[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore
" Personally I took 50dex on gloves, and some additional str on cluster jewels. You could also lower down the level of frenzy and barrage. I think they're the only Dex requirement gems we use. Last edited by IrishRoyal#4223 on Feb 24, 2021, 6:28:03 AM
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Random thoughts.
1. Drop second wind in gloves. 2. Socket animate guardian. 3. Equip Animate Guardian with the following. Weapon: Kingmaker Benefits: - Nearby Allies have culling strike - Fortify - +50% crit multi Helm: Crown of the Tyrant Benefits: - nearby enemies have -10% all res - nearby allies have 64 - 96 added fire damage per red socket Chest: Garb of the Ephemeral Benefits: - Nearby Allies Cannot be slowed and nearby enemies cannot crit. Boots: Victario's flight Benefits: - 10% movespeed Gloves: Rare gloves Hunter-influenced gloves with % chance to Unnerve Enemies for 4 seconds on Hit Benefits: - Allows us not to require unnerve + culling strike on gloves. Can perhaps spec something better this way With our Discipline Aura, we would grant a nice bit of ES to the AG. Any thoughts on this? Culling Strike Fortify 50% crit multi can't be slowed enemies can't crit 10% movespeed unnerve enemies (Could even elevate for more power) -10% all res for enemies added flat fire damage Last edited by IrishRoyal#4223 on Feb 24, 2021, 8:52:37 AM
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" This sounds good although i probably would not rely on the unnerve. A issue i see is that the Guardian might not survive delirium content. On a necromancer with proper gem level + life nodes it was decent but i dunno how it performs in this build. Fortify, Crit immune, Movementspeed, cant be slowed alone would be gigantic for this build. i still got a Guardian from Heist League somewhere i gonna try it out and see if he rips laters on :P for science If it works i might add AG to all my builds. Last edited by zzang#1847 on Feb 24, 2021, 8:48:21 AM
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yeah it's pretty solid buffs, but the AG doesn't have enough life/resists etc.
Not worth it. damn. :( |
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Spoiler
" This sounds nice in theory but I doubt it would work without the minion nodes and the AG setup you usually use. I played aura/carrion golem last league (you can see it in my chars page lev 100). Even with all the auras and a lev 20 divergent AG we had to use this setup to make it really tanky. A thing that actually works pretty well, especially in boss fights, is raise spectres with primal crushclaw and primal blisterlord as spectres. Gives a good boost to DD. You might want to give it a try. Last edited by VigorDracul#2148 on Feb 24, 2021, 9:38:32 AM
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Is fire spell gems more worth or add fire damage? I wanted to rem speed, craft prefix cannot be changed then scour it and continue with the crafting prozess if its right |
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" Just finish suffixes if you're not looking for perfect wand, but t1 flat fire damage is better than +1 to fire gems. |
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Not sure where i'm missing a step but i have the helm enchant + 2x Circle of anguish rings with 20% mana reserve and a self-control cluster and i still can't turn on both spell slinger gems? anyone know where i messed up
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" Uhm, i see only 1 circle with RMR on your char... Last edited by Etralis#2345 on Feb 24, 2021, 1:36:36 PM
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I've been swapping it but i have 2 of them i'm also running blood magic on herald of ashe so it doesn't seem like its reserving mana? but still can't activate both slinger slots
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