[3.11] Penance Brand Elementalist | Up to A8 cleared | Huge explosions+Fast Clear | 6M DMG explosion

Hi, the build is playing super well now that Ive made a few adjustments
Im hitting 20 energy stacks according to the calculator
Heres my current pastebin
https://pastebin.com/xYeGQ1tr
Im just wondering if anyone has an example of a perfect weapon for this build? And if they do do they have any advice on how to craft it?
The belt I made for this build and the boots were my last crafting projects, so I think the only thing I can do to increase dps now is add/remove fire on my helm until I hit -9% fire resist on enemies, and then craft a new weapon
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LordVoltagen wrote:
Hi, the build is playing super well now that Ive made a few adjustments
Im hitting 20 energy stacks according to the calculator
Heres my current pastebin
https://pastebin.com/xYeGQ1tr
Im just wondering if anyone has an example of a perfect weapon for this build? And if they do do they have any advice on how to craft it?
The belt I made for this build and the boots were my last crafting projects, so I think the only thing I can do to increase dps now is add/remove fire on my helm until I hit -9% fire resist on enemies, and then craft a new weapon



Choose either a sceptre or wand or profane wand

Prefixes
All spell skills gem
Lighting spell skills gem
Crafted spell damage + 4% non chaos as extra chaos

(spell skills gem affect all spell skills, includes aura)

Harvest quality change for elemental damage

Suffixes
Cast speed
(Redeemer)Hatred aura effect
(Redeemer)Spells has chance to deal double damage OR crafted focus double damage OR crafted double damage chance

You can only have 1 crafted mod, so i highly suggest 2 redeemer suffixes so you can craft the prefix

Get a base with the 2 prefixes you need
Meta craft/speed slam from harvest for a good cast speed
Redeemer EX slam for the suffix, hope for a relevant suffix. Unlike mine, which is movespeed on hit, which i wanted because faster mapping

If harvest league, just influence slam/remove for hatred
Caster slam/remove for spells deal double damage

Theoretically, easy easily doable on harvest league, a base with the spell skills gem x2 mod is prob around 4-10ex. Everything else is easily doing with harvest league mechanics, which is bullshit, but it allows you to get god tier mirror items easily
End result should be what i stated, that would be the best possible outcome
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Just wondering what am I doing wrong where I'm dying so much. Seems like it takes forever for my energy to come back too when I get hit even though I have leech on the tree. just wondering am I doing something wrong. Bosses are making quick work of me. Is there something I doing wrong with my energy shield or something I missed in the guide?

Since we do not have many defensive layers other than 8-9k ES and flasks, it really comes down to your play style and actively dodging boss attacks. I have died a lot as well, so its not just you. However its mostly due to sloppy play and dashing into packs head first (t16 maps)

You can also pump up more ES from your gears e.g. crusader slamming a high ES+str belt, using defense catalyst on your neck for more hp>es conversion etc etc
"
Dontbejello wrote:
Just wondering what am I doing wrong where I'm dying so much. Seems like it takes forever for my energy to come back too when I get hit even though I have leech on the tree. just wondering am I doing something wrong. Bosses are making quick work of me. Is there something I doing wrong with my energy shield or something I missed in the guide?





Dying to bosses are usually mechanical deaths, because bosses tend to have abilities with wind ups and stuff you gotta avoid. If you have a base set up like what i have excluding bottled faith, bosses should die comfortably fast and also, we can spend more time dodging since we cant have more than 2 brands on the boss at 1 time
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Are the +1 Lightning Spells mandatory or a good upgrade?
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Neunzehnhundert93 wrote:
Are the +1 Lightning Spells mandatory or a good upgrade?



Just for more damage
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Would it be better defense to go the wicked ward / recharge route as opposed to leech with ghoste reaver?? Maybe I just don't have enough leech but my tooltip says I can only leech about 750/second max (with 7.5k es) while I can recharge almost 2k/second (and that's with the 50% reduction from ghost reaver).
"
AvngrTheGuru wrote:
Would it be better defense to go the wicked ward / recharge route as opposed to leech with ghoste reaver?? Maybe I just don't have enough leech but my tooltip says I can only leech about 750/second max (with 7.5k es) while I can recharge almost 2k/second (and that's with the 50% reduction from ghost reaver).





It should be 1500/second leech with ghost reaver(20% of total ES). Your multiple hits of orb of storm also contribute to your es leech

Wicked ward is good, undeniably, however we rely heavily on cinderswallow for map sustain, having to path to wicked ward is 3 points, which honestly dont do much for us. That said, i have considered wicked ward before, but we dont have means to reduce es recharge start rate(we will be locked in a start recharge in 2 seconds window). Overall i dont feel the upside is better than 3 points and the downside of the 2 second recharge start window

Wicked ward is only great if you can bring recharge start to be as low as 1-1.2 seconds tbh
My Builds/Stream

https://www.pathofexile.com/forum/view-thread/2814713
Does this build work with T16 100% delirious maps?
Has anyone tried this?

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