As a follow-up to the Harvest statistics posted last week, today we'll have a look at the most popular crafting options as well as distribution of lifeforce and Avatar of the Grove encounters.
First, let's take a detailed look at which crafting options players are using the most.
Socket Colours
Spoiler
Reforge the colour of two random sockets on an item, turning them Blue and Green
984,549
22.46%
Reforge the colour of two random sockets on an item, turning them Red and Blue
900,166
20.53%
Reforge the colour of two random sockets on an item, turning them Red and Green
817,059
18.64%
Reforge the colour of a non-Blue socket on an item, turning it Blue
559,629
12.77%
Reforge the colour of a non-Red socket on an item, turning it Red
457,301
10.43%
Reforge the colour of a non-Green socket on an item, turning it Green
410,268
9.36%
Reforge the colour of three random sockets on an item, turning them Red, Blue and Green
213,494
4.87%
Reforge the colour of a random socket on an item, turning it White
41,299
0.94%
Socket Numbers
Spoiler
Set an item to four sockets
2,061,604
52.75%
Set an item to three sockets
1,225,881
31.37%
Set an item to five sockets
582,636
14.91%
Set an item to six sockets
37,770
0.97%
Socket Links
Spoiler
Reforge the links between sockets on an item, linking three sockets
1,532,545
42.76%
Reforge the links between sockets on an item, linking four sockets
1,225,581
34.19%
Reforge the links between sockets on an item, linking five sockets
803,897
22.43%
Reforge the links between sockets on an item, linking six sockets
22,309
0.62%
Life Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Life modifier
17,320,410
53.22%
Reforge a Rare item with new random modifiers, including a Life modifier. Life modifiers are more common
6,101,598
18.75%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Life modifier
4,404,036
13.53%
Randomise the numeric values of the random Life modifiers on a Magic or Rare item
1,729,500
5.31%
Remove a random Life modifier from an item and add a new Life modifier
890,143
2.74%
Remove a random Life modifier from an item
511,256
1.57%
Augment an item with a new Life modifier
741,421
2.28%
Remove a random non-Life modifier from an item and add a new Life modifier
719,599
2.21%
Augment an item with a new Life modifier with Lucky values
124,981
0.38%
Physical Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Physical modifier
12,318,626
51.31%
Reforge a Rare item with new random modifiers, including a Physical modifier. Physical modifiers are more common
4,750,696
19.79%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Physical modifier
4,177,123
17.40%
Randomise the numeric values of the random Physical modifiers on a Magic or Rare item
870,680
3.63%
Remove a random Physical modifier from an item and add a new Physical modifier
470,266
1.96%
Remove a random non-Physical modifier from an item and add a new Physical modifier
608,406
2.53%
Remove a random Physical modifier from an item
331,602
1.38%
Augment a Magic or Rare item with a new Physical modifier
407,798
1.70%
Augment a Magic or Rare item with a new Physical modifier with Lucky values
70,711
0.29%
Caster Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Caster modifier
8,557,576
51.03%
Reforge a Rare item with new random modifiers, including a Caster modifier. Caster modifiers are more common
3,297,577
19.67%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Caster modifier
3,102,972
18.50%
Randomise the numeric values of the random Caster modifiers on a Magic or Rare item
551,143
3.29%
Remove a random Caster modifier from an item and add a new Caster modifier
313,979
1.87%
Remove a random non-Caster modifier from an item and add a new Caster modifier
430,112
2.57%
Augment a Magic or Rare item with a new Caster modifier
338,398
2.02%
Remove a random Caster modifier from an item
126,803
0.76%
Augment a Magic or Rare item with a new Caster modifier with Lucky values
49,793
0.30%
Lightning Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Lightning modifier
9,498,110
53.03%
Reforge a Rare item with new random modifiers, including a Lightning modifier. Lightning modifiers are more common
3,506,664
19.58%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Lightning modifier
2,375,232
13.26%
Randomise the numeric values of the random Lightning modifiers on a Magic or Rare item
776,957
4.34%
Remove a random Lightning modifier from an item and add a new Lightning modifier
549,504
3.07%
Remove a random Lightning modifier from an item
355,114
1.98%
Augment an item with a new Lightning modifier
417,812
2.33%
Remove a random non-Lightning modifier from an item and add a new Lightning modifier
350,529
1.96%
Augment an item with a new Lightning modifier with Lucky values
79,678
0.44%
Fire Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Fire modifier
2,622,357
42.53%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Fire modifier
947,894
15.37%
Reforge a Rare item with new random modifiers, including a Fire modifier. Fire modifiers are more common
875,531
14.20%
Remove a random Fire modifier from an item and add a new Fire modifier
497,538
8.07%
Remove a random Fire modifier from an item
281,722
4.57%
Remove a random non-Fire modifier from an item and add a new Fire modifier
318,046
5.16%
Augment a Magic or Rare item with a new Fire modifier
306,651
4.97%
Randomise the numeric values of the random Fire modifiers on a Magic or Rare item
243,133
3.94%
Augment a Magic or Rare item with a new Fire modifier with Lucky values
72,552
1.18%
Cold Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Cold modifier
2,314,291
41.30%
Reforge a Rare item with new random modifiers, including a Cold modifier. Cold modifiers are more common
783,556
13.98%
Remove a random Cold modifier from an item and add a new Cold modifier
660,522
11.79%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Cold modifier
633,540
11.31%
Remove a random Cold modifier from an item
297,399
5.31%
Augment an item with a new Cold modifier
332,460
5.93%
Randomise the numeric values of the random Cold modifiers on a Magic or Rare item
229,295
4.09%
Remove a random non-Cold modifier from an item and add a new Cold modifier
269,508
4.81%
Augment an item with a new Cold modifier with Lucky values
83,049
1.48%
Chaos Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Chaos modifier
3,142,230
48.56%
Reforge a Rare item with new random modifiers, including a Chaos modifier. Chaos modifiers are more common
1,179,995
18.24%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Chaos modifier
822,295
12.71%
Remove a random Chaos modifier from an item and add a new Chaos modifier
358,875
5.55%
Randomise the numeric values of the random Chaos modifiers on a Magic or Rare item
263,897
4.08%
Remove a random non-Chaos modifier from an item and add a new Chaos modifier
255,678
3.95%
Augment an item with a new Chaos modifier
254,312
3.93%
Remove a random Chaos modifier from an item
131,202
2.03%
Augment an item with a new Chaos modifier with Lucky values
61,848
0.96%
Defence Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Defence modifier
11,086,393
52.63%
Reforge a Rare item with new random modifiers, including a Defence modifier. Defence modifiers are more common
4,382,078
20.80%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Defence modifier
2,652,861
12.59%
Randomise the numeric values of the random Defence modifiers on a Magic or Rare item
963,450
4.57%
Remove a random Defence modifier from an item and add a new Defence modifier
582,221
2.76%
Remove a random Defence modifier from an item
465,918
2.21%
Remove a random non-Defence modifier from an item and add a new Defence modifier
422,394
2.01%
Augment an item with a new Defence modifier
430,759
2.05%
Augment an item with a new Defence modifier with Lucky values
77,786
0.37%
Attack Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including an Attack modifier
10,243,651
52.67%
Reforge a Rare item with new random modifiers, including an Attack modifier. Attack modifiers are more common
3,861,324
19.85%
Reforge a Normal or Magic item as a Rare item with random modifiers, including an Attack modifier
2,652,904
13.64%
Randomise the numeric values of the random Attack modifiers on a Magic or Rare item
817,767
4.20%
Remove a random Attack modifier from an item and add a new Attack modifier
438,547
2.25%
Remove a random Attack modifier from an item
389,316
2.00%
Remove a random non-Attack modifier from an item and add a new Attack modifier
512,459
2.63%
Augment an item with a new Attack modifier
468,969
2.41%
Augment an item with a new Attack modifier with Lucky values
63,868
0.33%
Speed Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Speed modifier
530,471
47.78%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Speed modifier
253,842
22.86%
Reforge a Rare item with new random modifiers, including a Speed modifier. Speed modifiers are more common
204,006
18.38%
Randomise the numeric values of the random Speed modifiers on a Magic or Rare item
37,128
3.34%
Remove a random Speed modifier from an item and add a new Speed modifier
21,306
1.92%
Remove a random non-Speed modifier from an item and add a new Speed modifier
30,413
2.74%
Augment an item with a new Speed modifier
20,439
1.84%
Remove a random Speed modifier from an item
9,285
0.84%
Augment an item with a new Speed modifier with Lucky values
3,299
0.30%
Critical Modifiers
Spoiler
Reforge a Rare item with new random modifiers, including a Critical modifier
488,033
44.32%
Reforge a Rare item with new random modifiers, including a Critical modifier. Critical modifiers are more common
278,597
25.30%
Remove a random non-Critical modifier from an item and add a new Critical modifier
86,085
7.82%
Remove a random Critical modifier from an item and add a new Critical modifier
75,565
6.86%
Augment an item with a new Critical modifier
63,377
5.76%
Randomise the numeric values of the random Critical modifiers on a Magic or Rare item
55,240
5.02%
Remove a random Critical modifier from an item
29,504
2.68%
Augment an item with a new Critical modifier with lucky values
20,448
1.86%
Reforge a Normal or Magic item as a Rare item with random modifiers, including a Critical modifier
4,234
0.38%
Unique Items
Spoiler
Change a Unique item into another random Unique item
1,449,918
38.25%
Change a Unique into a random Unique Armour
735,171
19.40%
Change a Unique into a random Unique Weapon
708,720
18.70%
Change a Unique into a random Unique Ring, Amulet or Belt
313,879
8.28%
Change a Unique Jewel into another Unique Jewel
194,323
5.13%
Change a Unique Armour into another Unique Armour of that type
175,669
4.63%
Change a Unique Weapon into another Unique Weapon of that weapon type
161,987
4.27%
Change a Unique Ring, Amulet or Belt into another Unique item of that type
50,643
1.34%
Divination Cards
Spoiler
Change a Divination Card into another random Divination Card
2,478,432
73.90%
Sacrifice up to half a stack of Divination Cards to receive between 0 and twice that amount of the same Card
697,181
20.79%
Sacrifice a stack of Divination Cards for that many different Divination Cards
178,037
5.31%
Jewel Implicit Modifiers
Spoiler
Set a new Implicit modifier on a Cobalt, Crimson, Viridian or Prismatic Jewel
1,178,235
61.35%
Set a new Implicit modifier on an Abyss Jewel or Timeless Jewel
428,724
22.33%
Set a new Implicit modifier on a Cluster Jewel
313,415
16.32%
Sacrifice Weapon or Armour to create Jewel or Jewellery
Spoiler
Sacrifice a Weapon or Armour to create a Belt with similar modifiers
46,957
36.75%
Sacrifice a Weapon or Armour to create a Ring with similar modifiers
39,774
31.13%
Sacrifice a Weapon or Armour to create an Amulet with similar modifiers
24,402
19.10%
Sacrifice a Weapon or Armour to create a Jewel with similar modifiers
16,627
13.01%
Flask Enchantments
Spoiler
Enchant a Flask with a modifier that grants increased Effect. The magnitude of this effect decreases with each use
134,844
27.86%
Enchant a Flask with a modifier that grants increased Duration. The magnitude of this effect decreases with each use
131,321
27.13%
Enchant a Flask with a modifier that grants increased Maximum Charges. The magnitude of this effect decreases with each use
113,851
23.52%
Enchant a Flask with a modifier that grants reduced Charges used. The magnitude of this effect decreases with each use
103,980
21.48%
Unique Exchange
Spoiler
Change a Unique Item into Perandus Coins. Rarer Unique Items are worth more Perandus Coins
171,806
58.71%
Change a Harbinger Unique or Unique Piece into a random Beachhead Map
71,820
24.54%
Change a Unique Bestiary item or item with an Aspect into Lures of the same beast family
49,001
16.75%
League Fragment Exchange
Spoiler
Change a stack of Breach Splinters or a Breachstone into Splinters or a Breachstone of another type
232,121
69.12%
Change a stack of Timeless Splinters or a Timeless Emblem into Splinters or an Emblem of another type
85,509
25.46%
Change a Pale Court Key into another random Pale Court Key
18,204
5.42%
League Currency Exchange
Spoiler
Change a stack of Essences into a different type of the same tier
537,964
27.06%
Change a stack of Fossils into a different type of Fossil
530,742
26.69%
Change a stack of Catalysts into a different type of Catalyst
476,179
23.95%
Change a stack of Oils into a different colour of Oil
359,171
18.06%
Change a stack of Delirium Orbs into a different type of Delirium Orb
84,262
4.24%
Map Fragment Exchange
Spoiler
Change a Sacrifice or Mortal Fragment into another random Fragment of that type
420,788
53.19%
Change an Elder Fragment into another random Elder Fragment of that type
211,869
26.78%
Change a Shaper Fragment into another random Shaper Fragment
158,379
20.02%
Scarab Manipulation
Spoiler
Attempt to upgrade a Scarab, with a chance for it to become Winged
148,382
48.19%
Change a Scarab to another Scarab of the same rarity
102,346
33.24%
Split a Scarab into two Scarabs of lower rarity
57,196
18.57%
Currency Exchange 1
Spoiler
Exchange 3 Orbs of Transmutation for 3 Orbs of Alchemy
689,676
18.53%
Exchange 3 Orbs of Augmentation for 3 Regal Orbs
666,006
17.90%
Exchange 3 Scrolls of Wisdom for 6 Orbs of Chance
530,198
14.25%
Exchange 3 Orbs of Alteration for 3 Chaos Orbs
425,757
11.44%
Exchange 3 Jeweller's Orbs for 6 Orbs of Fusing
350,204
9.41%
Exchange 3 Simple Sextants for 3 Prime Sextants
240,047
6.45%
Exchange 3 Cartographer's Chisels for 3 Vaal Orbs
187,368
5.04%
Exchange 3 Orbs of Alchemy for 6 Cartographer's Chisels
185,039
4.97%
Exchange 3 Chromatic Orbs for 6 Gemcutter's Prisms
124,083
3.33%
Exchange 3 Blessed Orbs for 6 Orbs of Alteration
109,119
2.93%
Exchange 3 Prime Sextants for 3 Awakened Sextants
73,793
1.98%
Exchange 3 Chaos Orbs for a Divine Orb
47,588
1.28%
Exchange 3 Orbs of Scouring for 3 Orbs of Annulment
47,295
1.27%
Exchange 3 Vaal Orbs for 6 Orbs of Regret
45,065
1.21%
Currency Exchange 2
Spoiler
Exchange 10 Orbs of Transmutation for 10 Orbs of Alchemy
118,818
22.24%
Exchange 10 Orbs of Augmentation for 10 Regal Orbs
114,609
21.46%
Exchange 10 Scrolls of Wisdom for 20 Orbs of Chance
87,257
16.34%
Exchange 10 Jeweller's Orbs for 20 Orbs of Fusing
62,776
11.75%
Exchange 10 Orbs of Alchemy for 20 Cartographer's Chisels
37,470
7.01%
Exchange 10 Chromatic Orbs for 20 Gemcutter's Prisms
22,603
4.23%
Exchange 10 Orbs of Alteration for 10 Chaos Orbs
22,280
4.17%
Exchange 10 Blessed Orbs for 20 Orbs of Alteration
19,717
3.69%
Exchange 10 Prime Sextants for 10 Awakened Sextants
12,933
2.42%
Exchange 10 Simple Sextants for 10 Prime Sextants
12,914
2.42%
Exchange 10 Cartographer's Chisels for 10 Vaal Orbs
9,989
1.87%
Exchange 10 Vaal Orbs for 20 Orbs of Regret
7,779
1.46%
Exchange 10 Chaos Orbs for an Exalted Orb
2,643
0.49%
Exchange 10 Orbs of Scouring for 10 Orbs of Annulment
2,377
0.44%
Currency Usage
Spoiler
Improves the Quality of a Gem by at least 10%. The maximum quality is 20%
461,379
21.69%
Reforge the links between sockets on an item 10 times, using the outcome with the greatest number of linked sockets
456,346
21.46%
Reforge the number of sockets on an item 10 times, using the outcome with the greatest number of sockets
339,454
15.96%
Improves the Quality of a Flask by at least 10%. Has greater effect on lower rarity flasks. The maximum quality is 20%
304,097
14.30%
Reforge a Rare item with new random modifiers 10 times, using the outcome with the highest average modifier level
255,412
12.01%
Upgrades a Normal Item to a random rarity 10 times, using the outcome with the highest rarity
163,858
7.70%
Reforge the colours of sockets on an item 10 times, using the outcome with the greatest number of less-common socket colours
146,185
6.87%
Modify Currency
Spoiler
Upgrade the tier of an Essence
253,946
48.68%
Exchange a Resonator for a Fossil or vice versa. Rare outcomes are more likely with rare inputs
112,493
21.56%
Upgrade an Engineer's Orb to an Infused Engineer's Orb
88,643
16.99%
Upgrade an Oil into an Oil one tier higher
66,613
12.77%
Gems
Spoiler
Change a Gem into another Gem, carrying over experience and quality if possible
646,916
40.15%
Sacrifice a Corrupted Gem to gain 30% of the gem's total experience stored as a Facetor's Lens
143,292
8.89%
Sacrifice a Corrupted Gem to gain 40% of the gem's total experience stored as a Facetor's Lens
142,075
8.82%
Sacrifice a Corrupted Gem to gain 20% of the gem's total experience stored as a Facetor's Lens
132,307
8.21%
Sacrifice a Corrupted Gem to gain 50% of the gem's total experience stored as a Facetor's Lens
118,351
7.34%
Sacrifice a Corrupted Gem to gain 40% of the gem's quality as Gemcutter's Prisms
105,250
6.53%
Sacrifice a Corrupted Gem to gain 30% of the gem's quality as Gemcutter's Prisms
103,819
6.44%
Sacrifice a Corrupted Gem to gain 20% of the gem's quality as Gemcutter's Prisms
97,112
6.03%
Sacrifice a Corrupted Gem to gain 50% of the gem's quality as Gemcutter's Prisms
89,946
5.58%
Attempt to Awaken a level 20 Support Gem that can be Awakened with a 5% chance. If it does not Awaken, it is destroyed.
32,310
2.01%
Offering to the Goddess
Spoiler
Change an Offering to the Goddess into a Gift to the Goddess
88,115
35.06%
Change an Offering to the Goddess into a Dedication to the Goddess
81,683
32.50%
Change an Offering to the Goddess into a Tribute to the Goddess
81,503
32.43%
Map Modification
Spoiler
Change a Map into another of the same tier, prioritising Maps that you have not yet completed
927,701
63.88%
Sacrifice a Map for multiple Maps one tier lower
398,864
27.47%
Sacrifice a Corrupted Map. Create a new Corrupted Map of the same tier and rarity.
125,604
8.65%
Zana Modifiers
Spoiler
Sacrifice a Map. Add a free Infused Harbinger craft to your Map device
208,087
12.65%
Sacrifice a Map. Add a free Infused Nemesis craft to your Map device
207,405
12.60%
Sacrifice a Map. Add a free craft to your Map device
199,183
12.10%
Sacrifice a Map. Add a free Infused Domination craft to your Map device
189,404
11.51%
Sacrifice a Map. Add a free Infused Ambush craft to your Map device
186,703
11.35%
Sacrifice a Map. Add a free Infused Bloodlines craft to your Map device
186,442
11.33%
Sacrifice a Map. Add a free Infused Anarchy craft to your Map device
185,767
11.29%
Sacrifice a Map. Add a free Infused Perandus craft to your Map device
184,085
11.19%
Sacrifice a Map. Add a free Infused Rampage craft to your Map device
98,408
5.98%
Atlas Missions
Spoiler
Sacrifice a Map to gain 3 Zana Atlas Missions based on its colour
149,361
21.08%
Sacrifice a Map to gain 3 Jun Atlas Missions based on its colour
130,925
18.48%
Sacrifice a Map to gain 3 Niko Atlas Missions based on its colour
122,371
17.27%
Sacrifice a Map to gain 3 Einhar Atlas Missions based on its colour
114,929
16.22%
Sacrifice a Map to gain 3 Alva Atlas Missions based on its colour
109,032
15.39%
Sacrifice a Map to gain 1 Atlas Mission for each Master based on its colour
82,032
11.58%
Sacrifice a Map
Spoiler
Sacrifice a Map to create random Map currency based on its tier
154,339
32.21%
Sacrifice a Map to create a random Scarab based on its colour
132,426
27.64%
Sacrifice a White or Yellow Map to create random Map Fragments based on its tier
109,960
22.95%
Sacrifice a Red Map to create random Map Fragments based on its tier
40,198
8.39%
Sacrifice a Tier 14 Map or higher to create a random Elder Guardian-occupied Map
16,228
3.39%
Sacrifice a Tier 14 Map or higher to create a random Shaper Guardian-occupied Map
16,187
3.38%
Sacrifice a Tier 14 Map or higher to create a random Unique Synthesis Map
9,774
2.04%
Enchant a Map
Spoiler
Enchant a non-Unique Map with "Map boss is surrounded by Tormented Spirits"
129,651
33.57%
Enchant a non-Unique Map with "Has an additional modifier from Zana's crafting bench at random"
126,982
32.88%
Enchant a non-Unique Map with "Map has a Vaal Side Area"
111,580
28.89%
Enchant a non-Unique Map with "Map doesn't consume Sextant charges"
18,006
4.66%
Change Element of a modifier
Spoiler
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Fire Resistance
53,748
17.90%
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Cold Resistance
51,474
17.14%
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Fire Resistance
49,098
16.35%
Change a modifier that grants Cold Resistance into a similar-tier modifier that grants Lightning Resistance
48,902
16.29%
Change a modifier that grants Lightning Resistance into a similar-tier modifier that grants Cold Resistance
48,618
16.19%
Change a modifier that grants Fire Resistance into a similar-tier modifier that grants Lightning Resistance
48,420
16.13%
Quality Modification
Spoiler
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Area of Effect per 4% Quality
26,612
23.27%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Life per 2% quality
25,071
21.92%
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Elemental Damage per 2% Quality
23,453
20.51%
Enchant a Weapon. Quality does not increase its Physical Damage, grants 1% increased Accuracy per 2% Quality
7,799
6.82%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Maximum Mana per 2% quality
6,791
5.94%
Enchant a Melee Weapon. Quality does not increase its Physical Damage, has +1 Weapon Range per 10% Quality
5,380
4.70%
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Attack Speed per 8% Quality
5,246
4.59%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Dexterity per 2% quality
3,199
2.80%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Strength per 2% quality
2,845
2.49%
Enchant Body Armour. Quality does not increase its Defences, grants +1 Intelligence per 2% quality
2,270
1.98%
Enchant a Weapon. Quality does not increase its Physical Damage, has 1% increased Critical Strike Chance per 4% Quality
1,562
1.37%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Cold Resistance per 2% quality
1,389
1.21%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Lightning Resistance per 2% quality
1,375
1.20%
Enchant Body Armour. Quality does not increase its Defences, grants 1% Fire Resistance per 2% quality
1,369
1.20%
Lucky Crafts
Spoiler
Reroll the values of Prefix, Suffix and Implicit modifiers on a Rare item, with Lucky modifier values
159,491
42.03%
Reforge a Rare item with Lucky modifier values, keeping all Prefixes
93,086
24.53%
Reforge a Rare item with Lucky modifier values, keeping all Suffixes
78,304
20.63%
Reroll the values of Prefix modifiers on a Magic or Rare item, with Lucky modifier values
37,829
9.97%
Augment a Rare item with a new modifier, with Lucky modifier values
10,767
2.84%
Modifier Reroll
Spoiler
Reforge a Rare item, being much more likely to receive the same modifier types
109,419
37.05%
Reforge a Rare item, being much less likely to receive the same modifier types
90,766
30.73%
Reforge a Rare item, keeping all Prefixes
53,305
18.05%
Reforge a Rare item, keeping all Suffixes
41,872
14.18%
Rarity Upgrade
Spoiler
Upgrade a Normal item to a Magic item, adding one random high-tier modifier
117,882
37.26%
Upgrade a Normal item to a Magic item, adding two random high-tier modifiers
94,756
29.95%
Upgrade a Magic item to a Rare item, adding two random modifiers
43,445
13.73%
Upgrade a Magic item to a Rare item, adding three random modifiers
23,500
7.43%
Upgrade a Magic item to a Rare item, adding four random modifiers
14,331
4.53%
Upgrade a Magic item to a Rare item, adding two random high-tier modifiers
12,125
3.83%
Upgrade a Magic item to a Rare item, adding three random high-tier modifiers
6,944
2.20%
Upgrade a Magic item to a Rare item, adding four random high-tier modifiers
3,360
1.06%
Add Influence to an item
Spoiler
Add a random Influence to Normal, Magic or Rare Armour that isn't influenced
124,732
55.89%
Add a random Influence to Normal, Magic or Rare Jewellery that isn't influenced
51,129
22.91%
Add a random Influence to a Normal, Magic or Rare Weapon that isn't influenced
47,327
21.20%
Influence Modifiers
Spoiler
Augment an item with a new Influence modifier
17,150
21.55%
Remove a random Influence modifier from an item and add a new Influence modifier
16,645
20.91%
Augment an item with a new Influence modifier with Lucky values
16,398
20.60%
Remove a random Influence modifier from an item
10,512
13.21%
Remove a random non-Influence modifier from an item and add a new Influence modifier
10,204
12.82%
Reforge a Rare item with new random modifiers, including an Influence modifier. Influence modifiers are more common
8,683
10.91%
Synthesis Implicit Modifiers
Spoiler
Synthesise an item, giving random Synthesised implicits. Cannot be used on Unique, Influenced, Synthesised or Fractured items
87,580
100.00%
Fracture an item
Spoiler
Fracture a random modifier on an item with at least 5 modifiers, locking it in place. This can't be used on Influenced, Synthesised, or Fractured items
37,588
52.25%
Fracture a random Prefix on an item with at least 3 Prefixes. This can't be used on Influenced, Synthesised, or Fractured items
22,587
31.40%
Fracture a random Suffix on an item with at least 3 Suffixes. This can't be used on Influenced, Synthesised, or Fractured items
11,764
16.35%
That is a lot of data. We felt that it was interesting and important to expose as many numbers and percentages as possible, so there can be transparent discussion regarding Harvest crafting. Let's highlight a few interesting tidbits from all of the above statistics!
41,299 sockets became White sockets
37,770 items have been 6-socketed
22,309 items have been 6-linked
5,115,354 modifiers have been augmented onto items
697,181 stacks of Divination Cards have been sacrificed in an effort to receive more
171,806 items have been sacrificed for Perandus Coins
71,820 Beachhead Maps have been created
49,001 Bestiary Lures have been created
2,643 Exalted Orbs have been traded for through the 'Exchange 10 Chaos Orbs' craft
88,643 Infused Engineer's Orbs have been created
32,310 Level 20 Support Gems have been sacrificed, resulting in ~1,600 Awakened Gems being created (and more than 30,000 ruthlessly destroyed!)
251,301 Offerings to the Goddess have been changed into Gifts, Tributes or Dedications to the Goddess
1,196,592 maps have been created through the 'Sacrifice a Map for multiple Maps one tier lower' craft
1,446,301 Infused Zana Modifiers have been added to Map Devices
2,290,014 Atlas Missions have been gained
9,774 Unique Synthesis Maps have been created
386,219 Maps have been enchanted
87,580 items have gained Synthesis implicit modifiers
71,939 items have been Fractured
Whew. Hopefully that's interesting to pick apart! Next, let's look at how much Lifeforce was condensed and how much was spent on irrigating planted seeds.
Condensed:
Wild: 16,832,930,560
Vivid: 15,854,662,703
Primal: 15,605,500,428
Irrigated:
Wild: 14,467,969,923
Vivid: 13,282,599,309
Primal: 12,359,037,995
And that means there's...
Wild: 2,364,990,637
Vivid: 2,572,063,394
Primal: 3,246,462,433
...Lifeforce still in storage, or lost to the void.
That's a lot of Lifeforce! Finally, let's take a look at how many Avatar of the Grove encounters were started and how many were successfully completed.
Avatar of the Grove encounters started: 94,000
Avatar of the Grove encounters completed: 84,379
As you can see, just shy of 90% of encounters that were started were successfully completed; a fairly high success rate for a new boss. There's no question that this boss was considered to be on the easier side among endgame bosses, and the statistics seem to agree with that sentiment.
That's it for today! We hope you found this round-up interesting. We'll continue to reveal more statistics over the next few weeks.
Great. Please bring it to standard and dont make it a 10% chance to occur. Other players want the opportunity to update or craft our own gear that isn't a Vegas slot machine too.
Mostly useless info, as far as life force, I don't bank any of it as I don't care to build a garden. What would be interesting to me is how many t1 seeds drop vs how many are planted.
I love little comments in the post like "That's a lot of Lifeforce!". Still very interesting, hoping GGG tries to add more deterministic crafts, and weird crafts into the game