Hexblast

I tried leaguestarting Hexblast as self-cast ignite again recently.
And man, the 1s cast time going from 0.6s makes this feel very rough.

Self-casting curses and blowing them up with Hexblast manually was a very fun and unique playstyle.
And I hope one day you guys would bring the cast time down abit so this would be playable again.

I am trying to understand why this change happened at all, because the more meta play is to cast this spell on mine support. And that playstyle does not benefit from the skillgems cast time at all right?
Hi there, trying an hexblast dot poison to benefit from the "40% more damage with ailments if enemy is hexed". What are the best hexes to use then? I suppose flammability and ele weakness don't apply to lower the resist as it is dot and not hit. So, better to use despair + temporal chains?
Given that hexblast and hexblast of contradiction have now been changed to have a cooldown and 3 uses. I suggest that they should be given cooldown recovery rate on the quality, as at the moment the existing quality isn't very impactful at all for hexblast builds as you are always finding a method to ensuring that your hex will be back up for your next cast regardless of your chance to not remove a hex from quality. I think that giving it some CDR on quality can enhance the ways you can scale and potentially approach the gems now.

I was never that big of a fan of hexblast mines to be honest as I think it gave an insane amount of damage for not a lot of investment and I think changing it to a cooldown spell is fair, but CDR is very difficult to get a good amount of and having it on quality would go a long way for this new version of the spell.
Last edited by _Hughezy#0130 on Jun 6, 2025, 9:18:02 AM
Cooldown/Uses kills the gem, entirely, right? I mean you might as well have just said "We've removed Hexblast from the game"?


I haven't played the last few leagues, so maybe Hexblast was super OP/breaking the game?? Did I miss Hexblast being absurdly overpowered? Which would be about the only reason I could see you effectively disabling the gem?

You can spend all your resources getting (exceedingly difficult, and rare) CDR, but that's resources you now aren't spending on cast speed/damage, so in the end, this just OMEGA nerfs the gem. While nearly all the other gems got buffs?

I'm just curious what the thought process was. I'm even more curious why the thought process isn't summarized on all changes made in the patch notes?

Sometimes they are, sometimes they aren't. What's up with that too?
Or, a better guess. Hexblast miners are a problem, and instead of just, you know, doing the right thing, and nerfing ONLY MINERS, you nerfed the whole hexblast gem.

So every honest player who doesn't ABUSE mines but still wants to play hexblast can get flicked. That about right on the money?
Hexblast lives matter

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