[3.12] Radiating Carrion Golems. 90% resistances + 10-20 Mil DPS

That build tho. I am literally impressed on how good it performs and how amazingly it scales, from leveling to end-game.

I usually throw 100ex+ on my builds, so the current budget of the build is pretty OKAish for what it does - basically GGeasy endgame content.

Pretty damn nice job OP, also good job on the guide. Well done sir.

Sirus 8, t16 100% Delirium etc, easy mode. SOMETIMES there will be deaths if you get way too confident and dont care for anything the game throws at you but other than that, its just damn smooth ride.

I'll probably be streaming this build as we speak @ twitch.tv/MinusFormality if anyone cares for gameplay.



"
Checkmeit wrote:


Sirus 8, t16 100% Delirium etc, easy mode. SOMETIMES there will be deaths if you get way too confident and dont care for anything the game throws at you but other than that, its just damn smooth ride.



HAHAHA TRUEE . . . ngl this is my fastest and smoothest (or whatever you called it) league starter. Solid build and I'm keen to make some modification into this build.
Why is everyone using Attribute Catalysts on Presence? For +3 stats? Life/Mana catalysts give you 4% more life to ES conversion, and resistance catalysts give you 12% more chaos resistance. Both seem like a way better choice than +3 to all stats.
"
Boltonsquads wrote:
"
Vladikkk wrote:
What can we do about golem surviveability? My minions keep dying at t14+ and even more if map has delirium. I placed damage on full life with alt quality for life leech and golems still die at t13 blight map :C


Personally I only ever have 1 golem die every now and then, but I switch one of the Rotten Claw/Renewal Clusters with Primordial Bond, Renewal, Feasting Fiends because you only need 1 Rotten Claws on a jewel to hit 100% cap.


I have 1 Rotten Claws, 2 Renewals, 3 Replenishing presence and quality damage on full life for 0.5% life leech, still they got destroyed at t13 blight, i dunno, maybe quality purities will help.
"
Hucuchill wrote:
"
Vladikkk wrote:
What can we do about golem surviveability? My minions keep dying at t14+ and even more if map has delirium. I placed damage on full life with alt quality for life leech and golems still die at t13 blight map :C

I use life based build with clusters that has both regen and leech and also primordial harmonies help, no issues so far, how does your die?


I also have regen and leech for golems, still they got deleted somehow :/
Maybe i did something wrong in the build
Fixed a bug where Animated Guardians didn't lose their items when they died.

For anyone not bothered about it dying because the got it back with all it's item's the bug is going to be fixed today so don't let it die :)
20ex to start with this build are sufficient?
i know ive seen it posted before but cant find the answer/page....

at what point can we swap from impale linked gem to damage on full life (i have 2 rotten claw/renewal medium gems equipped)
"
Soulstrike628 wrote:
i know ive seen it posted before but cant find the answer/page....

at what point can we swap from impale linked gem to damage on full life (i have 2 rotten claw/renewal medium gems equipped)


Two rotten claw nodes, and you can switch if you are using Dread Banner..
Or 1 rotten claw node, and Divergent Dread Banner.
"
jackpotcs wrote:
20ex to start with this build are sufficient?


That should be totally fine, all the of the expensive pieces of the build have MUCH lower cost counterparts that are at least 85% as good.

Report Forum Post

Report Account:

Report Type

Additional Info