3.11 - Stress-Free PoE! CURSE HAPPY (CI): No Required Items! 1-Button Play! SSF League Start-End!
" Same, can't see your character. Your stats, as you described them, should be enough for lab 3. As for me I've used a little trick, completing lab 3 before finishing main story. In this case you don't get -30% to all res doing it. But still if you have all your resistances maxed to 75%, 5k ES should be enough. Also a huge part of your survivability is based on constant moving, so most hits from mobs just go nowhere. I use both shield charge and flame dash. First is good in any fights boosting your defenses and mobility, second is a great escape if something creepy is about to burn your ass. Also flame dash is extremely useful in labs for passing traps. And don't forget about quartz and quicksilver flasks which also are essential for your mobility. For a notable damage boost try a 20 lvl, 23 quality Vortex gem, it's not so expensive. |
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sorry about that, thought it was public. believe it should be now
resists at 75% +, even have an Apep Supremacy so I don't have to worry about the bleeding damage in Labs, which is usually my biggest hurdle to completing them use both frost blink and shield charge to keep moving in and out of groups or get away when I see danger coming. |
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watched the video a couple more times and did see at least once or twice, in the boss fight, where you dropped below 4k remaining ES which would = dead for me. so looks like increasing ES as much as I can will be a good starting point.
also, question on how important wicked ward is to the build at this point in my career. was looking at the downside of 50% regen rate and thought it would be more important, with lower amounts of ES, get it back to full quicker. maybe one of the issues I have is that my regen is getting interrupted by small hits and not back up high enough when a bigger hit comes in but I watch the ES and it seldom goes down slowly or pauses in its regen back to full. almost all deaths have gone from full to dead in a split second thanks for any advice anyone can provide. |
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"Hey LordDuckiie! My build is far from geared up, but I also mention at the top of the guide a note regard your observation, "We get a big damage boost from how many enemies we've killed recently, the boss battles that don't spawn extra enemies will take a while (single target sucks). I don't mind, you might...but I don't. This build is a personal favourite of mine despite its single target damage. So that's how it made the "guide cut". So single target damage isn't great unless you have good offensive gear and have "adds" to keep the bonus damage up. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Jul 22, 2020, 5:36:50 PM
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"Hey kendo3! I know you've done some changes since your first post but here's my two-cents for you: Your are correct that your ES rolls can be improved for sure. It's something you want to look for on all pieces of gear. I totally get that it's RNG based so it's not a criticism. The gear will come when it does. So good job going back to your resources and finding out! It's tricky doing ES builds because you need two nicely rolled mods on your gear for a good health roll, while life builds only need on mod for health. So hang in there. It'll come. Wicked Ward is the strongest node in the build. The survivability that "ES doesn't stop recharging when you take damage (if ES started recharging recently)" is indescribably powerful. It's the cornerstone of our ES build. To couple with that, I've tried to decrease as much as possible the wait time for ES to start recharging. So we shouldn't have to wait very long at all for our ES to start recharging. Feel free to make any changes you like. If you're having trouble with Labs, Wicked Ward will help substantially. You can always respec out of it if you like. But like you said, Base ES rolls will be your gearing priority for now. https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast Last edited by Wrecker_of_Days#7691 on Jul 22, 2020, 5:37:00 PM
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" thank you Wrecker, really appreciate the quick reply and great suggestions. I added in wicked ward and that does look to be making a difference in surviving. as I mention in another post, I also upgraded the vortex gem to 20/23 and tool tip shows around 30% increase in DOT and it's probably more than that in actual play. so that should give me some flexibility to work on the defense side and still have better offense than I did before looking forward to giving it a try with the new pieces in place thanks again |
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okay, guess I wasn't having enough challenges with dying :)
first time I have ever had this happen, in hundreds of hours of playing, I had cleared a map and was running around picking things up. periodically using shield charge or frostblink. and all of a sudden I die and get a message saying I committed suicide. what the hell is that? ES was at full and I can't take poison damage, which should be the only thing I am aware of that could normally bypass ES to hit my 1 HP any ideas on how that could happen? was running the wasteland map if that makes any difference -- a second death by suicide. caught a glimpse of it this time. appeared to run into a totem during a shield charge. how would that bypass ES and subtract from life, killing me?!? -- and 2 more suicides. this time, I glanced at the health /es globe and I had over 4500 ES remaining when life dropped to zero. was against the boss in the rampart map Last edited by kendo3#6167 on Jul 24, 2020, 7:26:18 PM
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" Maybe the problem is in the mana flask? "removes 15 % of mana recovered from life when used" definitly - throw it away ;-) https://www.pathofexile.com/forum/view-thread/188018/page/1 Last edited by macbigos#6829 on Jul 25, 2020, 6:09:36 AM
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Just cleared eternal lab on lvl 85 with 8k ES and 52k damage. Everything went smoothly except last fight with all those traps and that nasty goddess. ES dropped under 50% once.
I added another unique to my costume. This time it's Heretic's Veil Deicide Mask which has imbedded Blasphemy support lvl 22. It also raises the lvl of socketed curse gems by 1 and lowers mana reservation by 12%. This last thing allow us to take one passive point from mana reservation claster. However I consider Heretic's Veil as a temporal option, since I'm exited by Cowl of the Ceraunophile blighted unique which could be anointed by two notable passives which sometimes are extremely useful. If you have any sugestions which passives could that be, please give me an advice. For now I have Disciple of the Unyielding on my amulet which slightly boosts my damage and survivability. |
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