[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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Vocasek9 wrote:
Hi. My Spectres and Zombies die quite easy on full Delirium t17+ maps. No phys reflection. And cleraing full delirium maps t17+ is quite slow.

Any idea how boost them and dps?


- I use for bosses
- I use for clearing maps

https://pastebin.com/YJKMg3R6




Quickest way to boost paper dps is to drop your curse for assassins mark.
Gear upgrade wise, you can drop your sin trek for doryani boots and use the extra skill slot to fit in flesh and stone. To afford it youre going to need to get some reduced mana corruption on your primordial jewels OR lose some ES nodes and get that jewel socket underneath harrier (5 nodes to path there +2 ) and grab an intuitive leap. This will allow you to grab both charisma and the 4% reduced mana. Then you can annoint champion of the cause. Total commitment here is 7 points for an extra 8% mana reduced.

Also note that if you put in the doryani boots, youll need to move your geneoristy elsewhere otherwise you wont get the purity.

You can also save mana by dropping the right vivisect that has the purity of fire in for a different ring.

Cold iron point is also a very simple dps upgrade. Youll have to decide if the clear still feels right to you after.

Lastly your helmet can be replaced with an ES helmet with mana reserved. Can also start chasing after enchants to fit in.

So I got a lvl 23 Discipline corrupt on my prism guard and with a 20% reserve reduction enchant on alpha's howl it brings the reservation to something absurdly low like 10%(at work cant check exactly) and I am missing some 1% rmr jewels.

Has anyone played around going down this path to try and fit another aura(discipline implicit and another aura in vivinsect)?
Ive seen implicit purities on rings that come at lvl 25.
Thats probably the best way to go as we benefit a lot from a lvl 25/26 discipline and the vaal version as well.
Other shield corrupts like determination you'll miss out on the alternative versions. Purities we just need to hit a target level and we're good so they make solid candidates to be on implicits.

If youre having trouble squeezing out some extra mana, switch out a vivi. The added 10% mana reservation is often overlooked.
The rings with built in purities are a trap b/c your end goal is anomalous purity of fire, anomalous purity of lightning, anomalous grace, and regular purity of ice via doryani's boots.

This combined with alpha's howl provides immunity to freeze, shock, and ignite, and 30% chance to avoid all other elemental ailments like brittle etc.
Last edited by JCOH35#4078 on Nov 13, 2020, 2:06:08 PM
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Chen93 wrote:
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DamageIncorporated wrote:

So I mean...I called it I guess? minion life? yay?. IDK, just not seeing the need for the "minions are aggressive" part when you have that anyways more or less. I went ahead and filled the socket with it, it was just some food for thought I was mulling over.


The feeding frenzy buff does not make minions aggressive. The gem makes the minions it supports aggressive. The buff from feeding frenzy is given to the player and increases your minion damage, minion speed and minion attack/cast speed. Without either Primordial might or Feeding Frenzy linked to your golems, your golems will NOT be aggressive.

All that said, with a curse to direct your minions plus convocation I never found it necessary to make the golems aggressive. Used 3 Primordial Harmonies rather than any primordial might.


My understanding has been for some time, that Feeding Frenzy makes all minions aggressive not just the ones linked directly to it. I feel dumb lol. I guess the fact all minions get a buff got muddled for me.
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phosTR wrote:
Ok so, i'm having a hard time trying to understand the cluster jewels part. You say that the build needs 4 medium cluster jewels that give "increase effect of auras" and "First Among Equals" and "Replenishing Presence". What is the ilvl required for these medium cluster jewels? In the PoB you have these medium cluster jewels with 6 passives with one passive being a jewel socket. Are 4 or 5 jewels not worth it? I really wanna try this build because i've never played minions, and i like the idea of golems more than spectres. I dislike a lot the idea of cluster jewels but i can't deny that they are insanely good for making a build reach another level.

I have 35ex and 1500c (and a Fated Connections for the body armor maybe) + i have some of the necessary gear already (Clayshaper, boots, helmet).

I'm playing STANDARD though. Thanks in advance.

The 6 passive Replenishing Presence+ First Among Equals jewels are VERY easy to craft. Thing is, alts are a like 3:1 chaos now. It could take 50 alts or 300, and you probably won't get desirable suffixes like you can just shopping for them...but in standard I would def craft it my self, to heck with 20 exalt for a easy to craft cluster
Last edited by DamageIncorporated#7815 on Nov 13, 2020, 2:38:46 PM
Could you please explain how primodial harmony works:
Since one jewel gives +20% increased damage to golems, then two, respectively, will give +40% right?

And since this effect works for every new type of golem. So I can summon 4 carrion golems and 1 stone golem and get +40% damage for each of the five summoned golems?

This should be much better than using with 5 carrion golems or not

I used 4 for a while, weapon swapped, resummoned and recasted auras and now I got 5 Carrions lol. I'm being stupid again. I thought 4 was the max. 1 base, +1 from weapon, +1 from having 3 primordial jewels and +1 from Golem Commander...
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UncagedVermin wrote:
Could you please explain how primodial harmony works:
Since one jewel gives +20% increased damage to golems, then two, respectively, will give +40% right?

And since this effect works for every new type of golem. So I can summon 4 carrion golems and 1 stone golem and get +40% damage for each of the five summoned golems?

This should be much better than using with 5 carrion golems or not


The harmony part is correct, partially, because the good stat there is the cooldown recovery, but the rest...

The most glaring and fundamental mistake: increased damage and more damage aren't the same. Look up the difference on the wiki. Inc damage is negligible, and this build already has a few sources of inc damage.

Second, why would an unlinked lvl 12 stone golem (i assume you mean the one in the clay) be better than ANOTHER 6l carrion? Because of 60% increased damage from harmonies? Nope.
Got a question regarding the AG setup.

I see alot of other people recommending to go for a life + gain maximum life as extra ES chest and then take mask of the stitched demon as their helm.

I am only using my necro for bossing and heists and i am now wondering what setup to choose for the AG. :(
blarg
Last edited by DamageIncorporated#7815 on Nov 13, 2020, 4:17:30 PM

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