Today's Hotfix for Heist

Is anybody else experiencing a lot of unexpected disconnects? It is happening a lot to me especially in the last room when escaping heists, and previous events like abysall, breach, metamorph ...
I wished for this to be permanent and on purpose. I was hoping that it was designed for tankier builds to be better at the job and to slightly nerf all the 50+ mil dps stuff that just clears all the endgame and basically all of poe within a blink of an eye. I am very sad that killing guards before lockdown now doesn't give a negative effect on the rest of your heist.
SC Delirium IGN: Yorowild
Last edited by Ichigo#6364 on Sep 22, 2020, 6:32:48 AM
I love you GGG
Great work GGG! TY
Ilvl 70 heist mobs are stronger than red maps.. pls fix
Killing giving alert made no sense while if you just run past them and they shout at you "hold intruder" gives no alert.

And for people that dont know apparently giving your rogues the right gear and rolling the right mods on the heist made it so you can open all the boxes and kill all the guard without raising the alarms.
Good changes, cheers
"
Ichigo wrote:
I wished for this to be permanent and on purpose. I was hoping that it was designed for tankier builds to be better at the job and to slightly nerf all the 50+ mil dps stuff that just clears all the endgame and basically all of poe within a blink of an eye. I am very sad that killing guards before lockdown now doesn't give a negative effect on the rest of your heist.


Yeah, I was also looking forward to a stealth-arcade type of minigame with this expansion that encouraged different builds from the endgame meta.

I like the creative and diverse Leagues that introduce or at least encourage something different than "you have 8 seconds to kill as much as you can."

There are so many cool skills and complex mechanics, it's a shame the best way to be successful by FAR is only one kind of build.

i could not even open a single small chest in grand heist because there where too many mobs, and this is clearly not a stealth game
"
b4timert wrote:
Killing giving alert made no sense while if you just run past them and they shout at you "hold intruder" gives no alert.

And for people that dont know apparently giving your rogues the right gear and rolling the right mods on the heist made it so you can open all the boxes and kill all the guard without raising the alarms.

This.
It doesn't make sense. There should be a limited time from detection to kill them so they wouldn't trigger alarm and raise the detection level.
Camera should also be zoomed out so we could actualy see them around the corner and there should be places to hide behind.
Right now it is ridiculous,passing in front of us and not seeing us.
And when they see us,it doesn't raise the detection level until we kill them.
Let alone the bugs where we have to wait for the bugged rogues to disable the traps or bring down walls and nothing happens with the first try.
Or destroyed walls being rebuilt on the way out.
Not so much well thought,but this is normal with such a small developing time.

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