[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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llpu3paK wrote:
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worldpk wrote:


https://pastebin.com/HqLeZa0i (you have to change gearset to AG and change back to default for the item-granted auras to set themselves properly)

42.1m by changing clusters to yours at lvl 95.
49.3m once lvl 100
55.4m once I upgrade to a +1 socket saqawal


Also edited my other post, your jewels are better, i didnt have the right stats put in.

Just made these 3 for a total of 3ex. Will proceed to fix them into Renewal/vicious/attack speed.



I have spent a ton of currency making cap of chaos res, but u just swapped to CI)
Have never tried to use Aspect of the avian. Seems good.
What about stun avoidance? I see 25% on gloves and helmet. Is there any other sources, or u have only these 50%?


Avian is only good/better if you have Saqawal's nest double effect.

Stun avoidance i'm working on getting implicits on jewels.. but its a hassle lol. I'm at 75% right now (50% base + 50% crafts). Using Brike king pantheon for now until i manage to get the implicit on my jewels.

Update for the jewel crafting

Alt until 35% effect (took me 70/38/14 alts for my 3 jewels)
Make sure to get 2 suffix and a removable prefix (or just no other prefix)
Non-caster to caster (will change 1 of the suffix into either attack speed or Call to the slaughter
Non caster to caster again (will change the other suffix into the one you didnt get
Non crit to crit: 100% chance to do Call to salughter > vicious bite since you cant have both at the same time (NOTE CRAFT OF EXILE SAYS YOU CANT, BUT JUST TESTED IT THOROUGHLY AND IF YOU NON-CRIT CRIT WITH CALL TO THE SLAUGHTER ON, IT WILL EITHER CHANGE TO VICIOUS OR NOTHING WILL HAPPEN AND YOUR CRAFT WONT BE USED, JUST RE-USE CRAFT UNTIL IT CHANGES. Informed CoE dev of it.

https://gfycat.com/qualifiedlefthoneybadger

This will cost about 1ex on TFT and you'll have your suffix/prefix set for the remadd parts.

Then you remadd Caster until your attack speed is 3%
and then you can work on aug life/remadd life for Renewal.
Last edited by worldpk#5497 on Feb 25, 2021, 2:31:55 PM
Another little question here.
Its been mentioned in several builds, to swap between multistrike and splash for mapping/boss fights. Any thoughts here?
Is it really worth it, considering how awesome awakened multistrike is?
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Magnan1979 wrote:
Another little question here.
Its been mentioned in several builds, to swap between multistrike and splash for mapping/boss fights. Any thoughts here?
Is it really worth it, considering how awesome awakened multistrike is?


Splash isnt really needed, they do enough aoe as is. The problematic comes when you're doing so much damage that you 1shot mobs, multistrike becomes worthless for mapping. Your minions will be left behind repeating their attack on mobs that are already dead.

You can change it to splash, but theres probably other gems that would benefit too (like minion speed if you have a white socket)
Last edited by worldpk#5497 on Feb 25, 2021, 2:47:01 PM
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Some exceptions actually exist :)


In this jewel every small passive provides 13% increased minion damage and 4% attack/cast speed.
thanks for that note,been gone since dec 2019 so only just got back,still learning about clusters,a jewel like that is something i will definitely work towards in future,really excited to try necro with clusters (my most played class by far,close 2nd is slayer)
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Valkirth wrote:
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Some exceptions actually exist :)


In this jewel every small passive provides 13% increased minion damage and 4% attack/cast speed.
thanks for that note,been gone since dec 2019 so only just got back,still learning about clusters,a jewel like that is something i will definitely work towards in future,really excited to try necro with clusters (my most played class by far,close 2nd is slayer)


Cluster jewels were introduced a year ago in Delirium.
Unfortunately, you haven't seen the real power they had that time. There were some thick builds with more than 500% aura effect)
Hey guys, pretty much finished with the league, still dinking around with some Jun missions for fun though.

You can feel the nerfs compared to last league, but once you start min/maxing everything it's still an insane build.

This was my first league where AG never died once(I've played a lot of minion leagues), heck, he never even got close to dying.

Bought the old mummy MTX for zombies finally, they look like they run with their elbows, will use this skin again for how dumb they look.

Quickest and cheapest level 100 I did. From 98 to 99 all I did was farm Jun and make pure breachstones. Then as soon as I hit 99 I just ran all the stones I made for an easy and fast 100.

Gear:



Flasks:



I thought this would be my league to get a +1 shavs on my own. I double corrupted 12 6 linked ones. I only hit 1 double corrupt in 12, and it was not +1. Hit a few white sockets. Had about even amount of brick/poof. Just gives me a goal for another league, someday I'll get it on my own.

Unrelated to build, but I really enjoyed what they did with Atlas passives. I hope they do not nerf them too much/at all. Will be interesting to see if they use the same ones and just move them to new areas, or they come up with a bunch of new ones to take the place of some this league. I think I stopped doing rituals a few weeks ago, but I still think it is a nice mechanic and hope it gets added to the core game at the normal 10% rate. It would be nice to have one big one and be finished, but I doubt it gets changed to that.

Have a good rest of the league everyone.
Last edited by sumfight#2609 on Feb 25, 2021, 4:41:42 PM
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worldpk wrote:
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Magnan1979 wrote:
Another little question here.
Its been mentioned in several builds, to swap between multistrike and splash for mapping/boss fights. Any thoughts here?
Is it really worth it, considering how awesome awakened multistrike is?


Splash isnt really needed, they do enough aoe as is. The problematic comes when you're doing so much damage that you 1shot mobs, multistrike becomes worthless for mapping. Your minions will be left behind repeating their attack on mobs that are already dead.

You can change it to splash, but theres probably other gems that would benefit too (like minion speed if you have a white socket)


Wow, that made a HUGE difference on map clearance speed, thanks!
What about for juiced maps then and blight maps?
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Magnan1979 wrote:
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worldpk wrote:
"
Magnan1979 wrote:
Another little question here.
Its been mentioned in several builds, to swap between multistrike and splash for mapping/boss fights. Any thoughts here?
Is it really worth it, considering how awesome awakened multistrike is?


Splash isnt really needed, they do enough aoe as is. The problematic comes when you're doing so much damage that you 1shot mobs, multistrike becomes worthless for mapping. Your minions will be left behind repeating their attack on mobs that are already dead.

You can change it to splash, but theres probably other gems that would benefit too (like minion speed if you have a white socket)


Wow, that made a HUGE difference on map clearance speed, thanks!
What about for juiced maps then and blight maps?


Juiced map i'd say go multi or even awakene multi if you feel they dont kill fast enough.

Blight map i'd stick to normal multi or something else.


Final update on the clusters



Total of 43ex to craft all 3. One of them was 8ex, other 13, other 21... That last one took me 8x Remove life/add life to get Renewal.

Thanks llpu for the suggestion
just tried the aura to 300%.
-600 ES
+300 ES regen
-2 specters, -1 zombie
+3% max resist
could cast flesh and stone
my damage: from 1,7M to 3,1M!
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I got the idea to large clusters:
1)35% effect on alteration
2)aug critic (harvest)
3)aug caster
4)aug/re-roll life (harvest)
Is that right?
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I need a helmet with high ES. Got one hubris circlet lv86 with redeemer.
my idea:
lucent + dense + sanctified fossils
triple t1 + 5% less mana reserved
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I need high ES (7,9k ES and 1,7k ES/regen right now) since I'm trying to level up and I'm a noob. And is still a challenge to cast all the auras (using enlighten, lol). Gloves and boots I leave for later. Basically, I need to farm harvest for large cluster jewels. Any hint will be appreciated. Thank you

my pob: https://pastebin.com/QnfXcFYA
ps: for some reason, I need 6% extra aura effect to get 90% resist from auras on game than I need on pob. Also have -300 ES/regen than in-game and got +1% max lightning resist.
Your post in the 'X' thread has been removed for breaching the following clauses of the Code of Conduct:

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Trebien75 wrote:

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I got the idea to large clusters:
1)35% effect on alteration
2)aug critic (harvest)
3)aug caster
4)aug/re-roll life (harvest)
Is that right?
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Give or take, yeah. Here ill post the steps i did on my 3 jewels.

1st: total: 13ex

70 alteration
non crit to crit: 30c
Rem fire: 50c
Aug caster: 1ex (2%)
remadd caster: 1ex (3%)
Aug life: 1.5ex (flat life)
remadd life: 1.5ex (flat life)
remadd life: 2ex (feasting)
remadd life: 2ex (flat life)
remadd life: 2ex (renewal)


2nd: total: 21ex

38 alteration > bought a 1ex better version > sold previous one for # ex (ignore this, havent sold other one so its placeholder)
Non crit to crit: 40c
Rem chaos: 60c
aug caster: 1ex (2%)
remadd caster: 1ex (3%)
aug life: 1.5ex (flat life)
remadd life: 1.5ex (flat life)
remadd life: 2ex (feasting)
remadd life: 2ex (flat life)
remadd life: 2ex (feasting)
remadd life: 2ex (feasting)
remadd life: 2ex (flat life)
remadd life: 2ex (feasting)
remadd life: 2ex (renewal)

3rd: total: 8.5ex

14 alteration
Non cast to cast: 20c (dex > 2%)
Non crit to crit: 60c (call > vicious)
remadd caster: 1ex (1%)
remadd caster: 1ex (2%)
remadd caster: 1ex (2%)
remadd caster: 1ex (1%)
remadd caster: 1ex (3%)
aug life: 1.5ex (renewal)
Last edited by worldpk#5497 on Feb 25, 2021, 6:10:01 PM

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