[3.20] ❄️❄️ Velyna's Hollow Palm Ice Crash ❄️ ❄️ Leaguestart Section | Hidden and Feared Viable

"
Kapaya wrote:
Hi,

considering starting with this come Friday and was just wondering how the price on the Hollow Palm jewel usually looks like early in a league (the first weekend)? Can I expect to get one for some Chaos or is it going for exalts early in a league?


It might still be over an ex the first week but should drop quick.
https://www.twitch.tv/velyna
Aight does not sound too bad. Would you say prio to get the jewel first or perhaps get your base gear going first before doing the swap?
"
Kapaya wrote:
Aight does not sound too bad. Would you say prio to get the jewel first or perhaps get your base gear going first before doing the swap?


Most of the other uniques don't do much without the jewel, so I would probably invest a bit into farming low maps comfortably then grind for a bit see how prices go.
https://www.twitch.tv/velyna
I was looking through the build, it looks like a lot of fun. One thing I did notice is the rings both have a mana cost reduction craft, which got nerfed. How much does this affect the build?


"
Non-Channelling Skills have -7 to -6 to Total Mana Cost (previously -9 to -8)

Last edited by WhyNotTungsten#5985 on Apr 14, 2021, 2:32:09 PM
"
WhyNotTungsten wrote:
I was looking through the build, it looks like a lot of fun. One thing I did notice is the rings both have a mana cost reduction craft, which got nerfed. How much does this affect the build?


"
Non-Channelling Skills have -7 to -6 to Total Mana Cost (previously -9 to -8)



I think it will be fine, we have ways to get more sustain if needed.
https://www.twitch.tv/velyna
"
WhyNotTungsten wrote:
I was looking through the build, it looks like a lot of fun. One thing I did notice is the rings both have a mana cost reduction craft, which got nerfed. How much does this affect the build?


"
Non-Channelling Skills have -7 to -6 to Total Mana Cost (previously -9 to -8)



Mana cost reduction crafts are mostly needed if you go Supreme Ego instead of Aspect of the Spider because you'll reserve more mana.

I played with only one craft while playing Aspect of the Spider and two while playing with Supreme Ego, both times my mana was super comfortable so I dont think it'll really impact the build.
"
Sylmir wrote:
Mana cost reduction crafts are mostly needed if you go Supreme Ego instead of Aspect of the Spider because you'll reserve more mana.

I played with only one craft while playing Aspect of the Spider and two while playing with Supreme Ego, both times my mana was super comfortable so I dont think it'll really impact the build.


Yep I think it will be fine!
https://www.twitch.tv/velyna
I am worried about the hardcore "possible", like does mean its okay to be played if you know and don't miss up any mechanic xD, or is it tanky enough for the end game contents?
"
BlightBoy17 wrote:
I am worried about the hardcore "possible", like does mean its okay to be played if you know and don't miss up any mechanic xD, or is it tanky enough for the end game contents?


It's about average is what it means, basically. Not immortal but if you dodge the biggest hits and probably take the points out of Forces of Nature to put in life you should be ok.
https://www.twitch.tv/velyna
The only nerf I think this type of build got was the reduction on Aura clusters because of supreme ego. Gonna build this again this league.
GGG please allow Flicker Strike on Hollow Palm

Report Forum Post

Report Account:

Report Type

Additional Info