[3.11] Penance Brand Elementalist | Up to A8 cleared | Huge explosions+Fast Clear | 6M DMG explosion

Great guide! Have you tried Holy Conquest notable from cluster jewels?
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Xazahn wrote:
Great guide! Have you tried Holy Conquest notable from cluster jewels?



Not a fan of that, investing into another cluster jewels when we already are using purposeful harbinger is pretty much stretching it. Even if we have slot for a 2nd medium cluster jewel, i would rather go for heraldry+ another herald notable over holy conquest

It does not really give much to the table, our clear is amazing as it is and a 1.36 delay isnt really a huge problem once you have a quartz flask running while mapping
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
How does Hypothermia work here?

Are we relying on Orb of Storms/Heralds to apply chill to get the damage mod from Hypothermia, or is there some way that Penance Brand is chilling enemies before it explodes?

About ready to 6-Link my Shav's and want to understand the interaction before I do.
Last edited by hfxRos#7271 on Jul 7, 2020, 2:35:09 PM
Ty for the build. Great guide and very fun build.

i dont know if you still check builds but here is mine
https://pastebin.com/bfrEH564


I seem to do decent damage but i have some problem surviving and die often. I was wondering if you had any tips, especially on how to deal with poison.
Also do you think +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline is a good mod for the watchers eye?
"
hfxRos wrote:
How does Hypothermia work here?

Are we relying on Orb of Storms/Heralds to apply chill to get the damage mod from Hypothermia, or is there some way that Penance Brand is chilling enemies before it explodes?

About ready to 6-Link my Shav's and want to understand the interaction before I do.


As a habit of the playstyle, we want to orb of storm stuff before penance brand detonate(1.36 seconds for you to orb hit the target once)

After orb hits, chill is guaranteed thanks to ascendancy and our lightning to cold conversion, so yea hypothermia is up 24/7 consistent if you orb them


"
RandomEvilEye wrote:
Ty for the build. Great guide and very fun build.

i dont know if you still check builds but here is mine
https://pastebin.com/bfrEH564


I seem to do decent damage but i have some problem surviving and die often. I was wondering if you had any tips, especially on how to deal with poison.
Also do you think +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline is a good mod for the watchers eye?



Cant open your PoB

If your death comes mainly while mapping, cinderswallow(3% es on kill), quartz, having roughly 7-8k es, flesh and stone are the biggest factor we stay alive

Build gets safer and easier to survive as you can invest more ES heavy gear, considering our resist requirements, wouldnt be a huge issue here i guess
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
"
Astarift wrote:

Cant open your PoB

If your death comes mainly while mapping, cinderswallow(3% es on kill), quartz, having roughly 7-8k es, flesh and stone are the biggest factor we stay alive

Build gets safer and easier to survive as you can invest more ES heavy gear, considering our resist requirements, wouldnt be a huge issue here i guess


this one should work
https://pastebin.com/VxmGSjfv

Also do you think +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline is a good mod for the watchers eye?
"
RandomEvilEye wrote:
"
Astarift wrote:

Cant open your PoB

If your death comes mainly while mapping, cinderswallow(3% es on kill), quartz, having roughly 7-8k es, flesh and stone are the biggest factor we stay alive

Build gets safer and easier to survive as you can invest more ES heavy gear, considering our resist requirements, wouldnt be a huge issue here i guess


this one should work
https://pastebin.com/VxmGSjfv

Also do you think +(20-30) Energy Shield gained for each Enemy Hit while affected by Discipline is a good mod for the watchers eye?



We dont hit often, penance brand doesnt hit when energy charges up, instead of spending for that watcher eye, i strongest suggest that you get better ES gear, especially helms. Helms are the 2nd biggest es slot after armor

I would go for a watcher eye with phys converted to lightning just so you free up the phys convert requirement on your gloves

Overall ill say your issue is lower base ES, aim for 7.5k minimally, i am at 8.8k currently with more invested in(1ex helm, 1ex gloves 4ex boots)
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Ok ty for checking :D

but how do deal with poison? did i miss something or should i get a anti poison flask?
"
RandomEvilEye wrote:
Ok ty for checking :D

but how do deal with poison? did i miss something or should i get a anti poison flask?



Not alot of build specially build around poison, not that i know off, considering its not as deadly as stuff like freeze or corrupted blood.

We dont specially focus on countering it because we do have base 0 chaos resist due to presence of chayula giving 60
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Hey is there any chance you could take a look at my guy? Tell me where I can get more damage? I don't have nearly the damage you do. I still have a megalomaniac medium cluster that i snagged.... it has empowered envoy, heraldry, special reserve on it. And a watcher's eye with 18% physical damage as extra lightning damage while affected by wrath. The second mod is 112% increased critical strike chance against enemies on consecrated ground while affected by zealotry.





I have about 18 ex left that I could spend to get more damage. :D

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