Path of Exile: Heist Balance Manifesto
The changes to vaal impurity and stealth kinda blow not gonna lie.
|
|
Nerfing defensive mechanics instead of making enemies harder to kill will only make the gameplay more binary. I signed up for an ARPG not a gatcha mobile game.
Undisputed best alpha tester since Awakening beta.
| |
please...leave clusters alone. Make it legacy wink wink wink
|
|
LOL Spellslinger was fine when you introduced it at 15%. It was usable at 20%. Now it is literally dead. Nice job!
(2-3-2019) Buff underused skills (3.23?!)+ selfcast, stop nerfing defense, build in threshold jewels (3.23?!), implement D3-style looting, add death log + MTX preview, actually rework flasks, stop balancing around the .01%, unnerf Harvest, ADD NEW WAYS TO LEVEL, finally implement Loot 2.0
| |
:( ouch
| |
All things seem balanced.
|
|
lol it's still Path of nerfs each season more and more tankyness removed better off just going glass cannon builds theses days
|
|
Nerfs everywhere. Cant say i am shocked with GGGs balance team.
ProbablyGettingNerfed - L100 Occultist
Vinktarded - L100 Pathfinder GoogleDiversityHire - L100 Necromancer 3.13 was the pinnacle of PoE. IVYS+1 Gang 4 Life. |
|
Of course, another nerf to summoners. Wanna have fun? Here, have even less of it.
Patch 3.18 - A summoner? We deleted it with all its minions. | |
Here we go again!
|