[3.14][Nerfed] Blade Blaster Assassin | 10m Sirus DPS | Zoom Zoom | Tanky | Deathless Sirus

Do you think using awakened spell cascade would be worth it? it would Have a slightly bigger aoe but also more blades as its 5 areas not 3, unless we are already hitting the cap on blades, which i honestly cant tell.
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ShadeFinale wrote:
Hi, I'm starting up on this build and was looking at the '100c budget' PoB. I had two questions:

- I notice the config says 'enemy is unnerved', but I don't see a source for unnerve? How do I get it?

- What anoints would you recommend while progressing on this char early/optimal? I'm in SSF so cheaper anoints would be good to know while working towards anything that needs silver or higher oils.

Thanks for the build, I am enjoying it so far.


- Blade Blast inherently unnerves on hit, its part of the skill.

- For annoints, I would recommend importing your character into PoB and then checking the Show Node Power box when looking at your tree. This will show you the best options to annoint and you can find one that fits your budget.

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Do you think using awakened spell cascade would be worth it? it would Have a slightly bigger aoe but also more blades as its 5 areas not 3, unless we are already hitting the cap on blades, which i honestly cant tell.


TBH, I never ended up farming enough currency to test it out. I could see it being decent, but I don't believe it would be worth the cost (IIRC its very expensive).
Question about the conc effect on gloves instead of blood magic - we use it primarily for the reduced AOE on blade fall and that doesn't change with gem level/quality so we can keep it as a level 1 gem right?
Last edited by allnamesaretaken50 on Sep 28, 2020, 11:46:08 PM
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- Blade Blast inherently unnerves on hit, its part of the skill.

- For annoints, I would recommend importing your character into PoB and then checking the Show Node Power box when looking at your tree. This will show you the best options to annoint and you can find one that fits your budget.


I looked at almost everything but the skill it self. Didn't know either of these, thanks again for the advice.
Hey man, very interested to play this!

One thing though, can you describe more how this handles Sirus A8? Can it facetank the beam?

The reason is I am looking for a build that can map decently fast but also handle bosses. And I always die to Sirus beam cos I suck at mechanics.
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bankai1009 wrote:
Hey man, very interested to play this!

One thing though, can you describe more how this handles Sirus A8? Can it facetank the beam?

The reason is I am looking for a build that can map decently fast but also handle bosses. And I always die to Sirus beam cos I suck at mechanics.


I managed to face tank 1 beam on Sirus A5 with an immediate flask spam (min endurance charges helps a great deal on survivability and immortal call), but if your considering a build that just stands there and eats it i doubt this is the build for you.
I just wanna say Single target damage is so stupidly stronger when we use conc effect on gloves instead of blood magic - before that single target felt meh now it's a boss killer.
hey first off, great build, im having a... blast (hehe) playing this build.

But i think i understand the scaling of this build incorrectly. ive imported my character into Pob with my old weapon and now a new "better" weapon and it shows that the old weapon is still a bit better even though the new weapon has a lot more relevant stats.


for comparison:




^
Old wand




^
new wand (didnt craft the max spell damage craft on it, even if i would old one is still somehow better)


hope you can help, the new wand was really expensive, did i just waste my money?



EDIT: i dont have frenzy charges yet, need to change my rings an amulet to get them, but if i tell pob that im at max frenzy charges both wands are nearly identical in damage, im confused..
Last edited by Zambajazz on Sep 29, 2020, 8:27:56 AM
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Question about the conc effect on gloves instead of blood magic - we use it primarily for the reduced AOE on blade fall and that doesn't change with gem level/quality so we can keep it as a level 1 gem right?


Yes, the level of conc effect doesn't matter.

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