[3.16] LL VD Spellslinger | 8.2 k ES | 75%Block / 75% Spell Block | not recommended anymore

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dtx1212 wrote:

I just tested it with your pob, there's no drop in dps, it's actually more dps, but less es, but you have a free suffix now - https://pastebin.com/LHV12jzQ


You are right when i did my testing i must have screwed up some resistance balance in my testing. With a proper Abyssal socket it turns out that temple mod can be more DPS while holding the ES value at 10k with one curse cluster.

The upside of additional suffix is lost though. But its more dps indeed. Im not inclined to try crafting for tripple t1 defence mod though :P

Last edited by zzang#1847 on Feb 6, 2021, 5:37:51 AM
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zzang wrote:
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dtx1212 wrote:

I just tested it with your pob, there's no drop in dps, it's actually more dps, but less es, but you have a free suffix now - https://pastebin.com/LHV12jzQ


You are right when i did my testing i must have screwed up some resistance balance in my testing. With a proper Abyssal socket it turns out that temple mod can be more DPS while holding the ES value at 10k with one curse cluster.

The upside of additional suffix is lost though. But its more dps indeed. Im not inclined to try crafting for tripple t1 defence mod though :P


It's not very hard, I already have crafted mine gloves after testing in pob xD
You just need to fracture temple mod and spam dense fossils after that.
Last edited by dtx1212#4642 on Feb 6, 2021, 5:56:33 AM
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dtx1212 wrote:

It's not very hard, I already have crafted mine gloves after testing in pob xD
You just need to fracture temple mod and spam dense fossils after that.


I see but where is the Abyssal socket :)?
Last edited by zzang#1847 on Feb 6, 2021, 5:58:05 AM
You guys are crafting insane gear whew...

Spoiler


Here I am atm. Some cluster jewel + I bought some gear on the trade because I am a trash crafter ! I think i'll take awakened spell cascade *2 for the next improvement. I am a bit low dmg (but only 83, and even underlevelled gems)
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zzang wrote:
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dtx1212 wrote:

It's not very hard, I already have crafted mine gloves after testing in pob xD
You just need to fracture temple mod and spam dense fossils after that.


I see but where is the Abyssal socket :)?

I don't have a space for socket, because I went ailment immunity way. It probably is not required for your build, but I really like to go this way. Maybe once on sale will be a circle anguish with chance to avoid ailments and arcane surge, I will recraft gloves.
Last edited by dtx1212#4642 on Feb 6, 2021, 6:06:13 AM
Also I am not sure if we can afford to lose a socket, I can live without portal gem, but I need rf/vaal rf for simulacrum and delirium maps.
Last edited by dtx1212#4642 on Feb 6, 2021, 6:14:06 AM
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dtx1212 wrote:
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zzang wrote:
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dtx1212 wrote:

It's not very hard, I already have crafted mine gloves after testing in pob xD
You just need to fracture temple mod and spam dense fossils after that.


I see but where is the Abyssal socket :)?

I don't have a space for socket, because I went ailment immunity way. It probably is not required for your build, but I really like to go this way. Maybe once on sale will be a circle anguish with chance to avoid ailments and arcane surge, I will recraft gloves.


Ah yea true we are socket starved so curse cluster is basically slight offense vs slight defence trade. Hard to tell one of the two is really better except u get 100% ailment immunity but you are at 58% or do i miss something?
zzang, 25% on ring, 35% on boots, 25% on gloves and 20% on arcane swiftness.
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dtx1212 wrote:
zzang, 25% on ring, 35% on boots, 25% on gloves and 20% on arcane swiftness.


oh yes nice catch. In this case worth it id say. The opportunity cost is 20% ES recovery rate (regeneration) on belt since you need double resist there now but its a fair tradeoff. Maybe with very tight min maxing resist on cluster jewels you can skip the second res on belt and go for ES recovery though.

My plan is to go for tight resist on jewels so i can slip in Tailwind on boots.
Last edited by zzang#1847 on Feb 6, 2021, 6:33:23 AM
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zzang wrote:
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dtx1212 wrote:
zzang, 25% on ring, 35% on boots, 25% on gloves and 20% on arcane swiftness.


oh yes nice catch. In this case worth it id say. The opportunity cost is 20% ES recovery rate (regeneration) on belt since you need double resist there now but its a fair tradeoff. Maybe with very tight min maxing resist on cluster jewels you can skip the second res on belt and go for ES recovery though.

My plan is to go for tight resist on jewels so i can slip in Tailwind on boots.

Yeah, tailwind will be great, I think that this build has only one downside - it's a bit slow in terms of movement speed, but you can't have everything at once I guess and tailwind will fix it a bit.
Last edited by dtx1212#4642 on Feb 6, 2021, 6:46:00 AM

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