Path of Exile: Heist Balance Manifesto
We have heard that song for 3 years or more, yet Summoners are played every league with great success and frequency.
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" chill and shock effect will now also apply to sap and brittle ( from what i understand ) |
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" this they could have given desecrate a cooldown. they dont even play their own game. |
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" Fun? This game is ancient. It's no fun anymore. It would be more fun if i could keep my previous old builds from years before. They only keeping streamers busy, without them this game would be dead long ago. |
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" i think you meant *rip spellslingers abusing a necromancer node*. minions are perfectly fine. oh no a OP spectre was nerfed, i guess theres no other spectre that can easily and cheaply clear the game... |
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" They always were the cancer of this game. Just accept it. The game basically were designed to be promoted by the paid streamers to attract new players. Feel free to find better project. Probably I'll skip 3.12 or even quit the game. |
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ppl losing their shit for no reason at all. as if altered quality gems alone wouldnt give them more options to create op builds than ever before. guess its the just the time we live in where man turn into karens.
Last edited by KosKesHPoS#1947 on Sep 15, 2020, 3:19:55 PM
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" And why is that necessary? Cyclone has like less than 50% damage of Double Strike on a good melee build. I played champ impale crit build with Flicker and Double Strike during harvest which stacked a lot of phys / crit multi / aps / several impale buffs and got 10 mil combined DPS on Double Strike + 12 mil on Flicker, while Cyclone only did 4 mil with the same gear and setup. I tried altering the tree and equipment to benefit Cyclone more but it still didn't even hit 50% of what Double Strike did. Seems pretty balanced to me already - deals way less damage but is a more safe option because it's a controllable movement skill. |
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HAHAHA and the Cyclone builds lives another chapter. Goodbye Necromancer builds and other soft characters. Even the call to arms warcry is dead.
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Regarding the changes in ailments, it will be great if GGG would release the mechanics and numbers of the (not so) new ele ailments - Sap, Brittle and scorch
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