What We're Working On

good - thank you

I think once all this shit is flushed out it will make for a unique and welcome addition to PoE
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
While it's great that we'll be able to store more items from heists, please still keep them locked until the heist is complete. If we die, we should still lose the items gathered so far during the run.
If they are not locked and there is no risk of losing them after simply portaling around, it will trivialize the content into just another way to gain extremely quick and easy wealth.
Steel Skills Feedback;

I used all steel skills as follows:
- Splitting/Shattering Steel (AOE clear)
- Lancing Steel ST damage (actually good damage

Problems:
- Using impaler makes clearing mobs very easy but destroys all boss damage.
- Not using Impaler makes clearing mobs very hard compared to other
skills (low damage)
- Shattering range/distance is too low
- Splitting Steel feels very good but doesn't spread well on large groups
- Splitting Steel doesn't shotgun making it's boss damage very low

Ideas:
- Make steel skills apply more than one impale stack on hit
- Splitting Steel could get +1 chain to make it spread more on large groups
- Shattering Steel could get range per level and/or pierece to lower tree
investment (either you invest into Imaple or projectiles, but not both)

Basicly the AOE can't compete with melee skills (EQ, Earthshatter) and the range can't compete with projectile skills (Split Arrow etc.) The Imaple explosion AOE seems to be fine and feels good when the damage is there. Basicly the main problem is how Impaler breaks/makes the ST/AOE damage on ALL steel skills.
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doom_boi wrote:
"
Quin69 wrote:
Steel Skills Balancing

Steel skills force you to use a melee weapon but use projectile attacks, making it almost impossible to scale well into the endgame compared to other similar skills (reason: because you cannot benefit from warcrys or half of the nodes on the tree because they are labeled with "Melee" or "Bow")

My feedback would be that GGG could make steel skills function with warcrys OR straight up buff them in order for them to do similar damage to other similar abilities.

OH and maximum of 12 Steel Shards for lancing steel feels AWFUL - maybe a way to increase max ammo???

love you guys, keep up the good work!

- Quon62


don't worry about this guy, he is just trolling



This is the best content from Quin in weeks!
we are beta testers :)
I started with the steel skills and thought they were fun! Splitting steel feels great after the changes, shattering feels good too. Lancing seems like it could use some work. The cost is really high mostly.

My main feedback would be a way to increase max steel shards or even a way for hits to have a way to generate a few shards? I don't mind the 1 2 combo but it would be nice to have a chance to get some back, especially for lancing steel just because of its high cost per attack.

Very happy with the league :)
Soul Mantle fix? Please?
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fishmcmuffin wrote:
I've been playing with Crackling Lance, and I love the visual effects of it, but the skill itself feels weak. Having to stand still to deal max damage should mean that I am doing a crazy amount of damage, but in reality I have to stand still to feel like I'm doing a sufficient amount of damage.

My gear is still pretty bad, but I can't really remember the last time I've had issues killing rares in tier 1 or tier 2 maps.


This, exactly. This skill looked so promising but fell off late game completely. You'd also think that the beam width would be affected by AoE (I have HEAVILY invested into AoE and see no difference here) but, at least with my testing it seems to only be the initial spread. The skill should either focus on clearing better, or focus on doing just overall better damage somehow.
Hi there,

I have been playing Shattering Steel as a league starter and my suggestions would be. Either making Call of Steel instant or making it scale with attack speed so that you can get it down to really low so it doesnt feel as bad as it does now. And as a second suggestion it would make the skill feel nicer if the projectile speed would be increased to that it travels further and it also seems to be really random how far the projectiles go in general so it would be appreciated if that was looked into aswell.

Thanks for the league!
The only feedback I have on Hexblast is totems that are not able to be cursed "stealing" a hit is really frustrating, overall its a different but fun playstyle.

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