[3.20] ❄️❄️ Velyna's Hollow Palm Ice Crash ❄️ ❄️ Leaguestart Section | Hidden and Feared Viable

I have brutal restraint at next to golems blood wiht +10% phys as extra cold,5% dex, flat 20 dex and 5% global acc. Pm me if would like buy
Last edited by JokerC4#1548 on Feb 6, 2021, 12:10:37 PM
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Velyna wrote:
Just updated the PoB's to take Supreme Ego instead of running Spider Aspect.

More damage! The hinder from aspect wasn't worth much.


Great tip thanks (:
Hey, can anyone tell me how to sustain mana?
Already habe -mana crafts on rings... :/
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TobiasSch wrote:
Hey, can anyone tell me how to sustain mana?
Already habe -mana crafts on rings... :/


Can't see your characters cause your profile is set to private. Anyway..did you grab the leech point ? (under Vaal Pact) - that should be plenty enough
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stingwwe wrote:


Can't see your characters cause your profile is set to private. Anyway..did you grab the leech point ? (under Vaal Pact) - that should be plenty enough


changed it now, but i overlooked that point in the PoB as i saw now... great thanks !
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stingwwe wrote:


Can't see your characters cause your profile is set to private. Anyway..did you grab the leech point ? (under Vaal Pact) - that should be plenty enough


changed it now, but i overlooked that point in the PoB as i saw now... great thanks !
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ChrisBiscuits wrote:
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xPOD wrote:
Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?


You only need 15 kills to start rampage and personally ive had no issues killing magics and rares in t14-16 with it equipped. Usually only takes a couple hits to kill, but a minor slow down in the first few seconds hasnt felt that bad to me.

Just figured id throw it out there for anyone else interested, or those who also came from the infernal blow version and notice the difference in feel with clear speed


Nice idea, I did try it out, for test i ran on aquaduct (not an ideal place to test) just to get feel of it. I do agree requires just initial few hits since tool tip dps is around 60-80k so not bad for killing fodder monsters. Once it gets going gives all the good Rampage perks. And anytime if required dps is low jst switch. Just a query is there any setting to disable unable to switch due to weapons not equipped? I have to pull out inventory to switch. I think if quick switch is solved I don't see any issue with this setup.
could someone please take a look on PoB for me and advice what i should most focus on for more dmg?:P

https://pastebin.com/Sdm1uuGS

Thank you
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Dragonnik1 wrote:
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ChrisBiscuits wrote:
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xPOD wrote:
Interesting, but doesn't the hollow palm bonus activate only when Dancing Dervish triggers? Isn't that a problem in higher tier maps?


You only need 15 kills to start rampage and personally ive had no issues killing magics and rares in t14-16 with it equipped. Usually only takes a couple hits to kill, but a minor slow down in the first few seconds hasnt felt that bad to me.

Just figured id throw it out there for anyone else interested, or those who also came from the infernal blow version and notice the difference in feel with clear speed


Nice idea, I did try it out, for test i ran on aquaduct (not an ideal place to test) just to get feel of it. I do agree requires just initial few hits since tool tip dps is around 60-80k so not bad for killing fodder monsters. Once it gets going gives all the good Rampage perks. And anytime if required dps is low jst switch. Just a query is there any setting to disable unable to switch due to weapons not equipped? I have to pull out inventory to switch. I think if quick switch is solved I don't see any issue with this setup.


Just equip an unusable weapon. Easy walk-around
Now that Deshret brutal restrain is removed, what would you recommend or does it matter?

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