[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

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Kelzar wrote:
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HELLERcz wrote:
One question about Watchers Eye.

Whats better 2 stats on WE:
2x .... % phys dmg from hit ...

or

1x .... % phys dmg from hit ...
1x .... regenerate % ES per sec ...


Once you get all defensive layers in place regen will not be really needed. So I'd go for double Phys>ele, or 1phys to ele with mana to es, or any other interesting utility


depends, if your using your flasks regen is better, if not 2x phys is better.
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Hemzokuken wrote:
I did it boys!!!





lol i keep hitting good enchants but not the one i want XD! standard league :)
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ryaka00 wrote:
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Hemzokuken wrote:
I did it boys!!!





lol i keep hitting good enchants but not the one i want XD! standard league :)


I used 100+ enchanted fossils seeing mostly the same enchant every 5 fossils...this one made me feel like it was all worth it.

Cheapest bone helmet base with this enchant currently available online is 150ex.....
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.

And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.

3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Last edited by Kelzar#5778 on Oct 25, 2020, 5:12:01 AM
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Kelzar wrote:
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.

And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.



i see! people should stick with vertex , but the 10 phys reduction is really cool for AFK fights. Also my helm gives more ES, but yea its standard its hard to get with 10% phys reduction.

trying to hit reduced mana reservation on this helm will be a pain indeed i guess.

Last edited by ryaka00#4593 on Oct 25, 2020, 5:37:47 AM
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Kelzar wrote:
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.

And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.



Have to look at the positives though,

Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres

But yeah haven't played with flesh and stone yet...

is 60% dps upgrade seriously only translated to 8.4%...

shame I'm not playing a spectre build...hit this before

Last edited by Hemzokuken#3433 on Oct 25, 2020, 5:33:43 AM
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Hemzokuken wrote:
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Kelzar wrote:
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.

And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.



Have to look at the positives though,

Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres

But yeah haven't played with flesh and stone yet...

is 60% dps upgrade seriously only translated to 8.4%...


Yeah buddie, those numbers come from PoB. I just tested.

Flesh and Stone is seriously a build changer. It literally ramps up the damage so high, thats why Helm Enchant is nearly 1st priority to go for.

Whenever I play I build I do following:

* 1stly download the PoB of the creator or the guys who seem to have a well developed build.
* 2nd figure out all the gear and gem/enchant differences
* 3rd make a list with each of the single changes I gotta do, and the % DPS/Survivavility they add
* 4th check into the trade the average price for each of those changes
* 5th Create a list of Price VS Efficiency into all of the upgrades, and from there start to build up the toon.

For example, by the time I added last item it was the Larges with 3 good notables. Why? Because the Larges with 8 points and 2 good 1 bad notables were 150c, but the ones with 3 goods were 30-35ex, and the DPS upgrade was 3.9%

Previous to that for example I added +1 Shavs, which was a 15% DPS upgrade at a price of 50ex.


And thats imho the easiest way to keep a good progression motion, leaving least impactfull items into the end of the chain.

Hope this helps a little <3
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
"
Kelzar wrote:
"
Hemzokuken wrote:
"
Kelzar wrote:
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.

And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.



Have to look at the positives though,

Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres

But yeah haven't played with flesh and stone yet...

is 60% dps upgrade seriously only translated to 8.4%...


Yeah buddie, those numbers come from PoB. I just tested.

Flesh and Stone is seriously a build changer. It literally ramps up the damage so high, thats why Helm Enchant is nearly 1st priority to go for.

Whenever I play I build I do following:

* 1stly download the PoB of the creator or the guys who seem to have a well developed build.
* 2nd figure out all the gear and gem/enchant differences
* 3rd make a list with each of the single changes I gotta do, and the % DPS/Survivavility they add
* 4th check into the trade the average price for each of those changes
* 5th Create a list of Price VS Efficiency into all of the upgrades, and from there start to build up the toon.

For example, by the time I added last item it was the Larges with 3 good notables. Why? Because the Larges with 8 points and 2 good 1 bad notables were 150c, but the ones with 3 goods were 30-35ex, and the DPS upgrade was 3.9%

Previous to that for example I added +1 Shavs, which was a 15% DPS upgrade at a price of 50ex.


And thats imho the easiest way to keep a good progression motion, leaving least impactfull items into the end of the chain.

Hope this helps a little <3


Ooft that's nuts.

Is there a way we can get this by using an aura reduce megalomaniac for discipline?
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Hemzokuken wrote:


Ooft that's nuts.

Is there a way we can get this by using an aura reduce megalomaniac for discipline?


Self Control from megalomaniac, will give extra 3% mana reservation over a 20% purity kind of enchant.

Lets start from begin. With a 20% purity enchant reservation, you still need 3 jewels with 1% corruption to add FS (considering not downleveled gems other than Clarity which you dont need any higher)

With Self Control Megalo, you get a 3% extra Mana. So you might even not need the 3 jewels with +1%, but there will be an small unbalance between mana and life reservation, so you might need to delevel precision or vitality 2-5 levels into the Blood Magic links.

But yeah, its an option.


PD: But Im not sure where do you plan to place megalomaniac, since if you remove one of the 4 mediums from cluster you will lose max resistances mostly I guess
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Last edited by Kelzar#5778 on Oct 25, 2020, 5:46:38 AM
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Kelzar wrote:
"
Hemzokuken wrote:


Ooft that's nuts.

Is there a way we can get this by using an aura reduce megalomaniac for discipline?


Self Control from megalomaniac, will give extra 3% mana reservation over a 20% purity kind of enchant.

Lets start from begin. With a 20% purity enchant reservation, you still need 3 jewels with 1% corruption to add FS (considering not downleveled gems other than Clarity which you dont need any higher)

With Self Control Megalo, you get a 3% extra Mana. So you might even not need the 3 jewels with +1%, but there will be an small unbalance between mana and life reservation, so you might need to delevel precision or vitality 2-5 levels into the Blood Magic links.

But yeah, its an option.


PD: But Im not sure where do you plan to place megalomaniac, since if you remove one of the 4 mediums from cluster you will lose max resistances mostly I guess


Oh poop forgot we use the 4 mediums and mega is a medium lol

Do people try using different amulets for this? The 5% mana reduce amulet with discipline has reduced reserve?

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