[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
Using this flasks and cant decide which one I should use for fifth or |
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" Unless you are going to keep an eye on your AG's healthbar at all times, you should really have minion life support socketed for it instead of going full ham on dps supports when we have plenty enough of it already. |
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" Never happened to me, my golems and zombies die sometimes in a very steamy situations but not ag. Kingsmaker, mask of the stitched demon, rare 10% of life as es and nearby enemies are blinded body armour, gloves and boots with some resistance and hp |
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yeah i am really puzzled as to why he died lol.
i do have fortress already but maybe i'll take points away from the ravenous horde tree and add decay ward. not really sure how i would add determination and grace without really changing things up. does life gem stack with helm's life gem mod? should i replace frenzy with meat shield? how important is frenzy? i'll try the stitched demon and some good rares on him this time. |
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" I'm not sure if you can fit determination or grace in the LL build. But if you're interested you can take a look at our extension guide to this. We went CI and this opened up a lot more possibilities. Including facetanking Sirus meteors with your AG. |
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hmmm the CI version guide looks pretty sweet, i'll start collecting gear to make the switch
thanks |
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I love this build great dps great tankyness but the clear is a bit slow any suggestions ?
my ing is killwitches
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I did some Minibosses aka Conquerers etc recently and it was a breeze. I was getting wrecked hard by Minotaur though. I do have 18% phys conversion as fire taken, which im capped at 90%. Im running Basalt and Granite as well. Feels weird
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" Swap out impale for the Divergent Melee Splash/damage at full health combo. Double check your impale chance but you should be able to drop the impale support gem. |
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" As the other guy pointed out and its absolutely correct, drop impale and get divergent melee splash in, its a huge upgrade. The other and probally more major change is how you are moving, what I mean is your movement skill specifically and how you are supporting it. Now myself, I dont like the 250%+ lightning fast pathfinder type speed setups, there is one available for this build though if you want that; you will use anomalous phase run as your movement skill and you slot it on your let click/move skill hotkey. You then link it to enhance and craft a wand with the usual +1 to minion skill gems, and possibly if your well off a second +1 to gem type roll, and you craft the socketed gems recieve additional quality. With all that your phase run never runs out and the speed is like a perma speed shrine. Now what I do, I like to cyclone through maps as my movement skill, now before your like omg why, its so slow, when I cyclone its at 150% of my movement speed, I dont slow down to cyclone, I do it 50% faster then I normally run b/c I use The Stampede Assassin Boots. These boots lock my movement speed at 150%, so when I cyclone I dont slow down, but if I use a speed flask I dont go above 150%, so you can eliminate the speed flask and just cyclone through every map. This allows permanent phasing through all the pesky delve and heist mobs, its always up and never gets you stuck in a bad spot where you get blown up before you can react and you can comfortably keep fortify up by linking it to cyclone. Its a literal 1 handed play style which many people that play these broken builds are looking for. A note worth mentioning, The Stampede also give you a free 2nd annointment. Heres my setup though (im full CI, 13 auras); |
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