Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.12
"Hey StormHUN! This build is just as defensive as the Chieftain was. The damage mitigation of this build will be good in most regards and a lot less circumstantial. I know we differed on one-shots with last league's RF build as one-shots we're an issue for me with 3.11's guide. So for this version, just like the last one, this build won't want to stand still forever. Slowly move around avoiding threats and I think you'll be quite pleased with survivability. Getting one-shot can have SO many factors into it. So it's hard to get into detail. But if you give this build a shot, let me know what you think. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey chodenode! The damage is going to be quite good in my opinion. You're looking at 350k DOT DPS without any gear. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey Duelb0t! I'm glad you liked the previous version! Cyclone has been removed from the build and our only active button is now Enduring Cry. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey Suporex! Haha! Thanks for the trust! Don't worry. The Elementalist is awesome for RF. I'm sure this build will take you through the whole Atlas for sure. Hopefully, I'll have the guide ready for you in time. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hey BobMathrotus! I've played with the idea but it was too dependant on items. I couldn't find a way to make it solid on offence and defence with a careless playstyle. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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"Hi cooltay105! You're welcome! I hope you like it. I honestly just "hug the right" when I level. Just like when I map. There are some big important nodes for us...but they're all important. There isn't a wrong direction to go unless you only pick up damage nodes. Don't worry. It's not actually a big deal. (I'll have the guide finished in a few days.) https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Thank you so much! Can you recommend an order for picking the Elementalist notables after labs as well?
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Jackalope_Gaming: Thank you for explaining!
BaltazarDZ and Wrecker, thanks for your answers regarding one-shots. SO if I understand correctly, the Witch's weak point will be physical damage. Does that mean I should prefer Armor over Evasion this time? (And as before, ES for more RF damage but no defensive benefit.) As for Cyclone, I liked it simply for letting me to phase through enemies, as without phasing they constantly bump into me before they die, which gets annoying. So I wonder, is there a good source of phasing that fits into this build and doesn't require constant button smashing like the phasing flask? Also, no Cyclone means we can't benefit anymore (for EE) from non-fire ele dmg added to weapon/attacks? Finally, Wrecker: We want the CwDT + Purifying Flame + Wave of conviction to go off less often than other elemental dmg to benefit from EE. So then, why still keep them at a lower level instead of going to 20 (and then20% and lvl 20 again)? Is it because math says that level gives an ideal interval of going off with CwDT? Thanks everyone for your input, and also thank you very much Wrecker for making teh build in the first place! At first I had mixed feelings seeing the build changed so much because I really loved the previous version, but now I'm excited about trying out something new! Se you all ingame in 33 minutes. :) |
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I've listed out where each gem for this build can be acquired first:
Act 1: Enemy at the Gate: - Purifying Flame (buy) Act1: The Caged Brute: - Combustion support (reward) Act 2: The Root of the Problem: - Righteous Fire (reward) - Summon Skitterbots (reward, or buy) - Wave of Conviction (buy) Act 2: Sharp and Cruel: - Elemental Focus Support (reward, or buy) - Concentrated Effect (reward, or buy) Act 3: Severe the Right Hand - Ball Lightning (reward) Act 3: Lost in Love: - Flammability (reward) Act 3: A Fixture of Fate: - Burning damage support (reward, or buy: 1 Chance) - Efficacy support (reward, or buy: 1 Chance) - Inspiration support x 2 (buy: 1 Chance each) - Enduring Cry (buy: 1 Transmutation) - Purity of Fire (buy: 1 Alteration) - Vitality (buy:1 Transmutation) Act 4: Breaking the Seal: - Summon Stone Golem (reward, or buy) - Summon Flame Golem (reward, or buy) - Summon Chaos Golem (reward, or buy) Act 4: The eternal Nightmare: - Increased Area of Effect Support (reward) - CwDT x 4 (buy) Act 6: Fallen from Grace: - Immortal Call (buy) Last edited by StormHUN#4493 on Sep 19, 2020, 10:11:56 AM
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" Aaaaagree :) I experimented on how gear would work for this, and once you can afford it, Primordial Eminence jewels skyrocket the life regeneration for this build. You can safely remove some life regen nodes and assorted things for more jewel sockets. |
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