PoE 1 PC servers are restarting in:
.
They should be back up in approximately .
PoE 1 Xbox servers are restarting in:
.
They should be back up in approximately .
PoE 1 Sony servers are restarting in:
.
They should be back up in approximately .

3.12.2 Patch Notes Preview

thanks for your hard work, but one question
isla, the engineer fix when?
Cool!
Dang!
Nice!
Yep!
Neat!

Hope you enjoy my very practical and intelectual helpful feedback.
"
cgexile wrote:

GGG tried, and failed. I'm not saying they can't do it, but to do what perhaps - some - players truly wanted would require more dev and a lot of new mechanics.

What would have been nice is sneaking in shadows, guards that patrol completely out of the way, d20 roll on some intelligence check (lol) if you do come up to some guards protecting loot, etc.


I don't feel they failed. It's a buggy and questionably tested league but the mechanic concepts were fine.

We were told about the league mechanics ahead of time and they were explained but players still wanted to play their 8th Necro then try and claim "I can't play Heist" - No the build can't and I personally feel that's their own fault.

I make builds based on the league mechanic because anyone who's played this game long enough knows that mechanic is going to easily take up 50% or more of your game play.

I still remember when this game had 3 Acts and just smile when players act like POE has always been a speed run. If we tried the crap we do now back then... Just Dead.
"Never trust floating women." -Officer Kirac
No fix for knock back?
Wonder how much longer I should wait before I league start. Turns out this was a fantastic league to try out skipping the beta!
"
Cbeard419 wrote:
Wonder how much longer I should wait before I league start. Turns out this was a fantastic league to try out skipping the beta!

Yeah a real shame,they cant play test this,no fucking way they did tho,some of the bugs are so easy to find,and some thing like the alert that got removed literary in a day,and the death doors,god i hope they fix the death doors its such a frustrating thing.
Very promising.

ps. I would be happy to wait a week longer or have less content for the league to start with this patch in it rather than 1 week in.
Great stuff! Glad to see the crash bugs being squashed.
Sweet!
Bad Seed
"
Absolute_Zero_81 wrote:
I said it before in an earlier thread, but I think the alert mechanic was a good one, and should be re-implemented in some fashion...like...

Leave the alert meter tied to chests only, and add “breakpoints” to the alert meter. If you gain enough alert throughout the first phase of the heist to pass a “breakpoint” there are changes to the escape. Easiest way to implement this is for each breakpoint passed, a boss is present during the escape, and if you can fill the alert meter A main boss is present / blocks your escape until killed.

This brings back the risk / reward system of opening a bunch of stuff, which angers the mobs, and causes a retaliation in the form of bosses to make your escape harder....


+1 to this.

The alarm mechanic was a super interesting idea that simply had an implementation problem. It really needs to come back with just a little bit of modification. Ripping it out just means that now we have slaughter corridors to ZOOM ZOOM ZOOM through.

Don't we have enough of that already?

Report Forum Post

Report Account:

Report Type

Additional Info