[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS
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Last edited by RYOUSUKEN#2895 on Oct 9, 2020, 10:20:44 AM
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" just be careful, my 70k++ life AG managed to die not just once, but twice today. Once he just melted on a t16 legion monolith, and once he managed to die on Sirus A8 last phase.. :( I got lucky and vaaled a 21/20 divergent AG, here we try again :P |
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Thanks for the build. Just wanted to hear if this build can be done with Lightning Golems in some form instead? Trying to support a ranger friend in some way so just wanted to hear if this build potentially could be transformed to a lightning golem based build that can debuff lightning for my friend? I am aware of the fact that I am gonna lose the added damage on my none-golem minions. Thanks in advance :-)
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Some people are posting they feel "squashy" so let's break down the builds defenses.
Elemental Resistances: Obviously comes from our Auras (the 3 purities) Anything we gain above 75% is a big bonus in less damage taken, from elemental damage. So higher = better the goal is to reach the cap of 90%. Chaos Resistance: Easy to reach 75% (soft cap), with chaos res on gloves + Chayula (with resistance quality) + our helmet + veiled mods on vivinsects and some on ghastly eyes (belt) and/or cluster jewels, if not capped already. ES regen: 2x Vivinsect + watchers eye with %regen while affected by discipline and vitality, can easily scale to 1-2K ES regen per second, which quite decent. (when zealot's oat is allocated) Physical dmg reduction: Watchers eye with physical dmg as any other element (affected by fire, ice, lighting purities). Corrupted shield with phys dmg as any element implicit. Your flask(s) and bone armor. Fortify: Either from the gem with shield charge + fortify, or preferably from Animate Guardian with a Kingmaker axe. For those who didn't know animate guardian also has a new (expensive) setup especially good with our build. Here is the item list: Helmet: rare, elder with nearby enemies take increased phys dmg. Armour: Garb of the Ephemeral, nearby enemies can't deal crit anymore (really powerful) Gloves: Southbound (for life) OR The embalmer (chaos res for guardian) with vulnerability on hit. Weapon: Kingmaker (obviously) boots: Victario's flight with dodge implicit (corrupted) and regen enchant. So far my (divergent) guardian didn't die with this setup on T16-15 or heists lvl 83. Getting no crits, is a huge dmg reduction especially for boss and high tier maps. IF/WHEN any of the above is still missing, you will be "more squashy" it's not an immortal build, so you still have to be careful and avoid certain (boss) mechanics. Uber Atziri is not recommended with this build for sure. (minions will/can die including guardian from reflected dmg) Hope this helps! |
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" This build? No not really. It's based around physical. It COULD be tweaked I suppose, but it would be a very diffrent build, and lots of things would need to be adjusted. The GOOD news, is that as is, the build is great for running with friends, you are an "aurabot" light, and all your areas will buff up your friend quite a bit. They will run much faster, have 90% to all resistances, have a decent boost to ES, and crit more often from just being near you. If they decide to use a physical attack skill, they will also benefit from the massive physical debuffs we put on monsters. |
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This build drains my moneys...AND I'M TOTALLY OK WITH THAT!
This build is f'in nuts. Even now it has a lot of room to upgrade, but I have to stop for now.
Spoiler
I've got 16 mil dps, 7.4k ES, quite some phys reduction (shame it relies on flasks), fortify thru kingmaker, tons of fun and all content obliterated deathless Once again thanks for the build, it rocks! |
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" In the other hand ... dude, this build, its just sick lol. With my experience of level 100 toons, I normally realize when a build is an "Easy Road to 100" at around level 95, with how it performs in terms of DPS/Survivability. But with this build, (2nd toon on the league so I had a good bunch of currency behind) right after Kitava a10, with 3 labs done, no clusters, no anima stone, no primordials, level 16 gems (so resistances at 76 77 or so aprox), no curse since not enough mana cuz setup was still messed up, no vivisencts ... with that POOR situation, it managed to make some t16 maps .... hello? Now sitting at level 88, im 1 level away to get into the 4th medium cluster which will place me at 89 89 87, and 90 90 88 in 4 more levels. And basically, I can tell you that this build can carry you to level 100 with very ease if you follow the OP guidelines. Strong Build Well made thread NOT EXPENSIVE Options to BUILD UP insane defenses and DPS Enjoy it, and gratz choosing this build ;) 3.12 - Leveling to 100 on Sirus Kill: https://youtu.be/0z493V7yZ-E
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" For physical mitigation get a bad boy like this : + a watchers eye with phys to X elemental resis that you setup at 90%. Boom, got free at least 14% physical mitigation, to be even more unkillable lol Nice gear tho :p Last edited by Moedaax#4917 on Oct 9, 2020, 2:00:18 PM
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About AG...should I get a divergent 20/20 or a normal one 21/20? Does the 1 level improve its survivability?
Also will he survive on clayshaper + vertex, or is cold iron point and +3 minion helmet mandatory? Should I run him with no links at all or is it better together with zombies (minion life for survivability is good, feeding frenzy might get him in dangerous situations)? |
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" The divergent 20/20 and the normal 21/20 is close to the the same health, with the normal (corrupted) one having more movement speed. Gems levels are important on those. I have mine in Vertex, with Zombies, with Minion life. The feeding frenzy link isn't an issue... and can be a huge help IF you get the Anomalous Feeding Frenzy (1% of life on hit). My AG can hit 6/8 times a second, so that is a HUGE bonus to recovery. Anomalous Minion life can be nice as well for a flat 1% regen. |
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