Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.12

"
Wrecker_of_Days wrote:
Wow moardin25!

That's some min/maxed gear! Awesome job on it all! Good for you. I'm glad the build has really picked up for you. That was a good update. Thanks for sharing your gear. I wish I had that stuff ;).


Don't worry, it was not very economic to do that. I literally sold everything else I found in heist till now! And for dumping prices, too!

Btw: Working on a Vall RF to replace my regular RF. Then I should have done all tips and tricks from your side. It was worth listening, so thanks!

In case you are interested I can report on some end content tries, once I am brave enough to try ;)

This is a great build and it was fun to arrive here, but also the struggle and brainwork to make it happen was a lot of fun.

Cheers
Checking in at Level 96...

I made big changes from the starting build. Same ascendancy-- I am still an Elementalist using Righteous Fire supported by Golem buffs, but my triggers and tree have changed drastically. My "one button" is Flame Wall. In a past league I played this Cold DoT Occultist, Vortex/Cold Snap with a "trigger socketed spells" rare weapon. My current character plays very similar but with RF and Flame Wall instead. =D
https://www.pathofexile.com/forum/view-thread/2474126

My main critique:
I am a fan of triggers but using so much CWDT feels bad. It's great for defense (Immortal Call) or something you don't need to cast often (Golems). But for offense? I can walk through whole screens of mobs and not get hit, so in that time I'm missing curse, EE, EO, fire exposure... A ton of damage. If possible, offense triggers should be active, not passive. This does require some specific gear but it is not expensive to get started.

Also, Inspiration on a 8 sec. cooldown skill is rough, especially rebuilding charges if you accidentally drop it.

Goals for changes:
- Preserve (mostly) one button play
- For that one button, choose a skill which is better aligned with the core of the build
- Better triggers for offensive skills
- More reliable inspiration charges

Requirements:
(1) A weapon with "Trigger a Socketed Spell when you Use a Skill." This is a crafted/unveiled mod.

With this mod, these skills are triggered in a rotation and each one is on its own 4 second cooldown. Casting Flame Wall (FW) 3 times, I get FW+Orb of Storms, FW+Storm Brand, FW+Wave of Conviction, then it rotates back again. OoS and SB keep Elemental Equilibrium & Elemental Overload up. WoC is there for the Fire Exposure.

(2) A ring with "Curse Enemies with Flammability on Hit, with #% increased Effect." This is a suffix on Warlord rings and Delve rings.

Any hit, including my triggered Storm Brand/Orb of Storms, now applies Flammability.

(3) A Righteous Fire classic-- an Elder helmet with both these "Socketed Gems are Supported by" mods: Burning Damage and Concentrated Effect.

This gives me a "6-link" RF in a 4-link helm, leaving room for Flame Wall 6-linked in my body armour. Two 6-link skills.

- - -

Flame Wall was chosen because it has great synergy with RF: fire damage, burning damage, damage over time, and fire damage over time multiplier, these all scale both skills. Unlike RF, Flame Wall is also scaled by spell damage. The constant RF buff gives us MORE spell damage, which does not apply to RF itself but does apply to FW.

In my setup Flame Wall DPS is higher than RF, roughly 25% more, and they both work at once. So I've more than doubled my DPS. And unlike RF, Flame Wall keeps working when you move out of range-- drop it and keep moving. So my effective DPS (especially for bosses) went up in that way as well. Don't have to worry about constantly staying in range. Inspiration charges are also super easy to maintain now.

I made many other changes to the tree, mostly so I could get to some super-powerful cluster jewels. Offensively and defensively there is no denying the power here if you can get these. Got me to 90% fire res. Also highly recommend "Enduring Composure" for easy Endurance charges: "Gain 1 Endurance Charge every second if you've been Hit Recently." I got lucky trading for this Megalomaniac:


Bosses down so far: Sirus (A5), Elder, Catarina, Uber Atziri... pretty solid for most content. Not the speediest, tankiest, or strongest, but very reasonable. L96 alone should say something about my survivability and damage.

I'm still thankful to Wrecker_of_Days for the original build, but I hope this gives some of you some ideas if you want to take it to the next level. Good luck; have fun!

Path of Building: https://pastebin.com/shz1G3sh
Last edited by jmdbcool#3860 on Oct 17, 2020, 6:46:29 PM
Random note - I don't know how well this build is doing when you first get to Alva's incursions, but I know the RF Chieftain last league was struggling there a bit at first.

So here's a suggestion that may not be needed any more. The Incursion timer is kind of a test of movement speed and kill speed. One way that I have found to boost the timer is to do incursions in maps with the "of Bloodlines" affix. The magic monsters are not that much harder to kill, but boost the timer significantly.
Running heists fully zoomed in... because
"
CelticHound wrote:
Random note - I don't know how well this build is doing when you first get to Alva's incursions, but I know the RF Chieftain last league was struggling there a bit at first.

So here's a suggestion that may not be needed any more. The Incursion timer is kind of a test of movement speed and kill speed. One way that I have found to boost the timer is to do incursions in maps with the "of Bloodlines" affix. The magic monsters are not that much harder to kill, but boost the timer significantly.

Actually I was able to kill all of Alva mobs for the first time ever with my version of this build. A movement skill like Shield Charge definitely makes a big difference though, but I think the damage output is there.

"
jmdbcool wrote:
Checking in at Level 96...

I made big changes from the starting build. Same ascendancy-- I am still an Elementalist using Righteous Fire supported by Golem buffs, but my triggers and tree have changed drastically. My "one button" is Flame Wall.

jmdbcool, congrats! Superb char! I used Flame Wall before switching to RF and it was pretty powerful. The only thing I didn't like was the visual effect, with 3 flame walls all I could see was just fire everywhere. But the synergy with RF buffs is there, it's really hard not to consider it.
Small update at L89...

Did a little bit of min-max'ing (within my resources)... I got a small'ish amount of life, sacrificed some damage, but got my chaos resist up to 75% (for the first time in my PoE career) :-)
Chaos damage caused more deaths than life, so...





The damage sacrificed came from replacing this...
Last edited by Cyzax#3287 on Oct 18, 2020, 4:56:08 PM
"
moardin25 wrote:
Spoiler
Don't worry, it was not very economic to do that. I literally sold everything else I found in heist till now! And for dumping prices, too!

Btw: Working on a Vall RF to replace my regular RF. Then I should have done all tips and tricks from your side. It was worth listening, so thanks!

In case you are interested I can report on some end content tries, once I am brave enough to try ;)

This is a great build and it was fun to arrive here, but also the struggle and brainwork to make it happen was a lot of fun.

Cheers
Awesome moardin25!

I'm glad you've had a great time. It's important to me that people enjoy the processes of getting your character to the end...so my style doesn't appeal to everyone. Thanks for being so kind :). And feel free to give feedback anytime you like. I'm glad things have improved for you.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
jmdbcool wrote:
Spoiler
Checking in at Level 96...

I made big changes from the starting build. Same ascendancy-- I am still an Elementalist using Righteous Fire supported by Golem buffs, but my triggers and tree have changed drastically. My "one button" is Flame Wall. In a past league I played this Cold DoT Occultist, Vortex/Cold Snap with a "trigger socketed spells" rare weapon. My current character plays very similar but with RF and Flame Wall instead. =D
https://www.pathofexile.com/forum/view-thread/2474126

My main critique:
I am a fan of triggers but using so much CWDT feels bad. It's great for defense (Immortal Call) or something you don't need to cast often (Golems). But for offense? I can walk through whole screens of mobs and not get hit, so in that time I'm missing curse, EE, EO, fire exposure... A ton of damage. If possible, offense triggers should be active, not passive. This does require some specific gear but it is not expensive to get started.

Also, Inspiration on a 8 sec. cooldown skill is rough, especially rebuilding charges if you accidentally drop it.

Goals for changes:
- Preserve (mostly) one button play
- For that one button, choose a skill which is better aligned with the core of the build
- Better triggers for offensive skills
- More reliable inspiration charges

Requirements:
(1) A weapon with "Trigger a Socketed Spell when you Use a Skill." This is a crafted/unveiled mod.

With this mod, these skills are triggered in a rotation and each one is on its own 4 second cooldown. Casting Flame Wall (FW) 3 times, I get FW+Orb of Storms, FW+Storm Brand, FW+Wave of Conviction, then it rotates back again. OoS and SB keep Elemental Equilibrium & Elemental Overload up. WoC is there for the Fire Exposure.

(2) A ring with "Curse Enemies with Flammability on Hit, with #% increased Effect." This is a suffix on Warlord rings and Delve rings.

Any hit, including my triggered Storm Brand/Orb of Storms, now applies Flammability.

(3) A Righteous Fire classic-- an Elder helmet with both these "Socketed Gems are Supported by" mods: Burning Damage and Concentrated Effect.

This gives me a "6-link" RF in a 4-link helm, leaving room for Flame Wall 6-linked in my body armour. Two 6-link skills.

- - -

Flame Wall was chosen because it has great synergy with RF: fire damage, burning damage, damage over time, and fire damage over time multiplier, these all scale both skills. Unlike RF, Flame Wall is also scaled by spell damage. The constant RF buff gives us MORE spell damage, which does not apply to RF itself but does apply to FW.

In my setup Flame Wall DPS is higher than RF, roughly 25% more, and they both work at once. So I've more than doubled my DPS. And unlike RF, Flame Wall keeps working when you move out of range-- drop it and keep moving. So my effective DPS (especially for bosses) went up in that way as well. Don't have to worry about constantly staying in range. Inspiration charges are also super easy to maintain now.

I made many other changes to the tree, mostly so I could get to some super-powerful cluster jewels. Offensively and defensively there is no denying the power here if you can get these. Got me to 90% fire res. Also highly recommend "Enduring Composure" for easy Endurance charges: "Gain 1 Endurance Charge every second if you've been Hit Recently." I got lucky trading for this Megalomaniac:


Bosses down so far: Sirus (A5), Elder, Catarina, Uber Atziri... pretty solid for most content. Not the speediest, tankiest, or strongest, but very reasonable. L96 alone should say something about my survivability and damage.

I'm still thankful to Wrecker_of_Days for the original build, but I hope this gives some of you some ideas if you want to take it to the next level. Good luck; have fun!

Path of Building: https://pastebin.com/shz1G3sh
Thanks for the post jmdbcool!

It sounds like you've done a great job making the build your own! Good job! I really liked reading through it. You did well. Good luck as you progress through to A8! Great job.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
CelticHound wrote:
Spoiler
Random note - I don't know how well this build is doing when you first get to Alva's incursions, but I know the RF Chieftain last league was struggling there a bit at first.

So here's a suggestion that may not be needed any more. The Incursion timer is kind of a test of movement speed and kill speed. One way that I have found to boost the timer is to do incursions in maps with the "of Bloodlines" affix. The magic monsters are not that much harder to kill, but boost the timer significantly.
Thanks CelticHound!

Sneaky suggestion! I like it. Have you done high-level Alva's yet?
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Cyzax wrote:
Spoiler
Small update at L89...

Did a little bit of min-max'ing (within my resources)... I got a small'ish amount of life, sacrificed some damage, but got my chaos resist up to 75% (for the first time in my PoE career) :-)
Chaos damage caused more deaths than life, so...





The damage sacrificed came from replacing this...
Nice Cyzax!

75% Chaos Resist! That's awesome! I don't think I've ever done that either! Awesome job! And sexy gear! You've done really well. Good job.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
First of all, thanks for the stress free build idea(s)!
However, I seem to do something wrong?
Would someone mind taking a quick look over my gear, I'm lvl 76 at the moment, and my damage seems very low + I die quickly.
It would be really appreciated, and I hope, I just misunderstood something or made an error somewhere.
Thank you <3

"


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