[3.11] Loki's Rainbownuke done right (tm)
I think main problem is ES recharge if you don't have insane dmg monsters slowly eat your es.
Constant damage taken prevent es recharge and you can't get it fast anywhere. I've 6k es and any monster don't have oneshot me. Really love this build just sometimes it's frustrating to die only because can't get es fast enough Last edited by Korpivaellus on Aug 8, 2020, 2:08:09 PM
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" It works best if you have Increased energy recovery rate from both watchers eye and the belt. Latest guides:
3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 | |
" This helps> Already have regen watchers eye. Last edited by Korpivaellus on Aug 9, 2020, 9:44:39 AM
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Now it's works perfect,next aiming synth implict to my helmet,i hope i'm lucky with that.
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" Gr8! So far which End-game bosses you were able to kill? Latest guides: 3.11 Loki's Rainbownuke: https://www.pathofexile.com/forum/view-thread/2904155 3.7 CI CoC Discharge: https://www.pathofexile.com/forum/view-thread/2605608 3.7 Juggernaut life Mjolner: https://www.pathofexile.com/forum/view-thread/1846362 Last edited by RicoKGB on Aug 13, 2020, 1:22:07 PM
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" Sirus A4 is is only real boss,mainly focused growing seeds ofc all T4 seed bosses and Oshabi,Few minos and hydra.Couple abyss bosses too. |
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No luck with synth implict>
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I'm leveling this build today and want to try out
-> Switch Chance to Bleed for Fortify. Need to test if 10% chance to Bleed is enough or not. |
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An alternative to Bleed support is Vicious Skewering. The uptime is not as high (10% vs. 25% chance) but you only need 1 Bleed every 5 seconds to trigger Red Trail charge generation.
You could then use Fortify for a more convenient playstyle or another damage support for Arc/BL. Last edited by olsev_baiden on Aug 23, 2020, 6:25:43 AM
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Another thing: Golem Commander vs. Dire Torment (3 points vs. 3 points in my tree spec).
Dire Torment gives 65 melee crit. Golem Commander with Lvl 20 Ice Golem gives 51 melee crit + 51 spell crit + 51% increased Accuracy and with Lvl 21 Lightning Golem gives 17 attack speed. Looks promising to me to switch to Golems if you can squeeze them in (I don't use Shield Charge [Fortify on Cyclone] and have 3 empty slots for them) and, more importantly, they stay alive. I'll try them out. I have one question though, as I'm not familiar with COC ias breakpoints: is 8.14 ias/APS too much / does it mess with Cospri's proc rate? Last edited by olsev_baiden on Aug 25, 2020, 9:04:30 AM
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