What We're Working On
Call of steel feels really slow at end game. I really enjoyed it while leveling but now I am thinking about switching in maps just because of the call time.
Can you have the cast time of call of steel scale with attack speed? This would make it feel the same during leveling, but make it more zoom at the end game. I think this one change would make the steel skills much more fun to play. Also I am really enjoying heist right now. After you make the changes you noted I think it will be great! |
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Solid launch imo!
Is the abyss bug going to be addressed? |
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So many useless posts...
Feedback on new skills Crackling Lance For as powerful as it feels when it is 0 intensity, it sure feels incredibly meh when the lightning is condensed into a skinny "powerful" beam with like no width to it. The damage seems like it is supposed to ramp up higher and just doesn't |
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Non-occultist Hexblast is terrible, it does basically zdps against Hexproof, isn't doom supposed to stack on hexproof even if the curse has no effect? because in it's current state it feels like it doesn't. Skill hits like a wet paper bag
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Well I don't know if there are other players reported this but for me unleash linked with blade fall at first cast makes the animation like castng 2-3 times and wasteing like 3 sec witch means totaly death or maybe it is because its using instantly 3 seals?
Thanks for the hard work. Last edited by Nit3x#3218 on Sep 22, 2020, 7:43:49 PM
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New Skills Feedback
Firestorm - Specifically with MTX "Siege Firestorm Effect" Before the update: Regular Firestorm was dozens of fiery drops. With the MTX "Siege Firestorm Effect", Firestorm was dozens of fiery spikey balls. This was a distinct difference between regular skill and MTX. After the update: Regular Firestorm is one giant meteor followed by fiery drops. With the MTX, Firestorm is one spikey ball followed by the regular fiery drops. ----- The bulk of firestorm is the storm itself, regardless of how big the first drop is. Having a paid MTX change only one aspect of the skill is absurd. The fact that it reuses the same fiery drops as the regular version is, frankly, insulting. |
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I tried putting Blazing Salvo on Trap Support with the expectation that the salvo would fly outward. What I got reminded me of Pyroclast Mine or Cremation: the projectiles splattered around. It also feels like there are fewer of them or maybe that's because they flew so quickly to their very-close destinations.
Regarding the rework of curses into Hexes with doom: I can't tell when a hex has reached maximum doom. I'd like some indicator of when it's time to Hexblast. |
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Deleted
Last edited by Clannard#0774 on Sep 22, 2020, 7:51:33 PM
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Really been enjoying this league so far, and thanks for everything you're doing to improve things!
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