum titles into decorative square badges that use the space next to your forum posts more economically so that you can show off an unlimited number of them at any one time. - GGG, 2018 (https://www.pathofexile.com/forum/view-thread/3573673)

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