[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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worldpk wrote:
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Astrohawke wrote:
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worldpk wrote:

If they ever fix Oskarm gloves to be able to work on AG again, they're literally the best thing ever. You put Windshriek on your AG with Oskarm corrupted vuln on hit, and he'll apply vuln+assassin mark to his target.


Why doesn't that work?


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braniels2 wrote:
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worldpk wrote:

If they ever fix Oskarm gloves to be able to work on AG again, they're literally the best thing ever. You put Windshriek on your AG with Oskarm corrupted vuln on hit, and he'll apply vuln+assassin mark to his target.


But only oskarm gloves works with AG? for assa mark??



Minions cannot "trigger" anything. Anything that says "trigger X" wont work on any minions.

Back when they reworked curses into Marks/Hexes, they rephrased Oskarm (and every "mark on hit" items/mods) to say

Trigger Level 10 Assassin's Mark when you Hit a Rare or Unique Enemy

instead of

Curse enemies with Level 10 Assassin's Mark on hit


Because of that rephrasing, Oskarm does not work on AG anymore for assassin mark like it used to. You used to be able to slap Windshriek boots for +1 curse limit on AG with Vuln on hit oskarms for Vuln+Assassin mark curse at the same time.


yeah I see. But we can still run windshriek on AG then self cast assassin mark with vuln on hit gloves to double curse. That seems like the biggest boost to dps for little investment.
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Astrohawke wrote:

yeah I see. But we can still run windshriek on AG then self cast assassin mark with vuln on hit gloves to double curse. That seems like the biggest boost to dps for little investment.


You know what... I was bummed out trying to find a way to get curse limit on myself without allocating 3 points, but you just made me realize that I dont even need to.

Last league I tried to do some shenanigans of Curse on hit on player with curse on hit on AG and that wouldnt work because of how curse limit isnt shared between AG/Player

So the way curse limit work for minions is as follows

If your AG has Vuln on hit and curse limit of 2 and you have lets say Elemental weakness on hit and curse limit of 1


AG hit target, gets vuln
You hit target, you REMOVE vuln (because you only have 1 curse limit) and you apply ele weakness

But this actually works in our favor for self-cast because you can just Assassin mark the target once (it will remove Vuln), but your AG having a curse limit of 2 will just re-apply vuln without removing assassin mark.

Dont get me wrong, oskarm is still a godsend if it were to still work cause it's all automatic... but thanks for making me figure out i can swap my flesh offering to Assassin mark for bossing
Last edited by worldpk#5497 on Feb 6, 2021, 8:12:48 PM
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worldpk wrote:
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Astrohawke wrote:

yeah I see. But we can still run windshriek on AG then self cast assassin mark with vuln on hit gloves to double curse. That seems like the biggest boost to dps for little investment.


You know what... I was bummed out trying to find a way to get curse limit on myself without allocating 3 points, but you just made me realize that I dont even need to.

Last league I tried to do some shenanigans of Curse on hit on player with curse on hit on AG and that wouldnt work because of how curse limit isnt shared between AG/Player

So the way curse limit work for minions is as follows

If your AG has Vuln on hit and curse limit of 2 and you have lets say Elemental weakness on hit and curse limit of 1


AG hit target, gets vuln
You hit target, you REMOVE vuln (because you only have 1 curse limit) and you apply ele weakness

But this actually works in our favor for self-cast because you can just Assassin mark the target once (it will remove Vuln), but your AG having a curse limit of 2 will just re-apply vuln without removing assassin mark.

Dont get me wrong, oskarm is still a godsend if it were to still work cause it's all automatic... but thanks for making me figure out i can swap my flesh offering to Assassin mark for bossing


i will test that, i have a socket for assasing mark, but later i will try to put desecrate againt bosses for offering...
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braniels2 wrote:


i will test that, i have a socket for assasing mark, but later i will try to put desecrate againt bosses for offering...


No need to test, just did. It indeed works, you just have to re-apply assassin mark once in a while.

Unfortunately, we're so socket starved that it's going to be hard to fit flesh offering, desecrate AND assassin mark (which is why i wish oskarm would still work).

But if you do manage to fit them all, it's a good damage boost indeed. Flesh offering is about ~13% dps and Assassin mark is ~30%.
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worldpk wrote:
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braniels2 wrote:


i will test that, i have a socket for assasing mark, but later i will try to put desecrate againt bosses for offering...


No need to test, just did. It indeed works, you just have to re-apply assassin mark once in a while.

Unfortunately, we're so socket starved that it's going to be hard to fit flesh offering, desecrate AND assassin mark (which is why i wish oskarm would still work).

But if you do manage to fit them all, it's a good damage boost indeed. Flesh offering is about ~13% dps and Assassin mark is ~30%.


Yeah but i think is not necessary re-apply assasing mark, this is what i see: i mark a enemie and the AG apply the curse but dont remove the mark. I have to see what happen against boss.
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braniels2 wrote:
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worldpk wrote:
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braniels2 wrote:


i will test that, i have a socket for assasing mark, but later i will try to put desecrate againt bosses for offering...


No need to test, just did. It indeed works, you just have to re-apply assassin mark once in a while.

Unfortunately, we're so socket starved that it's going to be hard to fit flesh offering, desecrate AND assassin mark (which is why i wish oskarm would still work).

But if you do manage to fit them all, it's a good damage boost indeed. Flesh offering is about ~13% dps and Assassin mark is ~30%.


Yeah but i think is not necessary re-apply assasing mark, this is what i see: i mark a enemie and the AG apply the curse but dont remove the mark. I have to see what happen against boss.


You ahve to re-apply assassin mark not because of overwrite, but because of duration. It has a 9sec duration, you'll have to re-apply it once in a while.
Nice build! Thanks for that!

Can someone take a look at my pastebin...

Guess I am missing some damage! I know not all gems are lvl fully and need to change some to Divergent or Awakened and Cold Iron Point is a thing.

But will be happy for some suggestions!

https://pastebin.com/5UmrxhH1

Thanks a bunch
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Tranqui1975 wrote:
Nice build! Thanks for that!

Can someone take a look at my pastebin...

Guess I am missing some damage! I know not all gems are lvl fully and need to change some to Divergent or Awakened and Cold Iron Point is a thing.

But will be happy for some suggestions!

https://pastebin.com/5UmrxhH1

Thanks a bunch


You've already mentioned them but i'll still list them

Div Dread banner
Anomalous Vulnerability (or try to put vulnerability on-hit on your AG gloves)
Quality up your gems
21/20 carrion
Div multistrike
Cold Iron point (personal preference, more overall damage, slightly decreased clearspeed, tankier AG)
6passive medium clusters
3notable 8passive large cluster (Vicious/Renewal/Feasting)
Only allocate 7 passive in large clusters (you only need to get to the notables/sockets)
Better Ghastly Jewels (if you do not plan to upgrade to Torrent Reclamation). You want Minion have % damage if used minion skill recently, maybe some ES, Flat phys damage (your carrions can only do physical because of brutality), Blind on hit, Stats if needed.


Next is my personal recommendation for your current setup, it's not optimal because pf your current aura/gem/items setup, but it's easy changes without having to spend/change any item.

I personally would put your Spectre/Blood/AG/Vitality in helmet, you dont care about zombies dying occasionally, but you want your AG/Spectre to be as tanky as possible so give them both the minion life/+3 gem. This will also give you a 4th spectre. You could keep Meat shield for some extra tankiness, but if you do, you cant do the following suggestions.

Then, in your gloves, replace Spectre/Blood Magic/Vitality with Zombie/Maim/Feeding Frenzy, personally i say Replace clarity with Flesh Offering. Flesh offering is 10% more dps than clarity (i'll reiterate.. but clarity is not a good option anymore. Sure it's a very cheap ~2.5% more dps, but we're too socket starved to warrant it. If the Divergent Clarity was not nerfed, THAT was OP (about 20% more dps for same mana cost), but it's now near useless due to nerfs. Feeding Frenzy is also no where in your build right now and it's a huge boost as well for both bossing and mapping.

I would personally replace Vulnerability to something else and put Vuln on hit gloves on your AG. This frees up a gem for you (either slot lvl 1 clarity again if you really want to, or you can put Desecrate to have Flesh offering up for bosses. Or you can put Assassin Mark and give Windshriek to your AG as we just discussed a few post ago, this will give you HUGE (25-30%) DPS for bossing.

Also for your helmet, i'd do the following given you have the currency/crafts available

Option A) Remove lightning res craft, replace with Chaos res hybrid craft.
Option B) Remove lightning res craft, Augment Chaos in harvest (for guaranteed chaos res)
Option C) Remove lightning res craft, Augment Physical in harvest (for guaranteed "nearby enemies take 9% increased physical damage"
Option D) Remove lightning res craft, Remove Cold in harvest to remove cold res, then Augment Physical for Option C and Augment Chaos for Option B.
Option E) Remove Lightning res craft, craft "Prefix cannot be changed", Scour your helm to remove Accuracy/cold res, then Augment Chaos, Augment Physical and you can craft hybrid chaosres for more chaos res.
Last edited by worldpk#5497 on Feb 7, 2021, 3:09:39 PM
<3 Lots of Love! Thanks! Great advise!! Will work on it!
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Tranqui1975 wrote:
<3 Lots of Love! Thanks! Great advise!! Will work on it!


Also something else I forgot.

If you can, replace Sin Trek with Doryani's Delusion (the ES version). This will free up a socket from purity and you can either add clarity for the 2.5% dps, or put in Desecreate/Assassin mark (whichever one you didnt replace vuln for if you put vuln on your AG).

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