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w8 u say use VD ( which I dont like ) but on sirus kill u use some other skill at least it looks like some volcano shooting fire balls Idk how it called. hows that works?
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Hunlights wrote:
w8 u say use VD ( which I dont like ) but on sirus kill u use some other skill at least it looks like some volcano shooting fire balls Idk how it called. hows that works?


VD is the budget build.

Cremation (that volcano spell) is the scaled up version which costs more to setup but does more damage.

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Hi Sareth,

thanks for the guide, i'm trying to understand the indigon mods...
at this moment i'm on 2 6-link sire, one with cremation and one with bl, as your character setup.

You say that it is to be waited 4 second between cast but in this way you loose the indigon bonus: 25% increased spell damage for each 200 total mana...

if you wait too much the damage is lower, but it's true that if you cast in less than 4 seconds (recently..) you get also the mana cost of the spell, loosing 3/4 of mana pool

So we have to skip the bonus damage from the indigon mod?

thanks!
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Scappotto wrote:
Hi Sareth,

thanks for the guide, i'm trying to understand the indigon mods...
at this moment i'm on 2 6-link sire, one with cremation and one with bl, as your character setup.

You say that it is to be waited 4 second between cast but in this way you loose the indigon bonus: 25% increased spell damage for each 200 total mana...

if you wait too much the damage is lower, but it's true that if you cast in less than 4 seconds (recently..) you get also the mana cost of the spell, loosing 3/4 of mana pool

So we have to skip the bonus damage from the indigon mod?

thanks!


the Indigon bonus lasts exactly for 4 seconds.

Which is why you can only cast for 4 seconds.

BL and cremation are duration spells meaning after cast the bonus damage already takes effect and your damage is ramped.
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Ahhh ok now it's clear :D

i was thinking that the damage was for the next cast, looking at the damage tooltip, it was bigger after the first cast then after 4 second it was dropped, but i wasn't considering the duration.

Without any helm enchant, do you suggest to use any particular gem for Ball lightning or cremation?
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Scappotto wrote:
Ahhh ok now it's clear :D

i was thinking that the damage was for the next cast, looking at the damage tooltip, it was bigger after the first cast then after 4 second it was dropped, but i wasn't considering the duration.

Without any helm enchant, do you suggest to use any particular gem for Ball lightning or cremation?


Skill links or Jewel sockets in passive tree?
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skill gem in both sire for ball lightning and cremation

or anything that should be different due the lack of the helm enchant

thanks!
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Scappotto wrote:
skill gem in both sire for ball lightning and cremation

or anything that should be different due the lack of the helm enchant

thanks!


Just follow exactly what I'm using.

Because gem multipliers are fixed what I have atm is pretty much what you'll be using anyway.

Do take note to use the same mana reduction/increase passives on the passive tree.

For helm +1 cremation geyser on Indigon is the best.
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What Pantheons do you use? My bossing damage feels a bit low in red maps, what I am doing wrong?
Last edited by Kewrdy on Aug 15, 2020, 8:44:04 AM
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Kewrdy wrote:
What Pantheons do you use? My bossing damage feels a bit low in red maps, what I am doing wrong?


Pantheons are the one that provides stun immmunity after getting stunned and chaos damage reduction.


I want you to do one thing.



Go to hideout, practise casting your spells with your mouse over cremation. If your damage is not going up by a factor of 8 to 10 times higher it's likely that you're not ramping your damage properly.


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