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[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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Turbo32 wrote:
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falagar112 wrote:
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JCOH35 wrote:


Not really, your basically at the CI conversion point. Id start collecting the new medium cluster jewels and crafting/awakener slamming certain pieces and transition to the 13 aura/CI version Hemzo and Turbo perfected.

Its just extra the low life version is more then enough and your gears very nice, the CI is just for when your LL is maxed out and you are wondering what to do until January.


I'm sad nobody gives me credit for CI version, I actually told Hemzo what do to :D


And I'm pretty sure I was the first to go CI.
Also i found a way to achieve 90% phys reduction without flask and pantheon. check it out.


Yeah, the difference is - I gave you credit :D

Nice idea, but you think it's worth using that thread of hope just for 20% armor? Think would be better to use a small thread top to grab ravenous horde?
that node give 10% es and 1% regen as well, in my case i gave up a split personality and lost a tiny bit of es but in exchange I got more phys reduction and regen.

Just tested with a friend, if he took off all armour he had 77% phys reduction, I'm guessing that's what our minions will get too then?
Last edited by Turbo32#5327 on Oct 30, 2020, 3:25:07 PM
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Turbo32 wrote:
that node give 10% es and 1% regen as well, in my case i gave up a split personality and lost a tiny bit of es but in exchange I got more phys reduction and regen.

Just tested with a friend, if he took off all armour he had 77% phys reduction, I'm guessing that's what our minions will get too then?


yeah minions will get the same benefit. They might have some baseline armour though?
Sorry =) To everyone who perfected the CI gg, im sure I missed a couple names.

The detail though from the specific medium clusters to the might of the meek placement etc was very well done. At first glance you dont realize how exact every minor detail has to be to fit in all 13 auras and you then realize why 1% reduced mana reservation implicit unique jewels are 60 fkng exalted.

B/c if you can just get 2 or 3 of those extra 1%s you can do all sorts of crazy shi* like replacing the amulet or helmet to get more ES.
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JCOH35 wrote:
Sorry =) To everyone who perfected the CI gg, im sure I missed a couple names.

The detail though from the specific medium clusters to the might of the meek placement etc was very well done. At first glance you dont realize how exact every minor detail has to be to fit in all 13 auras and you then realize why 1% reduced mana reservation implicit unique jewels are 60 fkng exalted.

B/c if you can just get 2 or 3 of those extra 1%s you can do all sorts of crazy shi* like replacing the amulet or helmet to get more ES.


Just a giant jigsaw puzzle :)

It was fun to try and fit grace/determination and get ailment immune

The other reason why those jewels are 60ex is because of the scion aurastackers build that is also super popular this league.
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Hemzokuken wrote:
Now that I've properly setup I'll be able to test a 100% delirium and tell you. :)

Will test in about 5 hours when the kids are in bed.

What have you lowered? My zombie gem is LVL 26 and my AG is LVL 28, golems are LVL 28 I think.


With level 4 empowered my AG and zombies are level 32!

I managed to fit in grace to get up to 12 auras (still original build) but still lacking the determination (and had to de-level precision and vitality). I think I will also go CI, just need to figure out an upgrade path from here to there. Any ideas?

Two questions though:

1. How good is the level 84 medium cluster which gives "Added Small Passive Skills have 35% increased Effect" and just skipping renewal/replenishing?

2. Any thoughts on making this build hit 400% aura effect by trying to get three large cluster nodes?
Seems like there are a lot of different variants of this build, which is the order to aim for, do the LL version in the original post and then once that is looking good try and move to the CI version? or is there a better LL version than the POBs in the first post?
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__Leonardo__ wrote:
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Hemzokuken wrote:
Now that I've properly setup I'll be able to test a 100% delirium and tell you. :)

Will test in about 5 hours when the kids are in bed.

What have you lowered? My zombie gem is LVL 26 and my AG is LVL 28, golems are LVL 28 I think.


With level 4 empowered my AG and zombies are level 32!

I managed to fit in grace to get up to 12 auras (still original build) but still lacking the determination (and had to de-level precision and vitality). I think I will also go CI, just need to figure out an upgrade path from here to there. Any ideas?

Two questions though:

1. How good is the level 84 medium cluster which gives "Added Small Passive Skills have 35% increased Effect" and just skipping renewal/replenishing?

2. Any thoughts on making this build hit 400% aura effect by trying to get three large cluster nodes?


How do you fit grace and flesh and stone ?

If i take a 5% rdr helmet i can't fit purity with vita.

I took vitality and precision 1 for a test.

I even calculated with anomalous blood magic but i doesn't fit.

EDIT: Saw 3 rdr jewels, is that enough to have your same setup ?
Last edited by Solemplow#7879 on Oct 30, 2020, 7:16:43 PM
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Solemplow wrote:
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__Leonardo__ wrote:
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Hemzokuken wrote:
Now that I've properly setup I'll be able to test a 100% delirium and tell you. :)

Will test in about 5 hours when the kids are in bed.

What have you lowered? My zombie gem is LVL 26 and my AG is LVL 28, golems are LVL 28 I think.


With level 4 empowered my AG and zombies are level 32!

I managed to fit in grace to get up to 12 auras (still original build) but still lacking the determination (and had to de-level precision and vitality). I think I will also go CI, just need to figure out an upgrade path from here to there. Any ideas?

Two questions though:

1. How good is the level 84 medium cluster which gives "Added Small Passive Skills have 35% increased Effect" and just skipping renewal/replenishing?

2. Any thoughts on making this build hit 400% aura effect by trying to get three large cluster nodes?


How do you fit grace and flesh and stone ?

If i take a 5% rdr helmet i can't fit purity with vita.

I took vitality and precision 1 for a test.

I even calculated with anomalous blood magic but i doesn't fit.


I have four 1% rmr jewels (anima, primordial etc) and one 1%rmr belt jewel. I also have +2 to my purity of lightning (one from wand, one from anulet) so i can run level 23 in my gloves linked to blood magic. I fit the three 50% reserve in the shield (haste, pride, grace). Its a tight fit though. I can get better levels on the precision and vitality once I get my anom blood magic to level 21, get another 1% rmr belt jewel etc.
Also if we take quicksilver, granite/jade/quartz.

What is the last flask (not bottled faith)

Taste of hate or basalt flask ? What is the difference between :

- 20% of phys damage from hits to cold + 20% less cold damage taken
and
- 15% additional physical damage reduction

How does it scale ?

Is it simply -15% damage from basalt + additional remove/immunity and taste is -20% (+20% cold recuct so a bit more) ?

EDIT: And what should be my next "big" step ?

- Doryani's Delusion to fit another gem (which one can help ?)
- Helmet with + minion, chaos res + rdr and high res ?
- One last jewel slot (Fortress covenant, simple # phys to elem, or another gem ?)
- Trying to fit Flesh and stone (big damage i heard if i remember ?)
- Animate guardian ?
Last edited by Solemplow#7879 on Oct 30, 2020, 7:46:03 PM

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