[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
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Kelzar wrote:
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HELLERcz wrote:
One question about Watchers Eye.
Whats better 2 stats on WE:
2x .... % phys dmg from hit ...
or
1x .... % phys dmg from hit ...
1x .... regenerate % ES per sec ...
Once you get all defensive layers in place regen will not be really needed. So I'd go for double Phys>ele, or 1phys to ele with mana to es, or any other interesting utility
depends, if your using your flasks regen is better, if not 2x phys is better.
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Last edited by Kelzar#5778 on Oct 25, 2020, 5:12:01 AM
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.
i see! people should stick with vertex , but the 10 phys reduction is really cool for AFK fights. Also my helm gives more ES, but yea its standard its hard to get with 10% phys reduction.
trying to hit reduced mana reservation on this helm will be a pain indeed i guess.
Last edited by ryaka00#4593 on Oct 25, 2020, 5:37:47 AM
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.
Have to look at the positives though,
Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres
But yeah haven't played with flesh and stone yet...
is 60% dps upgrade seriously only translated to 8.4%...
shame I'm not playing a spectre build...hit this before
Last edited by Hemzokuken#3433 on Oct 25, 2020, 5:33:43 AM
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.
Have to look at the positives though,
Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres
But yeah haven't played with flesh and stone yet...
is 60% dps upgrade seriously only translated to 8.4%...
Yeah buddie, those numbers come from PoB. I just tested.
Flesh and Stone is seriously a build changer. It literally ramps up the damage so high, thats why Helm Enchant is nearly 1st priority to go for.
Whenever I play I build I do following:
* 1stly download the PoB of the creator or the guys who seem to have a well developed build.
* 2nd figure out all the gear and gem/enchant differences
* 3rd make a list with each of the single changes I gotta do, and the % DPS/Survivavility they add
* 4th check into the trade the average price for each of those changes
* 5th Create a list of Price VS Efficiency into all of the upgrades, and from there start to build up the toon.
For example, by the time I added last item it was the Larges with 3 good notables. Why? Because the Larges with 8 points and 2 good 1 bad notables were 150c, but the ones with 3 goods were 30-35ex, and the DPS upgrade was 3.9%
Previous to that for example I added +1 Shavs, which was a 15% DPS upgrade at a price of 50ex.
And thats imho the easiest way to keep a good progression motion, leaving least impactfull items into the end of the chain.
Hope this helps a little <3
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Main issue on Hurbris/Bone Helmets are that you lose a massive amount of ES and Evasion.
And in terms of enchant, unless you can find up alternative ways to fix Reservation to hit 11th aura (F&S), while 40% carrion golem gives 6% dps upgrade, and lets say the 20% minion implicit can be up to anothe 2.4%, getting F&S into the build will add 40% more damage.
Have to look at the positives though,
Don't lose 4th spectre every time you change to offhand weps
Get +3 lvls to zombies/AG/spectres
But yeah haven't played with flesh and stone yet...
is 60% dps upgrade seriously only translated to 8.4%...
Yeah buddie, those numbers come from PoB. I just tested.
Flesh and Stone is seriously a build changer. It literally ramps up the damage so high, thats why Helm Enchant is nearly 1st priority to go for.
Whenever I play I build I do following:
* 1stly download the PoB of the creator or the guys who seem to have a well developed build.
* 2nd figure out all the gear and gem/enchant differences
* 3rd make a list with each of the single changes I gotta do, and the % DPS/Survivavility they add
* 4th check into the trade the average price for each of those changes
* 5th Create a list of Price VS Efficiency into all of the upgrades, and from there start to build up the toon.
For example, by the time I added last item it was the Larges with 3 good notables. Why? Because the Larges with 8 points and 2 good 1 bad notables were 150c, but the ones with 3 goods were 30-35ex, and the DPS upgrade was 3.9%
Previous to that for example I added +1 Shavs, which was a 15% DPS upgrade at a price of 50ex.
And thats imho the easiest way to keep a good progression motion, leaving least impactfull items into the end of the chain.
Hope this helps a little <3
Ooft that's nuts.
Is there a way we can get this by using an aura reduce megalomaniac for discipline?
Is there a way we can get this by using an aura reduce megalomaniac for discipline?
Self Control from megalomaniac, will give extra 3% mana reservation over a 20% purity kind of enchant.
Lets start from begin. With a 20% purity enchant reservation, you still need 3 jewels with 1% corruption to add FS (considering not downleveled gems other than Clarity which you dont need any higher)
With Self Control Megalo, you get a 3% extra Mana. So you might even not need the 3 jewels with +1%, but there will be an small unbalance between mana and life reservation, so you might need to delevel precision or vitality 2-5 levels into the Blood Magic links.
But yeah, its an option.
PD: But Im not sure where do you plan to place megalomaniac, since if you remove one of the 4 mediums from cluster you will lose max resistances mostly I guess
3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
Last edited by Kelzar#5778 on Oct 25, 2020, 5:46:38 AM
Is there a way we can get this by using an aura reduce megalomaniac for discipline?
Self Control from megalomaniac, will give extra 3% mana reservation over a 20% purity kind of enchant.
Lets start from begin. With a 20% purity enchant reservation, you still need 3 jewels with 1% corruption to add FS (considering not downleveled gems other than Clarity which you dont need any higher)
With Self Control Megalo, you get a 3% extra Mana. So you might even not need the 3 jewels with +1%, but there will be an small unbalance between mana and life reservation, so you might need to delevel precision or vitality 2-5 levels into the Blood Magic links.
But yeah, its an option.
PD: But Im not sure where do you plan to place megalomaniac, since if you remove one of the 4 mediums from cluster you will lose max resistances mostly I guess
Oh poop forgot we use the 4 mediums and mega is a medium lol
Do people try using different amulets for this? The 5% mana reduce amulet with discipline has reduced reserve?