[3.13]🏹 Poison Barrage-VF / Scourge Arrow / TR PF | Bottled Fortify | The Tankiest Ranger + High DPS

Hey! How is it going my fellow scourge arrows brothers in combat? Was fallowing the thread for a while. Thank you Wolife for amazing work you have done here. Big thanks to Aurician65 for guiding me with crafts in game. Would like to share my progress with gear and leauge. https://www.youtube.com/watch?v=dWJPHxS4JWY&feature=youtu.be Here is a quick showcase youtube video with current gear/tree/jewels/set. Sirus lv 8 fight. Fight starts at 1:00.0~~

Belt in video is outdated i changed to
.

I am kinda done with the gear but still trying to mid max to the limit.

Here is my to do list:
1.Currently working on enchant for the belt "83 Enemies Withered by you have -6% to all Resistances 6.67% chance ot hit" from lab of dedication.
2. trying to get right vanity to change a node near hardened scars for extra 25% change to wither enemies and 30% chaos damage
3.maybe tier 1 attack speed on my bow if the prices for remove add speed drop.
4.Gonna theory craft hunter gloves instead of fenumus, its crafting leauge after all.
5.With the gloves change will repalce my ring as well. Kinda struge with int anttribiute coz awakaned chaos lv 6 require 129 int.

Here is my current gear as well:


For any questions hit me up here or @langiceshot in game. Wish you all the best!


Last edited by jurek69#0744 on Jul 15, 2020, 2:23:50 PM
Tried looking through all the comments, but gave up ha! Do we have a guide on how to make the double influenced boots somewhere, i just got another awakener orb.
"
DarkWolfGod32 wrote:
Tried looking through all the comments, but gave up ha! Do we have a guide on how to make the double influenced boots somewhere, i just got another awakener orb.


For mine I used an Awakener Orb on boots with the poison mod and the +1 endurance charge. Luckily mine hit 35% MS on the initial orb but rolling speed mods on prefixes will get there. Tailwind is the only crit mod that can roll on boots so augment crit (also speed so be careful).

A lot of crafting depends on what you hit with the Awakener. Let's say you get boots down to just poison and the charge. I would aug crit for tailwind so you have 1 prefix and 2 suffix. Craft suffix can't be changed and reroll speed for MS. Speed only has 2 mods and one is tailwind which can't be changed. After that you can get your life modifier where you want it. The rest of the mods are completely up to you. The additional prefix could be the hybrid defense for more life. Suffix as some resist to fill any gaps.
What do you think about helmet? You can either go with with:
1) hunter+crusader, -9% chaos resistance, increased fortify, 10% taken as elem, can hit life mod + hybrid lots of life. the problem is we don't have suffixes for resistances. moreover we get -9% to chaos. Even we can get t1 resistance everywhere possible capping resistances is still an issue. i was able to cap resistances but it's maximum you can squeeze. T1 everywhere where possible, catalysts and after all i'm stuck with current items since i'm sitting at 75% everywhere removing any item puts me at bad resistances.
2) crusader+any-non-hunter. 20% taken as elemental, 1 t1 resistance, increased fortify. more defensive option, but 9% seems like a lot. it is like 10% more damage since we don't have any -chaos resistances. tho we don't have much physical reduction without darkscorn so also these 10% will be very missed
Last edited by Profatum#6473 on Jul 15, 2020, 8:13:18 PM
https://imgur.com/i5ChEWZ https://imgur.com/h6wgVR6 , Hey guys, if anyone wants vanity and guarantted the ritual shadows in that spot this is the correct one. around 3100-3400 sacrifice. I tested it myself. For small nodes i got fire res, 2%movement speed, 4%attack speed, skill effect duration, area of damage, 1% chance to dodge attacks.
"
Profatum wrote:
What do you think about helmet? You can either go with with:
1) hunter+crusader, -9% chaos resistance, increased fortify, 10% taken as elem, can hit life mod + hybrid lots of life. the problem is we don't have suffixes for resistances. moreover we get -9% to chaos. Even we can get t1 resistance everywhere possible capping resistances is still an issue. i was able to cap resistances but it's maximum you can squeeze. T1 everywhere where possible, catalysts and after all i'm stuck with current items since i'm sitting at 75% everywhere removing any item puts me at bad resistances.
2) crusader+any-non-hunter. 20% taken as elemental, 1 t1 resistance, increased fortify. more defensive option, but 9% seems like a lot. it is like 10% more damage since we don't have any -chaos resistances. tho we don't have much physical reduction without darkscorn so also these 10% will be very missed


I watched your profile, in my opinion you could change your belt for
it would solve your reses problem. You don't need remove freeze and chill since we got that from pathfinder ascendacy taht we are immune to alimets during any flask effect. Projectile attack damage in our posion build i don;t know tbh.... and The 14% attack speed it's much easier to get on other items. I am currently at 108fire/96cold/96lightning and 80 chaos reses without endurance charges.
"
jurek69 wrote:
"
Profatum wrote:
What do you think about helmet? You can either go with with:
1) hunter+crusader, -9% chaos resistance, increased fortify, 10% taken as elem, can hit life mod + hybrid lots of life. the problem is we don't have suffixes for resistances. moreover we get -9% to chaos. Even we can get t1 resistance everywhere possible capping resistances is still an issue. i was able to cap resistances but it's maximum you can squeeze. T1 everywhere where possible, catalysts and after all i'm stuck with current items since i'm sitting at 75% everywhere removing any item puts me at bad resistances.
2) crusader+any-non-hunter. 20% taken as elemental, 1 t1 resistance, increased fortify. more defensive option, but 9% seems like a lot. it is like 10% more damage since we don't have any -chaos resistances. tho we don't have much physical reduction without darkscorn so also these 10% will be very missed


I watched your profile, in my opinion you could change your belt for
it would solve your reses problem. You don't need remove freeze and chill since we got that from pathfinder ascendacy taht we are immune to alimets during any flask effect. Projectile attack damage in our posion build i don;t know tbh.... and The 14% attack speed it's much easier to get on other items. I am currently at 108fire/96cold/96lightning and 80 chaos reses without endurance charges.

I'm using nature's adrenaline so i need remove freeze. Using quisilver flask i'm zooming at +350% movement speed. Just switching to The Overflowing Chalice when doing hard bosses. With my current dps i'm doing it only for elder/shaper. Like even conquerors are not threat or elder guardians are not issue and die ( proceed to next phase ) in a few seconds so flasks charges are not the issue. About 14% - i thought that it is a lot. Actually AS is not that easy to get, like 14% is basically one ring.
"
Profatum wrote:
"
jurek69 wrote:
"
Profatum wrote:
What do you think about helmet? You can either go with with:
1) hunter+crusader, -9% chaos resistance, increased fortify, 10% taken as elem, can hit life mod + hybrid lots of life. the problem is we don't have suffixes for resistances. moreover we get -9% to chaos. Even we can get t1 resistance everywhere possible capping resistances is still an issue. i was able to cap resistances but it's maximum you can squeeze. T1 everywhere where possible, catalysts and after all i'm stuck with current items since i'm sitting at 75% everywhere removing any item puts me at bad resistances.
2) crusader+any-non-hunter. 20% taken as elemental, 1 t1 resistance, increased fortify. more defensive option, but 9% seems like a lot. it is like 10% more damage since we don't have any -chaos resistances. tho we don't have much physical reduction without darkscorn so also these 10% will be very missed


I watched your profile, in my opinion you could change your belt for
it would solve your reses problem. You don't need remove freeze and chill since we got that from pathfinder ascendacy taht we are immune to alimets during any flask effect. Projectile attack damage in our posion build i don;t know tbh.... and The 14% attack speed it's much easier to get on other items. I am currently at 108fire/96cold/96lightning and 80 chaos reses without endurance charges.

I'm using nature's adrenaline so i need remove freeze. Using quisilver flask i'm zooming at +350% movement speed. Just switching to The Overflowing Chalice when doing hard bosses. With my current dps i'm doing it only for elder/shaper. Like even conquerors are not threat or elder guardians are not issue and die ( proceed to next phase ) in a few seconds so flasks charges are not the issue. About 14% - i thought that it is a lot. Actually AS is not that easy to get, like 14% is basically one ring.



To be honest its more of personal choice. I am sitting at 4.18 attack speed and 180 movement speed buffed. i see you are grabing a lot of as and movement speed from tree. That totally fine. For the helmet. You might lose focus skill and 25% fortify for cost of resistances, however alternative for -9 chaos res would be belt enchant. 83 Enemies Withered by you have -6% to all Resistances 6.67% chance ot hit. But then you lose 20% chance to avoid aliments. Tough call to be honest. Can't help you with your build variant.
I respect people's choice for their build variant, and hence don't comment on their decision. However, this time I have to take notice that there are a growing number of folks who use a variant that seems to be quite non-optimal, esp. with a particular Thread of Hope allocation and not using Master Alchemist. That urges me to give my voice on this specific take, with the hope that my suggestion will be useful not only for those doing such a build variant but also the other players considering it for their end-game tree.

The use of a large-ring Thread of Hope that enables King of the Hill and ignores many attack speed nodes is non-optimal for two reasons. First, Scourge Arrow build prioritizes attack speed, not crit multi/chance. High APS (attack per sec) helps you channel faster, i.e. more actual DPS and less chance to get hit (better survivability), regardless you are just one-tap in mapping or 5-stage your SA against bosses. In fact, PoB assumes you shoot arrow all the time which may give you a false impression that you deal more DPS with King of the Hill allocated at the expense of the APS nodes. But in reality, you don't because you don't generate SA as many as those who have those APS nodes allocated, thus less actual DPS (and you crit much less with less APS). Understand the way PoB works, use it properly, and don't just take a look at the DPS as your sole compass. In addition, the low APS seems to contribute to the decision a few have taken in picking Nature's Adrenaline over Master Alchemist.

Not using Master Alchemist is non-optimal. While I understand it is a personal choice, I just want to reiterate the reasoning behind using M.A. in our build. M.A. gives us chance to ignite with Blast Rain, which activates the Cinderswallow flame. It's 10% more DPS with Cinderswallow flame (~13% with our increased flask effect setup). This DPS boost and the obvious ele ailment immunity make M.A. an invaluable choice for our build. Furthermore, having Master Alchemist frees up the need for many flask suffixes such as shock/ignite/freeze/chill immunity, consequentially allows you to craft offensive suffix such as increased APS or have offensive flasks.

All in all, grab as many APS nodes and allocate Master Alchemist instead of Nature's Adrenaline. Hope it helps.

Cheers
Poison Scourge Arrow/Toxic Rain + Blast Rain PF| Bottled Fortify:
https://www.pathofexile.com/forum/view-thread/2851574
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Last edited by WolfieNa#3904 on Jul 16, 2020, 12:04:46 AM
"
WolfieNa wrote:
I respect people's choice for their build variant, and hence don't comment on their decision. However, this time I have to take notice that there are a growing number of folks who use a variant that seems to be quite non-optimal, esp. with a particular Thread of Hope allocation and not using Master Alchemist. That urges me to give my voice on this specific take, with the hope that my suggestion will be useful not only for those doing such a build variant but also the other players considering it for their end-game tree.

The use of a large-ring Thread of Hope that enables King of the Hill and ignores many attack speed nodes is non-optimal for two reasons. First, Scourge Arrow build prioritizes attack speed, not crit multi/chance. High APS (attack per sec) helps you channel faster, i.e. more actual DPS and less chance to get hit (better survivability), regardless you are just one-tap in mapping or 5-stage your SA against bosses. In fact, PoB assumes you shoot arrow all the time which may give you a false impression that you deal more DPS with King of the Hill allocated at the expense of the APS nodes. But in reality, you don't because you don't generate SA as many as those who have those APS nodes allocated, thus less actual DPS (and you crit much less with less APS). Understand the way PoB works, use it properly, and don't just take a look at the DPS as your sole compass. In addition, the low APS seems to contribute to the decision a few have taken in picking Nature's Adrenaline over Master Alchemist.

Not using Master Alchemist is non-optimal. While I understand it is a personal choice, I just want to reiterate the reasoning behind using M.A. in our build. M.A. gives us chance to ignite with Blast Rain, which activates the Cinderswallow flame. It's 10% more DPS with Cinderswallow flame (~13% with our increased flask effect setup). This DPS boost and the obvious ele ailment immunity make M.A. an invaluable choice for our build. Furthermore, having Master Alchemist frees up the need for many flask suffixes such as shock/ignite/freeze/chill immunity, consequentially allows you to craft offensive suffix such as increased APS or have offensive flasks.

All in all, grab as many APS nodes and allocate Master Alchemist instead of Nature's Adrenaline. Hope it helps.

Cheers

You should have said it earlier, so people like me wouldn't build wrong.
However we still can do ignite without master alchemist, 100% chance on crit what's wrong here? Currently sitting 10 APS is that low?
Last edited by Profatum#6473 on Jul 16, 2020, 12:56:34 AM

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