Stress-Free PoE! BONE ZOMBIES: No Required Items! 1-Button Play! SSF League Start-End! 3.12
"Thanks enp1sw! You're very kind. I'm glad my last guide was so helpful in getting you more into the game. Good for you! Those are great levelling choices you made. Make any changes you like to the build. Make it yours. If they don't work out, just revert back to the guide and see what went wrong. Awesome job! Thanks again for your kindness :). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey dellrothion! There's a 1000 options for you. There really are. Take anything minion. My personal favourite, but it's by no means the best, is giving minions a chance to taunt. Our Zombies are tanky and the more attention they take away from us, the better. But there are really unless jewel options for you. Sorry for the non-answer. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Hey hey! Anyone known any leveling and endgame uniques that might 'click' with this build? Awesome build btw! looking forward to using it.
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"Hey stojan444! I'm glad you're having a great time! I'm not too into uniques (I'll use them if they drop) but one is of course Mon'tregul's Grasp. Aukuna's Will is kinda cool too. There are tons though...but that's my 2 cents ;). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Hello,
I've followed the build and I'm currently on tier 3 maps. So far everything works fine and the minions don't die. I have been looking for gear for the build and I come across this armor: Rotting Legion. Is it worth equipping? |
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"Ooooo! Nice find Pribys! That unique looks great for the build! The zombies are tanky so giving them taunt with Meat Shield is great. The max life is decent with a high roll. The "(5-8)% increased Damage per Raised Zombie" doesn't apply to us because we don't do damage but the "1% less Elemental Damage taken per Raised Zombie" is awesome. I'm glad you're liking the build! Nice find! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Hey WoD,
I just felt like giving some feedback or share my thoughts on the build now that I've tried it. First of all, I love trying your builds on SSFHC leagues, for some reason? So, I died to Act 10 Kitava a couple of days ago; due to my own stupidity really, the build had nothing to do with that. Or maybe it did, because I felt cocky all of a sudden :] Now that I've cooled down I want to give it another go, with a small change I'll make to the build. I really like self-cast Purifying Flame while levelling, but I think it underperforms when linked to CwDT. I'll probably switch it with a defensive gem. I think the tree will hold it's own the way it is, I'll just make sure my gear does as well. Thanks mate. |
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"Awesome Kennelmus! I love SSF HC feedback. Thanks for the feedback and kindness. CwDT casts way more in higher maps, but like you said, you have to get there. Thanks for taking the time to give feedback. Let me know how it goes if you're up for it again. I'm glad the tree works well for you. Good luck and thanks for the thanks! https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Been using your slo-mo zombies for several leagues now and love them. Very well written and thought out guides. Wondering if you could kindly explain the choice of the glancing blows keystone? What's the reasoning and logic behind it? Maybe I don't understand what the keystone does, but it doesn't seem super useful?
Thanks again for all you do. |
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"Hey AeronarDremar! Thanks for your kind words! That's very encouraging to hear. Thanks for taking the time :). Glancing Blows...Normally when a character blocks a hit, the character takes 0 damage. For a character to cap their block chance against both spells and attacks, it takes a lot of investment on the tree. So Glancing Blows gives characters a chance to max their block chance with much less investment but at the cost blocking no longer mitigating 100% of the blocked hit's damage. Now, with Glancing Blows, the character, with minimal investment has their current block chance doubled. So the consequence is that we only mitigate 35% of the damage. Bone Offering gives us (with Glancing Blows) about 30% block chance for both spells and attacks. So as long as Bone Offering is up, it gives us a 30% chance to takes 35% less damage than we normally would have. Now, that's without gear. As soon as you add any shield with any attack block chance, you're capping your Attack Block at 75%. All of a sudden, the Keystone is really powerful because you can do whatever you want with any item (flasks, shields, crafts...). So it's a TON of mitigation for one node; even if you don't focus on block chance at all with your gear. Does that help? Thanks again for your kindness :). https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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