Stress-Free PoE! RIGHTEOUS GOLEMS (RF): No Required Items! 1-Button Play! SSF League Start-End! 3.12

1.3 mil dps and stuck at lvl 89

playing tonight was a big downer :(

Awakening 3.

This league in all is kinda trash. maybe I'll come back next league.
"
istehwin wrote:

Wait, your golems are only L3?! They should be L20 with a L20 CWDT. You're missing Stone Golem's flat life regen-- almost the entire reason of choosing Elementalist. Also some damage from Flame Golem buff, some phys reduction from Chaos Golem buff, and damage from the golems themselves (they clean up small leftovers really well).

Not sure what to say about your damage as the rest of your gear looks really good. If your survivability is fine you can make some changes for faster clear; here's what I've been experimenting with:

- drop some of the Scion life wheel and/or some AoE nodes
- take Deep Breaths and Call to Arms (instant warcry with faster cooldown)
- swap Enduring Cry for Infernal Cry
- bind Infernal Cry to left mouse
- Infernal Cry auto-explodes packs every 5 seconds or so

One way to do it:
https://imgur.com/TjOlLvT
www.poeurl.com/c2OW

You could also drop your Inc AoE support for Efficacy. Smaller area more damage.
Last edited by jmdbcool#3860 on Sep 28, 2020, 1:31:34 PM
This build was very enjoyable to level with Flame Wall, getting to yellow maps is about where I'm going to stop. This is a wonderful league start build, but the return on investment will be much lower because of Low Life RF and being able to add malevolence aura.

But overall, great build and does what it sets out to do well.
"
jmdbcool wrote:
"
istehwin wrote:

Wait, your golems are only L3?! They should be L20 with a L20 CWDT. You're missing Stone Golem's flat life regen-- almost the entire reason of choosing Elementalist. Also some damage from Flame Golem buff, some phys reduction from Chaos Golem buff, and damage from the golems themselves (they clean up small leftovers really well).

Not sure what to say about your damage as the rest of your gear looks really good. If your survivability is fine you can make some changes for faster clear; here's what I've been experimenting with:

- drop some of the Scion life wheel and/or some AoE nodes
- take Deep Breaths and Call to Arms (instant warcry with faster cooldown)
- swap Enduring Cry for Infernal Cry
- bind Infernal Cry to left mouse
- Infernal Cry auto-explodes packs every 5 seconds or so

One way to do it:
https://imgur.com/TjOlLvT
www.poeurl.com/c2OW

You could also drop your Inc AoE support for Efficacy. Smaller area more damage.


I could have sworn it was supposed to be lvl 1 cwdt and lvl 3 golems


just added that, I found it for 3ex like 5 min ago, this pushes me to 1.5mil dps
also in process of leveling golems, we shall see how this goes

this makes my RF lvl25 (lvl25 44% more spell damage for other spells 2826.1 base dot and +6 aoe)
Last edited by istehwin#3688 on Sep 28, 2020, 4:02:14 PM
As people have problems in endgame im going to start over, got to 87 atleast.
"
Freakynorm wrote:
Spoiler
It's another fun build but I am really struggling with taking down bosses and survivability on higher level maps.

Am I missing something on my skills or gear? Even with minimal map mods it seems a bit tough. I've got 6k life and 700 ES.

Hey Freakynorm!

Videos are coming. Sorry they aren't ready yet. I took a look at what your gear is today and things look great! The build is totally end-game viable but it may not be to you liking or style. One thing that would increase your damage is Summon Skitterbots. It seems to be missing from your build. Also, switching out Increase AoE for Efficacy would be a pure damage increase.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast


moving Enduring Cry to left mouse walk and allowing Golems and CWDT to level, I'm now melting my way through corrupted t15's at Awakener 4.

if you need a damage boost, grab a tabula with +2 level of AOE Gems
or look for the holy grail of a carcass jack with same implicit

+3 skin of the loyal doesn't have health or resists, but it's pretty badass
"
TlrbmGame wrote:
Spoiler
I tossed all my cards on the ground and the all of them showed up on ground, but some (like rain of chaos) never popped up on minimap so i passed em up. I checked it in default loot and still didnt pop up so i doubt its your filter. Thanks though!
Thanks for doing that TlrbmGame!

I did some checking and my "catch all" backup is working fine. So if there's any Div. cards in the filter that aren't specifically listed by me, they'll still be caught unless GGG accidentally didn't Classify one as a Div Card. I do have Div Cards set to grey though. That can blend in sometimes on mini map. I've missed a few that way as well.

Thanks for testing it out.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
"
Frothy_Seaweed wrote:
Spoiler
Has anyone got to red maps with this build yet? Is it end-game viable??
Hey Frothy_Seaweed!

I'll have videos out as soon as I can. The build is totally viable in endgame for sure. It's not a "stand-still" tank. You'll want to keep moving around but can take the content for sure.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast

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