3.11 - Stress-Free PoE! SLOW-MO ZOMBIES: No Required Items! 1-Button Play! SSF League Start-End!

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pat_hibulaire wrote:
thanks for your explanation !
i'm back here sooner than i expected, i have an issue with CWDT, really strange one i think :
My setup is exactly the same as in your guide (CWDT lvl 2, bone offering and desecrate lvl 8, and purity of flame lvl 12), unfortunately desecrate and purity of flame don't want to be triggered
I can see bone offering been triggered when i take the good amount of damage, i can't see what the problem can be ? if somebody have an idea, it would be really a good help :)

ps : my first thought was that purity of flame and desecrate are triggered and i don't see it, but purity of flame is foolproof, i can't miss it no ?

thanks again and excuse my poor english xD
Hey pat_hibulaire! I just went and tested this out and it does seem to be working fine. I loaded up your setup and it also looks fine. It may just be that it's hard to see. If you unequip all of your gear with links except for the CwDT link with Purifying Flame, go to Act 10 somewhere and start getting hit. My guess is that you will see Purifying Flame getting cast when your Offering gets cast too.

None of your gear conflicts with any CwDT rules and your gems are all setup properly. So unless there's a glitch, as far as I can see, it's working ok.

Sorry to ask you to test something out.


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AndyLovesHisBge wrote:
I am level 89 and I swear I have never seen Purifying Flame go off either.

Other people have mentioned it in the thread as well.

Our gems are set up correctly so I just have assume my eyes are not good enough to see it as the colors of Purifying Flame are very close to the same colors my Holy Relic uses when it procs so one might be hiding in the other.
Not to be evasive, but I think that may be the case AndyLovesHisBge. It's hard for me to see too. Try the above and see if it's visible. Let me know if it's not.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jul 3, 2020, 9:34:26 AM
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GrunkleBob wrote:
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AndyLovesHisBge wrote:
I remember from long ago, that if you link Blood Magic with Raise Specter, that specters like Carnage Chief and Ruins Hellions would be much more likely to use their spells (for frenzy and war cry).

Is this still true? I have been wondering if I could replace Elemental Army in my Raise Specter set up with Blood Magic...


Yes if you can fit it in, it is immediately noticeable.
That sounds like an excellent plan as I play my necro with defensive specters.
From the wiki, "Supporting minion skills with Blood Magic Support
will affect both the cost you pay to use the skill, and the cost the resulting minion uses to pay its own skills, if any. This can help certain spectres use their skills more often."

I did not know this. Thanks!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AndyLovesHisBge wrote:
ok I just added Blood Magic in place of Elemental Army.

The Ape is certainly benefiting from it. Instead of barely 1 frenzy charge, I now see 2 and 3 commonly when mapping.

I do not know what to look for though to see if the Hellion is benefiting. I can't make out in the confusion how often he is war crying but I am going to assume it is working.

I can't tell what the down size of this is yet since I ran out of red maps entirely. I am hoping losing the Elemental Army resists won't be too big a deal for the specters. According to POB I won't miss Elemental Army at all as I have max resists on my specters with out it.
Hey AndyLovesHisBge! Elemental Army was to Raise the max resists of the linked minions. Just more survivability. But only needing 1 Chief for charges is a big perk too...it's a hard choice.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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darkz0r wrote:
Spoiler
Having a lot of fun with this build. Thanks for this great guide!

Started to play in beta and played on and off. The last time I really played was when the multi fireball caster specters from Solaris were the meta lol.

I started doing T1 maps now, finished the story with like 2-3 deaths due to being stupid so really a great leveling experience. Borrowed the leveling strategy from Kay's guide ;P

Two things I changed but I know for higher map tiers I might need to adjust is:
-no minion life gems (all out dmg build so far)
-got all the dmg / curse passives first now I'm getting life nodes

For leveling it worked great!
I'm only lacking a 6s chest which I'll probably just buy.

Not sure if you added it to the main post and I missed it but which gems are worth maxing quality? I'm thinking curses (For range), zombies...and that's it?

I'm using slave drivers as specters with echo, dmg, and feeding frenzy atm.
Used kitava heralds for a while and they are very awesome as well! There's so many good specters nowadays.

I still didn't try redemption sentries and redemption knights since apparently they are better for mapping.

Some bosses are taking more than 3secs to die, so I suppose in a few map tiers I'll start to run into problems :S everything else dies in seconds!
Thanks darkz0r! Welcome back to the game! It's changed a lot hey? I'm glad you're having a good time and making the experience your own. Good for you! Spectres, last league...maybe the league before and a few hundred additional enemies added to the possible spectre list. So they really have an infinite amount of options.

Sorry some bosses are taking more than 3 seconds to die ;).

Thanks for the update and taking the time to be thankful. I really appreciate it. I'm glad you're enjoying your return to the game :).

Oh right! You had a question ;). Ooooops! I quality every gem that will eventually stay at level 20. I honestly start re-levelling them at 20% and level 1 right as soon as I notice that the gems are level 20. If you didn't want to do that, I'd say your Zombie gem is the more important, then the zombie supports. Your Blasphemies are really important too. You can't really make a wrong choice. They are all valuable. I leave the choice out of it and just start re-levelling them right away. They re-level so quickly I barely notice I'm playing with level 1 gems again.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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AlleyKat777 wrote:
Well thought out, and explained very well. I liked how you explained the interaction of this or that, if someone wanted to know. Many times, a person will post a build, and say TADA... here it is. without letting you know why it works. ;)

Keep up the awesome work. :)
Thanks AlleyKat777! Thanks for taking time out of your day to be so kind. I'm glad you like the guide! If you have any suggestions for it please let me know.

Thanks for your kindness and encouragement! I hope you're enjoying the league.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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Wrecker_of_Days wrote:
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AndyLovesHisBge wrote:
ok I just added Blood Magic in place of Elemental Army.

The Ape is certainly benefiting from it. Instead of barely 1 frenzy charge, I now see 2 and 3 commonly when mapping.

I do not know what to look for though to see if the Hellion is benefiting. I can't make out in the confusion how often he is war crying but I am going to assume it is working.

I can't tell what the down size of this is yet since I ran out of red maps entirely. I am hoping losing the Elemental Army resists won't be too big a deal for the specters. According to POB I won't miss Elemental Army at all as I have max resists on my specters with out it.
Hey AndyLovesHisBge! Elemental Army was to Raise the max resists of the linked minions. Just more survivability. But only needing 1 Chief for charges is a big perk too...it's a hard choice.


I did a ton of early red maps yesterday, including a bunch of conquerors for watchstones, and I did not see the specters health ever go down even with no Elemental Army.

I will continue to monitor this closely but maybe EA is overkill given the stats we have.

Also, the cluster node Life From Death is so OP for this build, it may be covering any issue with removing EA up.
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Caligula_Exile wrote:
Whatt about Blood Offering? It's a skill granted by the unique armour Bloodbond.

Would its effects be applied to the witch, too, if she has Mistress of Sacrifice?

I calculated that she would get more life in return than she sacrifices. But I'm a noob and I suck at maths :)

The effects of Blood Offering sound quite impressive:

"
Base duration is 5 seconds
Additional 1 seconds Base Duration per extra corpse Consumed
Sacrifices 20% of your Life
Minions Regenerate 35% of Sacrificed Life per second
10% more Life Regeneration granted to Minions per corpse Consumed
Grants Minions 50% increased Damage
Hey Caligula_Exile! Blood Offering is really strong but high risk. It's also an extra button ;). This should work together with Mistress as you suggested.

The thing you'll want to play with and watch for is that you have to lose the life before you gain it back. So even if your math is right, you want to use it when you're safe so that you don't lose 20% of your health, then get hit hard before you gain it back.

But as far as I've read, the unique and ascendancy work great together! :)
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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subliminaldelta wrote:
Is Empower the best 6th gem if you're not going Meat Shield?
Hey subliminaldelta! Best? No Clue. But since it raises the level of all linked gems, a level 4 wouldn't be scoffed at whether it's best or not. I think it'd be an awesome addition.
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
Last edited by Wrecker_of_Days#7691 on Jul 3, 2020, 10:03:18 AM
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AndyLovesHisBge wrote:
I did a ton of early red maps yesterday, including a bunch of conquerors for watchstones, and I did not see the specters health ever go down even with no Elemental Army.

I will continue to monitor this closely but maybe EA is overkill given the stats we have.

Also, the cluster node Life From Death is so OP for this build, it may be covering any issue with removing EA up.
Sweet. I'm glad they are staying alive. I'm glad it's working out! The key is for them to be alive. The more helpful they can be in the meantime the better. Awesome job!
https://www.ForeverExiled.com/: Forever Exiled, A Path of Exile Podcast
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M_atrix wrote:
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0nyX wrote:
rallying cry (taunts mob, reduces pphysica dmg by 30% and grants +15% damage buff)


Ok, but how do you know that it gives exactly 15% damage buff? Doesn't it buff the minions based on your weapon's physical damage stats? Or it works differently than a rallying cry gem?


I have the same question.

I am very confused on what the damage benefit is that we are getting from Rallying Cry given that most of us have just weak damage wands as our main hand weapon.

The old rallying cry Ruins used was very simple:

Performs a warcry, granting increased damage and mana regeneration to the user and nearby allies if there are nearby enemies. The damage increase is proportional to the number of surrounding enemies. Taunts all nearby enemies to attack the user. Shares a cooldown with other Warcry skills.
10% increased Damage
base_skill_effect_duration [8000]
Enemies Taunted by you deal 30% less Damage with Hits and Ailments against other targets


But with the change to Rallying Cry in 3.11, if Ruins Hellion uses the new one(which would make sense that it does), I don't know if we are getting much offensive benefit from it.
Last edited by AndyLovesHisBge#5265 on Jul 3, 2020, 10:07:15 AM

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