Development Manifesto: Game Balance in Path of Exile: Harvest
Guys chill! Couple things got nerfed so what? Find an alternative, there are still plenty of other builds to play and ways to get OP sh*t again. So man up and stop complaining.
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Dual Wield is dead...ehhh wtf
Last edited by Dagon_HS#6068 on Jun 16, 2020, 2:43:47 PM
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" to be true here... this is bs... a full juice HH build already sacrificed so much to get going properly... it sacrificed: - proper gloves - proper boots -a proper amulet -a proper belt and with changes from last league... -a BUNCH of skill points to get the duration going ... after all that... the build wasnt even able to kill a T13 boss without HH buffs... a HH build literally had what?! 300k-500k dps without any buffs and 3-4k life?! while other builds had 20million and more and 7k+ life... and thats not all... a HH build also had to go full juice maps.. means well rolled maps with at least beyond, better double or tripple beyond to rly get going crazy... also had to choose a build which is fast... and had to farm/be fast while mapping other wise the buffs ran out... also limited in gems...cause kaoms roots had no sockets and the gloves was reserved for self curse...means no room for any defense stuff... at this point...yes...the build went crazy... but look at all these sacrifices...isnt that enough for a build/playstyle to be good after that?!not even mentioned that the average player had to farm like crazy for days/weeks to achieve one single item.... The Headhunter... so getting all together for ppl who were crying about HH players and maybe never got one... The HH playstyle was limited to: - half of the items you can choose for your build (and even there you were limitited... you had to go full defense... if you ever tried to get your resists to 75% witha HH build, you know what kind of a pain it was) - playstyle (being fast at all time) - content (was literally UNABLE to kill any main bosses like shaper, elder, etc. and also unable to kill maps bosses of u lost your HH buffs... it was a pure mapping playstyle) - builds you can rly use (because it had to be fast and no for the build necessary item in gloves/boots/belt/amulet slot) - gems (8 gems less then any other build...no room for any defense mechanics) - maps (the map has to had many rare/unique monsters to get good....otherwise it was complete bullshit) - passive skill points (because after the last changes the playstyle has to invest ~20 skill points into curse effectiveness via cluster jewels...) - have to get a 150ex item! Now look at all these limitations/restrictions/requirements and say the playstyle did not deserved its craziness... while there are other playstyles out there like summoner which literally just need 50chaos to do every content in the game while face rolling over the keyboard... i rly love this game, otherwise i wouldnt have around 6k hours playtime and im surprised every new league how much love and work you put into this game... never seen this before but to see this im kinda disappointed... i will not stop playing the game because its just to good but to cut off a huge part, which made the game even crazier and funnier, will also cut off a part that let the game step out compared to other games... no whining... just some words which maybe many players have in their head... anyways im thankfull to have a game like this! Last edited by Patte505#0803 on Jun 16, 2020, 3:01:52 PM
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" This. Honestly GGG, how can you be so worried about the herald buffing rings being OP when you allow Headhunter to remain in the game? Easy solution for the rings, limit them to one ring per character. That, that is, is. That, that is not, is not. Is that it? It is. Last edited by JugJugJug#2801 on Jun 16, 2020, 2:49:09 PM
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" Finally someone realized. Even I didn't put that much money in the game, I already did regret. After one and half year of brake I thought there were changes. I was wrong... The only thing changed that the devs and decision makers became more idiot and careless. Instead of really do some testing and balancing, just pick the nerfhammer and kill every playable build, forcing the whole meta in one direction, so next time they don't need to bother with 5-6 archetypes but only need to nerf one into the ground and problem is solved. Barely waiting for the patch notes and think time to leave the game again. Even diablo 3 is better than this... Last edited by Lethalis8805#0715 on Jun 16, 2020, 2:52:44 PM
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I'm more than excited about new league and new changes.
My own off-meta build not only dodged some serious nerfs besides some things became slightly more complicated, but actually getting stronger, and also I'm not tied up to a certain ascendancy anymore. Thanks, GGG, I'm on fire! |
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All the doom and gloom here because some things were fixed, balanced, nerfed, w/e.
So now your map will take 5 seconds longer once you min/max. I'm going "guild self found" this league instead of chasing an economy or a meta-build. The racing aspect of this game is getting silly. I'm gonna try and have fun. You all should too. It's the point of a game! |
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Garden of nerfs. :-D:-D
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I still want to see movement supports for strikes. Make support gems them work like a leap slam or flicker strike or charged dash, just doing the strike at the target after the movement.
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" Saying cyclone and dual-wielding in general is gone when it still retains superior clearspeed/defense over any other melee archetype is a bit over the top don't you think? |
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