3.12 Spellslinger Fireball/Blazing Salvo Assassin/Scion. League Start Friendly balls of double fire

I have a question about the new projectile dynamics regarding behaviour for splitting / chain / fork. How will this work for fireball in general? Seems like we could get a LOT more overlapping explosions.
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roachmanley wrote:
I have a question about the new projectile dynamics regarding behaviour for splitting / chain / fork. How will this work for fireball in general? Seems like we could get a LOT more overlapping explosions.


the change is really minor unless u are playing the new steel skills.
For fireball, u want 3-5 extra proj with multiple pierce or fork.

More is really overkill
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Not sure why you would use power charge on crit? Gmp on salvo would be much more dmg pretty sure?
Just to be sure - we prefer flat added fire damage instead of added fire damage to spells because it rolls higher and spellsinger makes that it apllies to spells with a 100% value?
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pateleq wrote:
Just to be sure - we prefer flat added fire damage instead of added fire damage to spells because it rolls higher and spellsinger makes that it apllies to spells with a 100% value?


exactly :)
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Hilllo wrote:
Not sure why you would use power charge on crit? Gmp on salvo would be much more dmg pretty sure?


reservation numbers matter :)
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Hilllo wrote:
Not sure why you would use power charge on crit? Gmp on salvo would be much more dmg pretty sure?


reservation numbers matter :)

Oh yeah, just realised gmp is high multi
Hi, thanks for your build, I wanted to try the new skills and used crackling lance but it seems that it's numbers suck hard so I'm changing to blazing salvo and this build looks really fun.

I just have one question, is this build expensive for late game mapping? it seems that it reserves a lot of mana and it will need equipment to reduce the reservation and that tends to be expensive.
Any chance of making a Shadow tree in PoB please?

I rolled Crackling Lance and since it's pretty bad, I'm probably gonna switch.
@thechronosone

3.12 tree has charisma node, along with conquerors efficiency jewel u can play without any mana reserve.

but for lategame, there is expensive gear that can help the build. which is not a bad thing in my opinion, it means u will have some stuff to aim for :D

So far i bought a 'spellslinger has 20% cooldown enchant' helm (it was 3c) and i am very comfortable in early yellows. rest of gear is 1c yellows, not even a 5L.

@WilliamCZE

http://poeurl.com/c1FE is would be the tree for shadow before starting maps


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